feos
3c07f7e649
lua: optional domain for memory functions.
...
fixes #538 .
I tested heavy memory reading, and it's not adding noticeable overhead.
2015-11-29 22:56:28 +03:00
Hathor86
1e2f4e12be
Watch refactoring
...
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
zeromus
93e7c91ee9
clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on
2015-10-22 16:28:52 -05:00
adelikat
aa01b725a6
Also handle lack of input callbacks when removing a lua function, not just on clear all
2015-10-17 20:03:07 -04:00
adelikat
32a2711303
When clearing lua callbacks, handle the case that input callbacks might not be implemented, also handle memory callbacks in a more consistent way
2015-10-12 19:02:03 -04:00
zeromus
e6ea96771b
fix crashes removing lua callbacks on some cores
2015-10-01 01:16:34 -05:00
adelikat
f1c77c349e
Oops, add EmuLuaLibrary.MemorySavestate.cs
2015-09-10 17:36:20 -04:00
adelikat
3ba965321a
make bizstring.split() 1-based
2015-09-09 19:57:14 -04:00
adelikat
12479cbc25
lua implement movie.getcomments() and movie.getsubtitles()
2015-08-04 18:33:22 -04:00
adelikat
f3d8388dfe
Lua - implement movie.getheader()
2015-08-04 18:22:22 -04:00
adelikat
0205762409
lua - remove movie.insertframe() as it is no longer needed and was not coded in an acceptable way, if such a feature is needed in the future, it needs to be thought through better
2015-08-01 22:21:44 -04:00
adelikat
8ec8032061
lua - implement movie.startsfromsavestate() and movie.startsfromsaveram()
2015-08-01 18:16:40 -04:00
adelikat
383a462207
lua - implement movie.InsertFrame(int index, string logEntry), for now, will only work on .bk2 movies (.bkm and .tasproj will crash)
2015-08-01 15:46:43 -04:00
zeromus
644a17dc19
fix nonsense in ReadByteRange; should fix #463 , but havent tested
2015-07-26 19:56:27 -05:00
adelikat
3541c9e975
Make the lag counter settable, and expose this functionality in lua
2015-07-09 13:05:30 -04:00
adelikat
2790dcbf0d
lua - implement userdata.containskey()
2015-07-02 14:29:19 -04:00
adelikat
f847e905d2
tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color.
2015-07-01 19:01:29 -04:00
adelikat
e03da4f5fe
Lua - add a userdata library, with basic api for a script to add arbitruary data to a dictionary. This dictionary is saved and loaded in savestates (if present). Scripts can use this to create counters and whatnot that need data saved in savestates
2015-06-30 18:54:42 -04:00
scepheo
abf1e55934
A bit of testing with Lua.
2015-04-10 14:11:01 +00:00
adelikat
5b15638671
Lua - issue 404 - add a Genesis library with the ability to toggle bg layers
2015-03-28 00:42:36 +00:00
adelikat
6ea50f6e49
Fix issue 410 - Lua - don't crash on lua script errors in savestate and frame events
2015-03-28 00:26:10 +00:00
adelikat
4e9e2ffa37
Lua - readbyterange - pass a table of strings not ints
2015-03-27 23:34:25 +00:00
adelikat
bf034b880f
some misc bug fixes in some lua functions
2015-03-27 23:29:15 +00:00
adelikat
16e9bc7d38
Fix some lua documentation
2015-03-23 22:22:02 +00:00
adelikat
b82e19f230
Lua - fix a relative path bug when saving a lua session
2015-03-03 01:19:38 +00:00
adelikat
22c62d16a9
better catching of error in lua callbacks
2015-01-31 02:25:23 +00:00
adelikat
4ee4c449aa
Lua - memory read/write callbacks - oops, specify them as read and write, not execute
2015-01-31 01:45:45 +00:00
adelikat
b1b94da6ef
Lua Sessions - make scripts relative to the lua session instead of relative to the .exe, note: this wrecks existing luases files
2015-01-29 02:08:12 +00:00
adelikat
9757709242
Lua - check if memory callbacks are implemented before attempting to remove memory callbacks
2015-01-27 21:48:18 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
adelikat
0d54298f02
Lua - memory domain - if a domain isn't writable, error when attempting to write to it
2015-01-25 20:20:43 +00:00
adelikat
779d7c0cee
Lua - memory library - default to main memory if user did not specify a domain
2015-01-24 21:33:52 +00:00
adelikat
12c3cb0b40
oops, and that todo
2015-01-18 17:28:26 +00:00
adelikat
71438b2de6
remove a todo
2015-01-18 17:28:02 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
9358e24213
IMemoryDomainList - downgrade from IList to IEnumerable, refactor a spot that needed something more than that
2015-01-14 00:34:50 +00:00
adelikat
418d80b0e8
Lua - Memory library - simplify some code
2015-01-14 00:25:25 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
adelikat
6f4b01417f
Lua - convert SNES library to service injection system
2015-01-01 20:37:31 +00:00
adelikat
01019686cf
lua - convert memory libraries to use service injection
2015-01-01 20:19:20 +00:00
adelikat
b6e33d010a
Lua - gameinfo library - convert to using service injection
2015-01-01 20:08:03 +00:00
adelikat
f6c2b4e897
Lua - event library - convert to service injection system, fix OnInputPoll() to return a GUID like every other event
2015-01-01 20:01:37 +00:00
adelikat
58616ff001
lua - Emu library - convert to service injection model, fix emu.getregister(s) that was broken when refactoring core methods for better debugger support
2015-01-01 19:52:53 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
goyuken
cfaf59f887
lua: internal infrsatructure changes to nes library
2014-12-17 23:03:58 +00:00
goyuken
ea47246658
remove the IEmulator inheritance from some services, and fix code as needed
2014-12-15 22:25:06 +00:00
adelikat
45809ab73f
move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
2014-12-13 02:31:31 +00:00
adelikat
1c179da80c
MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
2014-12-07 19:09:36 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00