goyuken
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276b00fb35
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snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
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2012-11-16 21:29:23 +00:00 |
goyuken
|
b51cfbaa45
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snes: don't round early in color conversions. affects some RGB24 values slightly
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2012-11-16 18:43:47 +00:00 |
zeromus
|
9e50d25c16
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snes-support user override backdrop color
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2012-10-17 18:39:44 +00:00 |
zeromus
|
e318718a21
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change libco_msvc_win32 to use vs2010, so as to avoid dependency on another (vc8) runtime.
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2012-10-16 19:11:02 +00:00 |
goyuken
|
9f9aeb6609
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move libco_msvc_win32.dll to dll subdirectory
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2012-10-09 22:48:41 +00:00 |
goyuken
|
ca40ed07a2
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move libsneshawk.dll to dll subdirectory
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2012-10-09 21:07:50 +00:00 |
goyuken
|
e509b0cd9b
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snes: Add "BUS" memory domain. Like GB, caveat that it could possibly maybe affect sync, maybe... doubly so because I can't penetrate byuu code so well.
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2012-10-03 14:54:32 +00:00 |
zeromus
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0597fe5793
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at some point i accidentally removed multicore -j flag from libsnes's bizwinmake.sh
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2012-09-30 22:27:12 +00:00 |
goyuken
|
3e139c7d7e
|
libsnes: change frame boundary timing. from the perspective of the libsnes core, this choice is mostly arbitrary. from the perspective of the frontend, it's how input frames are divided up and lag frames are determined, and so can be rather important for TASing. the original choice of frame timing is a bit strange and causes excessive input latency and lag detection issues for pal224 and ntsc modes (but not pal239 mode). this change will most likely cause "off by one" errors in TAS sync; should be mostly easily correctable.
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2012-09-30 18:05:23 +00:00 |
goyuken
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2a59e135ea
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snes: add lag counter for manual 4016\4017 polling
this shouldn't break existing lag counting.
this doesn't fix the issue observed in smw2 (i have no idea what is causing that.)
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2012-09-28 13:37:42 +00:00 |
zeromus
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d9a55fed37
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snes-load firmware files from a CoreInputComm path, which must be named exactly right; show the requisite filename in a messagebox if it's missing; but theres no GUI for the firmware path hooked up yet.
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2012-09-27 07:22:31 +00:00 |
zeromus
|
6c8177a08b
|
snes-print messages from libsnes. now you can see which dsp/firmware dependency it detected for the game (it has its own heuristics, not necessarily any need for gamedb yet). still not loading the firmwares though
|
2012-09-27 01:38:27 +00:00 |
zeromus
|
52edee63d8
|
snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage
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2012-09-24 07:46:54 +00:00 |
zeromus
|
4efea7605d
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snesgfx-support mode7ExtBg tiles & BG
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2012-09-24 06:47:34 +00:00 |
goyuken
|
7e89882d42
|
lag counter in sneshawk
c++ is dum
|
2012-09-23 15:57:01 +00:00 |
zeromus
|
03cb238ae3
|
snes-add scanline render callbacks and add scanline selector to graphics debugger
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2012-09-22 05:03:52 +00:00 |
zeromus
|
6f28003f48
|
rename snes.dll to libsneshawk.dll so nobody confuses it with a stock dll; static link some libs, eliminating need for libstdc++-6.dll and libgcc_s_dw2-1.dll
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2012-09-22 05:02:43 +00:00 |
zeromus
|
9e1ecd02d2
|
snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0.
|
2012-09-12 02:55:06 +00:00 |
zeromus
|
8e42658702
|
completing the trifecta: fix the terrible nondeterminisms that made series of snes romloads act wacky
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2012-09-09 21:19:54 +00:00 |
zeromus
|
f3b6afa5ad
|
change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
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2012-09-09 19:02:13 +00:00 |
zeromus
|
ad6910fd74
|
snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
|
2012-09-06 08:32:25 +00:00 |
zeromus
|
ade89fe798
|
snes-fix bug where loading more than one snes rom would wreck the emulator
|
2012-09-05 23:16:08 +00:00 |
zeromus
|
b2b1c8755c
|
snes-apply lsnes patches
|
2012-09-04 20:23:18 +00:00 |
zeromus
|
4903ad240c
|
snes-change libsnes color output to 32bpp to avoid having to uncrunch 16bpp pixels, for an indeterminate speedup
|
2012-09-04 19:25:09 +00:00 |
zeromus
|
9726b75ec4
|
snes-support layer toggles (needs gui hookups)
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2012-09-04 19:12:16 +00:00 |
zeromus
|
76cfbc47c1
|
fix loading of non-snes games, and try to make snes core reset a little more reliable by reconstructing more
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2012-09-04 18:04:06 +00:00 |
zeromus
|
caed262122
|
snes-try and determine whether game is snes based on libsnes's internal heuristics, and use .SFC for it anyway
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2012-09-04 06:08:46 +00:00 |
zeromus
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37e6f68370
|
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |