J.D. Purcell
6cc5a914b7
Rewind cleanup.
2017-03-18 21:22:02 -04:00
feos
a9cda4a21f
tastudio: dynamically resize usertext column
2017-03-15 21:46:46 +03:00
feos
6e99227c72
tastudio: Clone() for branches. fixes UserText cancellation
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also cancel backup and osd message if text edit was canceled
2017-03-15 19:17:47 +03:00
feos
d254ad01d8
tastudio: add branch undo feature
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the fact that it's separated from changelog is because there's no way to extend the latter, but *also* it's intended, as we want branches to be independent from changelog manipulations
todo: figure out branch text edits
2017-03-14 22:49:55 +03:00
feos
114274ac4d
tastudio: latch autohold state for every manual movie length extension
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finally fixes #534
2017-03-12 19:43:23 +03:00
feos
64665f0e82
tastudio: use LatchSticky() when adding new frames
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fixes autohold behavior, making it operate like it did before banning user input latch in replay mode
now in replay mode all input is ignored except for autohold, which is set via tastudio gui
2017-03-12 17:28:54 +03:00
feos
a30b89039f
more topmost modal dialogs
2017-03-12 14:50:24 +03:00
zeromus
5488eadb89
work on #816
2017-03-08 15:57:00 -06:00
adelikat
dec3a31d2b
add a toggle all cheats hotkey
2017-02-25 15:32:18 -06:00
adelikat
98a390b3c6
Default compare type to equal not NOTHING, fixes nes game genie codes generated through the cheat converter, and probably a lot of other platforms. And this is a better default, also silent failures are always bad
2017-02-25 15:08:20 -06:00
adelikat
c61d432fd6
Don't position tools to last saved position if that position is not visible on screen
2017-02-21 16:57:47 -06:00
adelikat
61e8b51802
Intellivision - mark the core as released, add alyosha as an author, and add the framerate entry to PlatformFrameRates
2017-02-18 15:01:09 -06:00
feos
ac2a69e7dd
gpgx: switch to real interlaced mode when needed (still 60fps)
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window resizes by itself if no maintain aspect ratio is forced
todo: states have broken graphics in that mode, but that's likely the original core thing
2017-02-18 23:34:44 +03:00
feos
f1a617b047
tastudio: stop latching input in playback mode if new frames are generated
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addresses #801
2017-02-18 20:54:59 +03:00
zeromus
64e4585582
oops, fix copy/paste error from the other day which broke gpgx in 32bits mode
2017-02-11 20:17:14 -06:00
adelikat
6ae8a88658
remove some debugging junko
2017-02-11 13:41:25 -06:00
zeromus
2e34d91869
small repairs to get gpgx64 running again
2017-02-09 22:40:16 -06:00
zeromus
539cdc29f3
add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone.....
2017-02-04 21:40:29 -06:00
adelikat
86c74305e4
lua console - when toggling a script on, behave the same as if you loaded it. It should run immediately, not on the next frame
2017-02-03 16:31:38 -06:00
adelikat
af1a2547ae
Add a hotkey to toggle the Skip Lag Frames option
2017-01-29 18:33:19 -06:00
feos
36f53116b1
tastudio: quit pretending -1 is a legit branchHash
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seems to fix #785
2017-01-29 10:24:11 +03:00
feos
b7ed072c4c
tastudio: only load branch markers if they are bound to input
2017-01-19 20:49:18 +03:00
feos
06b14d654b
tastudio: move greenzone writing/loading to the very end
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hopefully if it crashes during greenzone saving, other components won't die
2017-01-19 14:52:31 +03:00
adelikat
44a1e691f3
Ram Search - show restored/removed messages when undoing/redoing, fixes #749
2017-01-14 20:00:55 -06:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
adelikat
2059558771
Lua - fix emu.getdisplaytype() that has been broken for a long time, also fix it to properly use the IEmulatorService system instead of reflection shenanigans
2016-12-15 13:09:52 -06:00
adelikat
2d9213c379
IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
2016-12-14 14:12:16 -06:00
adelikat
e94de78ebd
Lua - fix movie.getinput() to return float values instead of passing "False" no matter what
2016-12-14 13:22:01 -06:00
adelikat
a955e6a3a2
Break up InputAdapters into separate files because it was getting unwieldy
2016-12-14 13:12:37 -06:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
adelikat
b7e616482d
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
adelikat
d38b5396c3
Remove some commented out code that has been commented out for quite some time
2016-12-06 10:22:03 -06:00
adelikat
44fa93e15f
Lua - make the MemorySavestate library dependent on IStatable
2016-12-04 12:08:21 -06:00
adelikat
63202570cc
Lua NES library - properly use an OptionalService instead of Global.Emulator
2016-12-04 11:50:07 -06:00
adelikat
604ed74ff9
remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes
2016-12-04 10:30:51 -06:00
feos
d3b6364db0
bk2 log generator:
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- pick actually neutral analog values for empty entry
- properly hide all neutral values from input display
2016-11-26 17:41:00 +03:00
feos
3b2781c571
movie: add Disc Select, Open and Close to the dictionaries
2016-11-26 16:39:21 +03:00
ConHuevosGuey
e0d534dc1c
Setting Display Manager 'Final Filter' default to 'None' from 'Bilinear' because bilinear blur needs to die away.
2016-11-24 15:24:55 -06:00
feos
ef8068daa4
Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
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This reverts commit eea49f1895
.
2016-11-21 20:03:56 +03:00
feos
eea49f1895
tastudio: move LastPositionFrame to TasMovie, prepare for another revision
2016-11-21 19:29:11 +03:00
feos
05d47a7318
tastudio: make analog hotkeys working, and their names fit in
2016-11-21 18:00:21 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
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disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
zeromus
327606234f
fix can't use neshawk (recent regression)
2016-11-19 20:07:17 -06:00
feos
a413f524c9
remember that not every platform has analog controls
2016-11-19 21:21:07 +03:00
feos
a8dde12c1f
tastudio:
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- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values
input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos
edf21b8bfe
fix tastudio crashes when:
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- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
zeromus
595a207c97
add new field to gamedb to specify which core should be used.
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allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
adelikat
7bff28bdee
Lua - memory library - actually default to system bus, previous commit was unsufficient
2016-11-12 11:55:20 -06:00
adelikat
0959d5f0df
When importing SNES .lsmv movies, add an extra input frame, fixes #721
2016-11-12 11:01:26 -06:00