zeromus
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35fbe354c1
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
zeromus
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f694959da9
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cleanup some transient junk in mainform, fix nametable viewer screenshots garbage pixels off by one bug, add shortcut buttons for common display area sizes (this last part was tricky since the nes graphics control dialog has a feature which prevents its size from changing in visual studio)
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2012-03-25 08:52:52 +00:00 |
taotao54321
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05321d19bc
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NES Graphics Settings bugfix
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2012-03-11 07:02:10 +00:00 |
andres.delikat
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35d0ad1b31
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NES - implement Clip Left & Right sides option
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2011-09-04 01:58:16 +00:00 |
andres.delikat
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721a514d26
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NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
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2011-09-04 01:12:12 +00:00 |
andres.delikat
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cbd292366d
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NES virtual pad hooked up (behaves as graphical autohold)
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2011-06-12 19:31:06 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
andres.delikat
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f52c4610e8
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NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups
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2011-06-11 16:22:48 +00:00 |
andres.delikat
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d70121bc04
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NES Graphics config - hook up sprite, background toggling, and background color selection. Fix up bugs. Also add the files to SVN, since I always forget that the first time!
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2011-06-11 14:40:00 +00:00 |