Commit Graph

144 Commits

Author SHA1 Message Date
feos 19cf3b8551 m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764
fixes crash when rebooting n64 while debugging
2017-03-13 21:51:45 +03:00
Wyst3r 4c0bfd4764 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos 39c5aae61b Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a, reversing
changes made to 5d4c8020c2.
2017-02-23 16:56:38 +03:00
Wyst3r d665bad4c5 Merge branch 'master' into master 2017-02-22 19:51:13 +01:00
Wyst3r 86b16a80d6 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set. 2016-11-19 12:02:39 +01:00
feos 05f2c09aef m64p:
- dynamically allocate frameBuffer and DepthBuffer for glide64 and glide64mk2 (fix #728)
- make mk2 output to bizhawk output dir
- rebuild mk2 dll, but not glide64 just yet, since I experience artifacts that are probably a result of my compilation?
2016-11-16 22:49:45 +03:00
feos 4da414aced m64p: include Goldeneye007 hack into dbg_memory.c's read_memory_32() and update the dll
fix #717
2016-11-04 20:29:11 +03:00
pjgat09 9316188717 N64 cxd4: Updating the submodule reference 2016-09-27 16:01:19 -04:00
pjgat09 9d45c24932 N64: Adding a submodule for the cxd4 LLE RSP plugin 2016-09-27 14:38:05 -04:00
Isotarge 315e5d64b1 DK64: Fix bone displacement issues
A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
2016-09-23 15:02:29 +09:30
pjgat09 a85da435f9 GLideN64: Added a sync settings, hooked up the dll, and added it to the video plugin list in the plugin dialog. Updated the submodule reference. 2016-09-22 08:46:49 -04:00
feos 83c0cd5778 n64: perfect dark fixed!
https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00
feos ba895e3bad tastudio:
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently

n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
feos 2d8a247bec m64p: fix spacing, add fgrs to tracer 2016-08-21 12:46:29 +03:00
feos 799afc6b0a n64: switch to regular tracer method
todo: same for gpgx
2016-08-14 20:35:05 +03:00
feos 473b9e5f33 m64p tracer:
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
feos 80c90e7acc m64p: attempt to add execute callback
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
zeromus d155af6ecd add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet. 2015-08-19 22:21:11 -05:00
pjgat09 0bb994bf1c N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb. 2015-07-14 19:12:35 -04:00
zeromus b2b70fb8d9 add jabo printf noise when registry operations fail 2015-07-12 21:56:22 -05:00
pjgat09 a064560f88 N64 - Added the GLideN64 plugin as a submodule 2015-07-04 18:29:36 -04:00
pjgat09 fd74723537 Fixed mupen64plus-video-glide64mk2 to work with the updated mupen64plus-win32-deps 2015-07-04 18:14:22 -04:00
pjgat09 30d0ae3f16 Added mupen64plus-win32-deps as a submodule 2015-07-04 18:10:47 -04:00
pjgat09 0a7eeffd78 Removed mupen64plus-win32-deps to be added later as a submodule 2015-07-04 18:09:40 -04:00
adelikat 96e91e7093 n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned. 2015-01-25 03:54:07 +00:00
zeromus f7280b4ca9 fix disassembly on c++ side a little better, and actually checkin the dll this time 2015-01-23 22:22:31 +00:00
zeromus 8d340a7c19 fix n64 disasm pinvoke 2015-01-23 20:28:47 +00:00
adelikat 29b056b972 N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done 2015-01-23 19:52:26 +00:00
zeromus 308b6ec256 mupen rice core: define WANT_LOG_UCODE to get ucode prints to stdout 2015-01-22 01:31:39 +00:00
zeromus ed4c715a9f add ROM memorydomain to n64 2014-09-14 18:39:26 +00:00
adelikat 8a36049b81 N64 - start a system bus memory domain, doesn't yet work 2014-09-08 22:19:44 +00:00
pjgat09 239df5d5f9 N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed. 2014-09-07 00:43:19 +00:00
pjgat09 0a52315574 N64: Fix jabo's framebuffer problems! 2014-08-25 22:41:50 +00:00
pjgat09 084ed67742 D3D8Wrapper: More logging 2014-08-25 22:21:59 +00:00
pjgat09 57c3a2568f N64: A little cleanup of the jabo wrapper 2014-08-24 15:06:06 +00:00
pjgat09 1dd0499e89 D3D8Wrapper: Avoid dereferencing null pointers 2014-08-23 21:58:37 +00:00
pjgat09 23ae71382e N64: More D3D8 wrapper cleanup 2014-08-17 18:53:49 +00:00
pjgat09 1de36a0e2f D3D8 Wrapper: Some code cleanup, better logging 2014-08-10 21:14:29 +00:00
pjgat09 49535f8823 N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow 2014-08-08 23:51:46 +00:00
pjgat09 eb087b460a oops 2014-08-03 04:24:39 +00:00
pjgat09 ec1a4b2d9e N64: Resolution setting is now applied in the jabo wrapper. 2014-08-03 04:21:17 +00:00
zeromus 5639284a81 jabo-fix antialiasing 2014-07-27 06:25:59 +00:00
zeromus 4d380626a1 superior jabo window hack that doesnt hang on some systems due to thread deadlocks 2014-07-27 02:12:27 +00:00
adelikat 362e8da454 libmupen64plus - a fix to jabo that makes it run fast for me 2014-07-27 01:51:11 +00:00
pjgat09 5077510f4e N64: Dirty hack workaround to the directx error related to jabo's window. 2014-07-27 01:44:03 +00:00
zeromus 3a4102571f jabo: revise ReadScreen to reduce impact on weirdly slow systems 2014-07-26 22:50:50 +00:00
pjgat09 fd0a31721e N64: Removing debug text from Glide64mk2. How has no one reported that? 2014-07-23 03:28:36 +00:00
pjgat09 42a69de1e2 N64: Set jabo to render to an offscreen surface 2014-07-23 02:44:33 +00:00
pjgat09 72003a98dc N64: Fix some jabo flags 2014-07-23 00:01:46 +00:00
pjgat09 ebf8bea920 N64: Hid jabo's window 2014-07-22 01:52:29 +00:00