adelikat
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634a465c06
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Lua - implement mainmemory.getname()
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2013-10-08 23:24:56 +00:00 |
adelikat
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88d29148f9
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lua - implement client.opentracelogger()
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2013-10-08 19:21:00 +00:00 |
adelikat
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5bd1777609
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Clean up the LuaImplementation.cs file, it was getting out of control, no functional changes from this commit
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2013-10-08 15:50:24 +00:00 |
adelikat
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7e0e8ed51d
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Lua - implement memory.readfloat() and memory.writefloat() and equivlant mainmemory functions
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2013-10-07 21:41:19 +00:00 |
adelikat
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719b705f6d
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New Cheat system - various fixes to actually make it work
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2013-10-06 18:44:51 +00:00 |
adelikat
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a76dcd62b7
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Refactor Lua and NES Game Genie to use new cheat system
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2013-10-06 18:09:17 +00:00 |
adelikat
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5a0c075270
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Round 1 of Removing the old cheat system in factor of the new one, old dialog and cheats removed from most tools and the mainform. Lua and Game Genie dialogs still use the legacy cheat system and therefore are busted in this commit.
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2013-10-06 16:40:51 +00:00 |
adelikat
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6fa73d0de5
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Remove Previous Value = last change option, also remove temporary New Ram Search menu item
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2013-09-29 21:15:47 +00:00 |
adelikat
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2910878d05
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Remove Ram Poke as a standalone dialog. Support new Ram Poke dialog in Hex Editor and Ram Search
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2013-09-14 03:13:22 +00:00 |
adelikat
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fad71b1d98
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Refactor Recent Files to handle a load error message and logic to remove from list, refactored all the places that do this to use this single unified function
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2013-09-09 21:36:26 +00:00 |
adelikat
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e49c00ac36
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Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly
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2013-09-07 18:36:49 +00:00 |