Commit Graph

4855 Commits

Author SHA1 Message Date
goyuken 56d5d1ef5a direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device. 2013-06-02 00:49:40 +00:00
pasky1382 15bdff9ac8 Faxandu collision box viewer 2013-06-01 12:10:33 +00:00
goyuken 56d7b299de NES: MMC3: fix some worthless mario hack. i don't like this particularly 2013-05-28 20:01:09 +00:00
adelikat c680c1b7ad make 2012 project file compile 2013-05-27 20:51:10 +00:00
adelikat 980254e448 N64 - add controller image to controller config dialog 2013-05-27 20:47:55 +00:00
pjgat09 a43645a87b N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now 2013-05-27 20:25:06 +00:00
pjgat09 8dc13f5216 N64: Simplified some plugin code 2013-05-27 19:17:19 +00:00
pjgat09 b1138c4128 N64: Wire glide settings to the m64p core 2013-05-27 02:14:43 +00:00
pjgat09 19fc24aeb5 N64: Glide settings now save 2013-05-27 01:59:45 +00:00
pjgat09 f183654b5a N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb. 2013-05-27 01:35:56 +00:00
pjgat09 d47b0b1cc1 N64: Added the analog data to the (currently unused) mnemonic for the virtual pad 2013-05-27 01:31:29 +00:00
pjgat09 4de1389810 N64: Add per-game hacks for glide to the gamedb 2013-05-27 00:35:45 +00:00
pjgat09 7b43126f50 N64: Added a glide config object and loaded it into the plugin screen 2013-05-26 05:11:00 +00:00
pjgat09 99498b680b N64: Added Glide settings, but they don't do anything yet 2013-05-25 04:25:42 +00:00
pjgat09 1c570e41d3 N64: Moved the microcode list for the glide plugin into the code 2013-05-24 02:34:57 +00:00
adelikat 46ee7af765 Save and Load the n64 video plugin setting in movies. Also save all rice plugin settings if rice is the video plugin, however it does not load those settings yet 2013-05-23 01:11:30 +00:00
pjgat09 2245975217 N64: Implement the reflection method to store and retrieve the plugin settings 2013-05-23 00:16:04 +00:00
pjgat09 40cea9085a N64: Removed the now redundant "Rice" from the variable names in the config object 2013-05-22 22:26:24 +00:00
adelikat da8bcff826 proof of concept for better organizing N64 plugin settings 2013-05-21 02:15:15 +00:00
goyuken d7380d1952 console debug notification when a sega saturn disc is autodetected 2013-05-20 14:03:19 +00:00
goyuken ea7dd85451 NES: TxROM: add 256K chr option to ACCLAIM-MC-ACC. fixes crash dummies, amongst others 2013-05-20 13:41:21 +00:00
pjgat09 1e1466a0f9 N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works 2013-05-20 01:53:02 +00:00
pjgat09 ac9d053895 N64: Actually use the input for the other three controllers 2013-05-20 00:03:08 +00:00
pjgat09 dd349818f5 N64: Fixed bug where video settings from the gamedb didn't get loaded 2013-05-19 23:49:21 +00:00
pjgat09 9cc5a00076 N64: Dirty hack to allow savestates to be loaded during the first or second frame of emulation. 2013-05-19 23:38:34 +00:00
pjgat09 ff0d3c4beb N64: Fixed a typo in the gamedb 2013-05-19 20:56:27 +00:00
pjgat09 82a5989f28 N64: Refactored the memory domains 2013-05-19 20:14:34 +00:00
pjgat09 cc4d1c579c N64: Add per-game hacks for rice to the gamedb. Also fix a mistake with the plugin settings screen. 2013-05-17 03:02:39 +00:00
pjgat09 e46cc95eaa N64: Re-hashed the roms in the gamedb to be in z64 format 2013-05-17 00:30:08 +00:00
pjgat09 f8a180bacd N64: When loading an N64 rom, fix the swapping to be in z64 format (no swapping) 2013-05-15 22:10:17 +00:00
pjgat09 2b81570151 N64: Wire the manual settings for the per-game hacks to the core 2013-05-15 03:38:23 +00:00
pjgat09 d0ba05eb28 N64: Fix an exception with the plugin config system 2013-05-15 03:31:05 +00:00
pjgat09 e64011e1c2 N64: Wire up per-game hack options to the plugin screen and to the m64p core. 2013-05-14 23:06:47 +00:00
goyuken 0818526b3d snes: fix wrong default memory domain in ramsearch 2013-05-14 21:33:36 +00:00
goyuken a754aba126 saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
masterofpuppets152001 d3efbb6d3b Lua: Added forms_openfile(filename, path, filter) to LuaImplementation.cs, usage ex: forms.openfile(nil,"C:") or forms.openfile(nil,nil,"Movie Files(*.SMV;*.BKM;*.FMV) etc... 2013-05-14 02:08:05 +00:00
goyuken 656e7a3862 saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time) 2013-05-13 16:49:02 +00:00
pjgat09 52161e9cc0 N64: Commit the dlls for the previous change 2013-05-13 03:38:03 +00:00
goyuken d3f7647d54 n64: rice: disable all buffer swaps.
note to maintainer: no binaries included in this commit
2013-05-13 03:31:43 +00:00
pjgat09 32cc22e361 m64p: Hooked up the per-game hacks in the rice plugin to the config system 2013-05-13 03:08:22 +00:00
pjgat09 076989f1ab N64: Added a lua script to try and play M64 format movies 2013-05-13 00:46:06 +00:00
pjgat09 a7a045bb87 Removed some debug code... 2013-05-12 03:57:21 +00:00
pjgat09 a0f470b1bb Lua: Added joypad.setanalog, with the same calling format as set but with float values instead of bools. Still not sure that the analog wiring is the best, but this works for now. 2013-05-12 02:43:33 +00:00
goyuken 05a525d2c4 dual gameboy: on_snoop support. you get a callback per sub-core, as would be expected. 2013-05-11 23:46:23 +00:00
pjgat09 7da2ede59d N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop 2013-05-11 23:44:20 +00:00
pjgat09 ba3feac259 N64: Hook up the rest of the buttons on the virtual pad 2013-05-11 20:21:29 +00:00
adelikat 9b9e9b71ec oops, this really fixes the 4.5 project, also some misc code cleanup 2013-05-11 19:08:42 +00:00
goyuken 4553d74106 saturn - fix a few savestate issues (that i caused in the first place, of course) and fix a possible problem with memory not being initialized. or maybe not. didn't actually solve any problems, la la la.... 2013-05-11 18:52:19 +00:00
pjgat09 7b2ad6a1f8 N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler 2013-05-11 15:34:07 +00:00
adelikat effdf1f6dc update 4.5 project with the recently added files 2013-05-11 14:37:07 +00:00