zeromus
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207e974d9e
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updated libsneshawk.dll
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2012-12-01 08:33:19 +00:00 |
zeromus
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db37a6f64f
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snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
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2012-12-01 06:21:53 +00:00 |
goyuken
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dca6dfdaeb
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gba gpu view: copy to clipboard implemented. also some stuff for some other stuff which i really shouldn't be doing because it's pointless when the core doesn't work for some things.
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2012-11-30 19:57:04 +00:00 |
goyuken
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20e7710a5c
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lua: connect movie_setrerecordcounting()
gba gpu view: display 4bpp tiles in mode 2
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2012-11-30 16:43:46 +00:00 |
goyuken
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6412d6d93e
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gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
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2012-11-30 05:16:37 +00:00 |
goyuken
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20d9e726d2
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gba gpu view: bring to front when loading a widget. gba: put dma in tracelog. disable display of sprites with shape = 3. fixes gobbelygook in F-Zero Climax (J). not sure if this is actually what hardware does, as the broken sprite data is from a different ambiguous situation.
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2012-11-29 21:16:52 +00:00 |
zeromus
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31faf359e9
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try to 'sandbox' lua files with their own current directory.
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2012-11-29 18:42:13 +00:00 |
goyuken
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0aba12b6f8
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gba gpu view: tile view widgets
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2012-11-28 21:07:14 +00:00 |
goyuken
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bdb2e8222a
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gba gpu view: sprite display
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2012-11-28 20:33:07 +00:00 |
goyuken
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c95faaba72
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tracelogger: copy ot clipboard
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2012-11-28 18:59:56 +00:00 |
adelikat
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49b7f9165d
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If in full screen, add Open ROM to the context menu, so you can stay in fullscreen and still change roms
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2012-11-28 02:00:08 +00:00 |
goyuken
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83ae2278ec
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gba gpu view: palette display
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2012-11-27 21:13:13 +00:00 |
goyuken
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da00dfa99c
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gba gpu view: implement remaining bg modes
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2012-11-27 20:24:38 +00:00 |
goyuken
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91f3e27e84
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gba gpu view: support more bg types and flags
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2012-11-27 19:59:14 +00:00 |
goyuken
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965c6d8700
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gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
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2012-11-27 19:21:46 +00:00 |
goyuken
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175caf3a53
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gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe
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2012-11-27 16:44:50 +00:00 |
adelikat
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76487941be
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Add Atari 7800 to path config (interim only) and use firmwares folder instead of specific rom file paths. Atari 2600 - remove save ram in path config since it is not used. Optimized NES controller image.
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2012-11-27 02:24:15 +00:00 |
goyuken
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b2b3715468
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add a stub for a GBA GPU Viewer
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2012-11-26 23:16:31 +00:00 |
zeromus
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efbdd58839
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nes-fix mapper027 based on new understandings from fceumm; fix world hero
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2012-11-26 22:08:25 +00:00 |
zeromus
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7e9d487580
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nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
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2012-11-26 21:08:46 +00:00 |
goyuken
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a378a47b67
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move some avi dump stuff out of the frame advance function
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2012-11-26 21:08:08 +00:00 |
goyuken
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4f732be765
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my bad
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2012-11-26 20:47:17 +00:00 |
zeromus
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c6ac8650d2
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snesgfxdebugger-support rightclick freezing
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2012-11-26 08:05:51 +00:00 |
zeromus
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0c58d62762
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snesgfxdebugger-layer toggles, more information
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2012-11-26 06:30:30 +00:00 |
goyuken
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fa388ed149
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av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm...
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2012-11-26 02:25:23 +00:00 |
adelikat
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0eea66c54b
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PCE - slight change in order of buttons on input config, fix Virtual Pad on PCE CD and SGX modes
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2012-11-26 02:22:15 +00:00 |
adelikat
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0edaa948eb
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Path Config - fix C64 Firmwares config
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2012-11-26 02:15:55 +00:00 |
adelikat
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849228fbb4
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oops, needs led images
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2012-11-26 01:49:14 +00:00 |
adelikat
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5433bdacfd
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Use coreoutputcomm for led light feature
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2012-11-26 01:43:34 +00:00 |
adelikat
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453eef6da2
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C64 - Statusbar now has a floppy disk led light, lights up when emulated floppy disk is in use
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2012-11-26 01:28:14 +00:00 |
adelikat
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f4d703663c
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Virtual Pad - smarter resizing
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2012-11-26 00:54:31 +00:00 |
adelikat
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23749d7284
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C64 - Virtualpad keyboard - clean up UI
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2012-11-26 00:16:24 +00:00 |
adelikat
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9ddd3d56a8
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C64 - implement Restore key on client side, fixes to the Keyboard virtualpad
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2012-11-25 21:49:07 +00:00 |
adelikat
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2116dfa81b
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TAStudio - listview - don't redraw bg unless it changes, a few fps speed up
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2012-11-25 21:11:54 +00:00 |
goyuken
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f73960ad8f
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gba: blaaaaaaa
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2012-11-25 20:42:58 +00:00 |
adelikat
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aeb5ca2115
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VirtualPads - fix clearing of joystick pads
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2012-11-25 20:13:13 +00:00 |
zeromus
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57e9619ff6
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snes-hookup ui for color palette selection
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2012-11-25 20:06:31 +00:00 |
goyuken
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7a6f5fcf99
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gba: Disable oam dma "m_graphic" optimization. Perhaps it should work correctly, but it doesn't and the speed gain is near nil and it's not worth the trouble to try fixing. Fixes garbage in the opening to "Final Fantasy 5 (J).gba"
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2012-11-25 19:36:32 +00:00 |
adelikat
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957ce112ed
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oops
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2012-11-25 19:31:17 +00:00 |
adelikat
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afd91fbb8b
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Add BIOS info files & folders for c64, nes, snes
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2012-11-25 19:25:05 +00:00 |
goyuken
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d77efde5fc
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gba: add system bus memory domain
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2012-11-25 19:03:13 +00:00 |
goyuken
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890b7c354e
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gba: muck up timer union (breaks savestates), add msvs rule to copy dll to bizhawk.multiclient/output/dll/libmeteor.dll
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2012-11-25 18:42:41 +00:00 |
adelikat
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09c0269489
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GBA - fix virtualpad layout
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2012-11-25 18:29:25 +00:00 |
adelikat
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2f36e43498
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Hook GBA up to input config dialog (interim only)
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2012-11-25 18:16:21 +00:00 |
goyuken
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eccc1b5a64
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gba: hook up more path stuff
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2012-11-25 17:21:29 +00:00 |
adelikat
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05159ee932
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Coleco - gamedb - add remaining noskip flags
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2012-11-25 16:56:21 +00:00 |
goyuken
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769fc5834b
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fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format
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2012-11-25 15:51:18 +00:00 |
adelikat
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9de7ee3336
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GBA - do bio file path, not firmwares folder path
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2012-11-25 03:47:58 +00:00 |
adelikat
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61292d59eb
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add GBA BIOS info, update Release bat for new colder/txt files
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2012-11-25 02:11:13 +00:00 |
adelikat
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f4768f95ff
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Add PCE BIOS info
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2012-11-25 01:37:41 +00:00 |