zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
beirich
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9283a9f37d
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IEmulator now implements IDisposable; client now disposes cores
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2011-06-02 02:59:18 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
beirich
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577f249905
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Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
beirich
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e62c1bc673
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add memory API, remove HardReset from IEmulator
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2011-01-21 03:59:50 +00:00 |
zeromus
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8f59b1f582
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restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler
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2011-01-20 06:24:31 +00:00 |
beirich
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89e4c5a674
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2011-01-11 02:55:51 +00:00 |