adelikat
1bcf2ae684
Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons
2015-04-12 23:38:19 +00:00
adelikat
3867a890fc
NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it
2015-04-12 19:17:31 +00:00
adelikat
e57d15d85b
oops, remove some debugging code
2015-04-12 17:47:34 +00:00
adelikat
53341ee24a
Lua - add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object, currently it is limited to objects that have a parameterless constructor but we should be able to improve upon that limitation
2015-04-12 17:46:27 +00:00
adelikat
a0d56df06b
Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it
2015-04-12 17:37:06 +00:00
zeromus
e7564f11ae
fix coleco sound which had got unhooked
2015-04-12 05:52:40 +00:00
adelikat
8d86ee012e
Lua - implement client.GetOpenTools() to return a list of currently open tools. And client.GetTool(string name) which return an object to lua representing a currently loaded tool, lua then has access to any public methods of that object
2015-04-10 21:56:03 +00:00
scepheo
abf1e55934
A bit of testing with Lua.
2015-04-10 14:11:01 +00:00
adelikat
0d9055b121
Apple II - remove another hard coded path
2015-04-10 00:30:59 +00:00
adelikat
c72fb5e0a5
Appple II - pass DiskII data to the DiskIIController instead of a hard coded path to read from
2015-04-10 00:13:26 +00:00
hegyak
ae341fc81a
Added dsk to the LoadROM Dialog
2015-04-09 15:20:50 +00:00
hegyak
c4834a48b2
correct r9288 to actually remove the hard paths
2015-04-09 12:44:53 +00:00
adelikat
f4140de3f7
Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
2015-04-09 00:18:01 +00:00
pjgat09
57fa633a9e
Lua Forms: Fixed a bug with SetProperty
2015-04-05 04:11:00 +00:00
mushman5
ac9f77ad00
Added UI to set custom resolutions for N64 (excluding Jabo plugin)
2015-04-04 12:22:09 +00:00
adelikat
da7e887fc2
Apple II - hard code the sound to be much quieter
2015-04-04 01:10:34 +00:00
goyuken
d4bf5c40a2
apple make noises
2015-04-04 00:43:35 +00:00
goyuken
3bf2d8f00b
fix an apple II controller crash problem introduced in r9264
2015-04-04 00:20:28 +00:00
hegyak
9e296df8c8
Update the VersionInfo.cs to reflect the 1.9.4 release
2015-04-03 23:39:46 +00:00
adelikat
c01bd0d5ef
Hex Editor - fix text search in the find box
2015-04-01 13:59:40 +00:00
goyuken
9fef38dfd6
NES FDS: Fix showing "Good dump" all of the time
2015-03-28 15:42:02 +00:00
zeromus
e12c711a0e
try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread
2015-03-28 05:53:03 +00:00
adelikat
6982df8035
Lua console - add a null check on close, LuaImp should never be null unless something went bonkers on load
2015-03-28 01:09:50 +00:00
adelikat
5b15638671
Lua - issue 404 - add a Genesis library with the ability to toggle bg layers
2015-03-28 00:42:36 +00:00
adelikat
6ea50f6e49
Fix issue 410 - Lua - don't crash on lua script errors in savestate and frame events
2015-03-28 00:26:10 +00:00
adelikat
4e9e2ffa37
Lua - readbyterange - pass a table of strings not ints
2015-03-27 23:34:25 +00:00
adelikat
bf034b880f
some misc bug fixes in some lua functions
2015-03-27 23:29:15 +00:00
adelikat
d30d5ba06d
Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it
2015-03-27 23:24:58 +00:00
adelikat
b74e0a3b3d
Lua - apply CrazyTB's patch to fix gui.drawImageRegion()
2015-03-24 22:15:36 +00:00
adelikat
16e9bc7d38
Fix some lua documentation
2015-03-23 22:22:02 +00:00
SuuperW
7da9efe3c2
Feature: Apply auto-fire patterns to painted input
2015-03-23 22:11:55 +00:00
adelikat
e4b613d9f7
Lua - add gui.drawImageRegion()
2015-03-23 21:27:24 +00:00
SuuperW
52659ac9a9
-Hacky removal of a useless save when loading a TasProj
...
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW
9d7a522576
Fix, fix, fix...
2015-03-23 20:15:35 +00:00
zeromus
e77c1455b3
canvas extension: ok, this works better
2015-03-23 03:43:39 +00:00
zeromus
dfafee2b25
here's one way of extending the canvas. I dont think it's right. I can't test it now anyway, I'm checking it in for reference. I will probably revert it and do it another way: add a filter after the input filter but before the "emu" surface filter.
2015-03-23 03:19:06 +00:00
zeromus
dcea6aeed1
fix n64 gamedb
2015-03-23 02:16:06 +00:00
SuuperW
9b8d2f70ab
Various fixes
2015-03-22 16:55:34 +00:00
adelikat
9f02fd75af
Apple II - some reorg
2015-03-21 21:45:12 +00:00
adelikat
748e770ba7
Apple II - fix color palette
2015-03-21 15:19:54 +00:00
pjgat09
c829887f00
Ram search: fix equal/not equal for float searches
2015-03-21 00:13:53 +00:00
SuuperW
7e29f04f01
-Macros work without a TasMovie
...
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW
9328dd2f3a
-TAStudio automatically set Read-Only
...
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW
91dc780103
Fixes/changed to state history saving.
...
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
pjgat09
c2dd59aa3a
N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0.
2015-03-17 00:11:08 +00:00
SuuperW
6783978f49
Bugfix: Extending movie by painting invalidated last frame
...
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW
84acda3bbc
A couple bugfixes for float editing autorestore
2015-03-16 17:04:10 +00:00
SuuperW
a3eadc8e5f
Various bug fixes, most to TasStateManager.
2015-03-16 16:36:00 +00:00
hegyak
d887547b53
Use the Fix from Issue 408 and really really fix the N64 DB
2015-03-15 22:27:22 +00:00
hegyak
a0bb235208
Fix Excitebike 64 (Rev A).
2015-03-15 21:39:30 +00:00