binds (along with sensitivity, deadzone, flip customization) are not supported yet. to test out, try using the first two axes of dinput joystick #5 on N64 player #1
all axes are handled as boolbuttons with hardcoded deadzones.
all boolbuttons are handled as expected.
"slider"s are not handled because i had nothing to test against.
button names for axes have changed; button names for boolbuttons have not.