nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
zeromus
a7d2b8d7f7
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
...
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to. Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
adelikat
223295cd87
Make platform specific game genie tools not released, so they don't show up in the toolbox
2015-12-20 12:49:14 -05:00
Hathor86
1e2f4e12be
Watch refactoring
...
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
adelikat
59eb3dc2f2
Fix SNES Game Genie Add button (issue #420 )
2015-06-06 22:26:32 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
adelikat
1854544f01
convert SNES Game Genie encoder/decoder to IToolFormAutoConfig
2015-01-01 18:45:14 +00:00
goyuken
7b580e7dca
tim the tool form taylor
2014-12-15 03:19:23 +00:00
adelikat
3768e393c7
Convert remaining tools to EmulatorServices
2014-12-14 01:20:19 +00:00
scepheo
769cbeb1a0
- IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
...
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
adelikat
04f9081943
in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
2014-12-05 00:32:29 +00:00
adelikat
d003be9cda
remove some todos, I decided not to do any of them, it is too pedantic to do them
2014-09-01 19:07:05 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
kylelyk
321c8c64bf
Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
2014-08-19 19:24:17 +00:00
adelikat
570f77cc68
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
2014-07-25 01:55:21 +00:00
adelikat
791a4d655b
SNES Game Genie dialog - Always on Top, Floating Window, refactor
2014-02-01 14:55:08 +00:00
adelikat
9266cafd2a
Another round of BizHawk.Emulation namespace changes
2013-11-13 23:36:21 +00:00
adelikat
56cb2ba538
Refactor CheatList and Cheats to have changed event handlers, and have the client wire up an event handler to update all the relevant dialogs.
2013-11-04 15:52:59 +00:00
adelikat
c669680e07
Rename Multiclient folder
2013-11-03 04:05:56 +00:00