Commit Graph

9 Commits

Author SHA1 Message Date
zeromus 5ef675c116 solve an apparent threading datastructure conflict bug in input binding vs input poll thread. print list of discovered gamepad devices while booting input system. 2013-08-25 17:11:19 +00:00
goyuken 3169968858 analog input support. this is bad code and should all be reverted as soon as possible.
binds (along with sensitivity, deadzone, flip customization) are not supported yet.  to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
adelikat 7199b64a95 More multiclient refactoring 2013-04-15 02:14:14 +00:00
goyuken e13e3257c1 dispose of slimdx gamepads on program close 2012-11-09 19:21:33 +00:00
zeromus ab46a076f2 swallow exception when joystick cant be acquired, instead of crashing 2012-10-20 22:44:15 +00:00
beirich 1b43645d7e add XInput support, LT/RT are possible inputs now.
Any existing gamepad mappings are so, so very totally screwed.
2012-09-30 06:29:30 +00:00
goyuken 4fc714d0ad more generalized directinput handling.
all axes are handled as boolbuttons with hardcoded deadzones.
all boolbuttons are handled as expected.
"slider"s are not handled because i had nothing to test against.
button names for axes have changed; button names for boolbuttons have not.
2012-09-29 19:16:37 +00:00
andres.delikat 5bda595ee7 fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
beirich 89e4c5a674 2011-01-11 02:55:51 +00:00