Isotarge
0bf5482af4
Fix typo
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Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
feos
f59ebfe126
tastudio: refactor restore logic again, fixes some more bugs
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(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos
0e9e4cc034
tastudio: fix < button when seeking is paused
2016-11-21 21:19:53 +03:00
feos
ef8068daa4
Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
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This reverts commit eea49f1895
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2016-11-21 20:03:56 +03:00
feos
eea49f1895
tastudio: move LastPositionFrame to TasMovie, prepare for another revision
2016-11-21 19:29:11 +03:00
feos
05d47a7318
tastudio: make analog hotkeys working, and their names fit in
2016-11-21 18:00:21 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
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disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
hegyak
438e891358
Add BeefDrop and FailSafe to the EMU7800.csv
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This corrects their input.
2016-11-20 08:21:56 -08:00
hegyak
1390e26371
Update the Atari 7800 GameDB to support a few new hacks.
2016-11-20 07:57:20 -08:00
feos
acbdfbcec9
tastudio: make analog editing mode expandable along with selection
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- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
zeromus
327606234f
fix can't use neshawk (recent regression)
2016-11-19 20:07:17 -06:00
adelikat
2af7765ae0
Don't attempt to detect .smc and .sfc files as archives. Do we want to do this for all known rom extensions?
2016-11-19 14:48:52 -06:00
adelikat
b7a6542fb6
Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception
2016-11-19 14:10:17 -06:00
feos
a413f524c9
remember that not every platform has analog controls
2016-11-19 21:21:07 +03:00
feos
a8dde12c1f
tastudio:
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- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values
input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos
3ea3012aa7
tastudio:
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- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
alyosha-tas
825d45966c
Intellivision Fixes
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-Pixel Priority
-Border Fixes
-Collisoin Fixes
2016-11-17 22:54:11 -05:00
alyosha-tas
dd49981eb3
Intellivison fix color stack mode
2016-11-17 19:24:10 -05:00
feos
433d4ad693
tastudio: revive ColumnsChangedCallback, and alarm if it dies again
2016-11-17 21:30:42 +03:00
feos
2a9bd175d8
tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough
2016-11-17 20:25:06 +03:00
feos
edf21b8bfe
fix tastudio crashes when:
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- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
feos
48f92aa3ca
commit glide64 dll too
2016-11-17 19:04:07 +03:00
alyosha-tas
379a4c6c96
Intellivision clean up border collision
2016-11-16 22:32:59 -05:00
alyosha-tas
9db357017a
Intellivision: Implement y-scaling
2016-11-16 20:03:19 -05:00
feos
05f2c09aef
m64p:
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- dynamically allocate frameBuffer and DepthBuffer for glide64 and glide64mk2 (fix #728 )
- make mk2 output to bizhawk output dir
- rebuild mk2 dll, but not glide64 just yet, since I experience artifacts that are probably a result of my compilation?
2016-11-16 22:49:45 +03:00
alyosha-tas
f539f011c5
Intellivision implement x-scaling
2016-11-16 12:52:55 -05:00
alyosha-tas
9e5ec5005f
Intellivision fix y-flipping
2016-11-16 10:51:26 -05:00
alyosha-tas
d53e9dd898
Intellivision fixes
2016-11-16 09:20:07 -05:00
hegyak
79a9b4c349
Resolves Issue 729.
2016-11-16 05:27:37 -08:00
alyosha-tas
2cc4e6bf58
Intellivision Timing Fix
2016-11-15 10:28:09 -05:00
alyosha-tas
af03ac3eb7
CP1610 Add registers to tracer
2016-11-14 21:17:24 -05:00
alyosha-tas
fbd630b594
Update CP1610.Execute.cs
2016-11-14 20:44:36 -05:00
adelikat
30f573729c
Use Count not Count()
2016-11-14 15:21:26 -06:00
feos
0b1245d769
tastudio: when loading another project, update column menus
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todo: fix autoload
2016-11-14 22:39:58 +03:00
feos
52506433a2
tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players)
2016-11-14 20:13:08 +03:00
alyosha-tas
1fcb1315d1
intellivision Scrolling Bug fix
2016-11-13 22:41:25 -05:00
alyosha-tas
44cbac540b
Intellivision correct scrolling
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This is getting pretty dense and ugly
2016-11-13 22:13:31 -05:00
alyosha-tas
c00d68d93f
Intellivision implement BG delays
2016-11-13 21:13:01 -05:00
adelikat
889feeeeba
fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up
2016-11-13 11:26:09 -06:00
adelikat
ddf23e4c3a
Lua console - use string.IsNullOrWhiteSpace when checking the command line box
2016-11-13 11:15:30 -06:00
adelikat
20fb060c65
make multihawk compile, not sure what happened here, maybe a bad merge?
2016-11-13 11:01:27 -06:00
adelikat
be93e78dd5
Intellivision - add .int files to the open file dialog in developer builds
2016-11-13 08:25:19 -06:00
feos
578b688d51
tastudio analog editing: Escape key cancels all changes
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also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos
dbc35224e6
tastudio analog editing:
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- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
zeromus
621adc7f61
add ArcadePit's romhack as a (H)ack
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add documentation for that new core forcing field to top of gamedb with other field docs
2016-11-12 19:27:27 -06:00
zeromus
595a207c97
add new field to gamedb to specify which core should be used.
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allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus
c7b639be28
apply ArcadePit idea: Let user change the string in the emulator title bar via a file
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(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus
10499ee07e
archive nescarts to 7z during dist process.
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also remove referenced assembly xml docs from dll dir.
2016-11-12 18:32:18 -06:00
zeromus
0b4fc8b6a5
apply Arcade Pit work: "Extract NesCarts.xml for easier modification"
2016-11-12 18:32:18 -06:00
alyosha-tas
3a41cc4531
Intellivision collision detection
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Heavy calculating happening here.
Needs optimization but is functional.
2016-11-12 17:53:24 -05:00