SuuperW
37590e7ea4
TasStateManager can now save states to disk.
2015-03-15 06:26:57 +00:00
SuuperW
c661591c5c
Smarter state management.
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Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW
1a0476892f
Bugfix: TasProjects without states loaded without a power on state.
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Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
SuuperW
c283f2d55a
Macro tool button select works
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-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
SuuperW
6013b9ed2b
Implemented feature: Auto-adjust Input according to Lag;
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Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW
9891e73313
Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit.
2015-03-10 06:14:14 +00:00
SuuperW
e2f79254be
Changed TAStudio to not reference the no longer used StickyXORAdapter.
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Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW
7360badb4a
Added AutoFire support in TAStudio, fixed/improved patterns.
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-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat
159f1d9da2
don't crash in Bk2MnemonicConstants on a "P" key from a keyboard
2015-03-08 02:50:46 +00:00
SuuperW
189ecfeb2e
TAStudio:
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-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
SuuperW
1e0ce3b7c1
-Feature: Changing input past the movie now extends the movie.
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-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW
e4c4910b37
TAStudio:
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-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
christoph.boehmwalder
1d7a8e9b73
Fix a minor indexing bug
2015-03-03 17:01:54 +00:00
SuuperW
e40b10a0b6
-marker undo code moved to proper place
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-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW
25e54f4390
-More StateHistory names
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-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW
2c876858f2
-Bugfix: TAStudio couldn't re-save a project.
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-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW
bff3d64a4a
-Various fixes, mostly to Undo/Redo.
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-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW
6639bbd127
-Reverted a change to TasMovieMarker, made Undo/Redo moving markers re-sort the markers list.
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-Added file that was supposed to be in previous commit
2015-03-01 15:41:54 +00:00
SuuperW
cf081ce1fc
TAStudio:
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-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
adelikat
dd28c386de
Fixes to how firmware is added and loaded from movies
2015-02-26 21:58:44 +00:00
adelikat
240b89082b
Tastudio - fix capturing during the movie playback frame loop, used some duct tape for now, need a better solution
2015-02-24 21:56:01 +00:00
adelikat
6a02656417
Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors)
2015-02-24 21:23:16 +00:00
adelikat
817b9d83aa
tabs to spaces, whitespace commits are the best
2015-02-24 20:15:43 +00:00
adelikat
634acd8fe1
TAStudio - Remove some code that captures lag and savestate info of the current frame when requesting input, because that's a bogus notion, such methods shoudln't have side effects. I was going to hack it for the scenarios where it needs to happen, but I couldn't find any downside to just deleting the code, if there's regressions traced back to this commit, let me know!
2015-02-24 03:06:15 +00:00
adelikat
aabd3f4526
create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this
2015-02-22 23:23:36 +00:00
adelikat
fd1621a536
pass in an Emulator instance to QueueNewMovie()
2015-02-22 19:57:24 +00:00
adelikat
1d3e0471d7
Remove references to Global.MovieSession in MovieSession itself
2015-02-22 19:47:14 +00:00
adelikat
5626473fbf
When adding firmware info to movies, don't attempt to add duplicate keys
2015-02-08 20:28:57 +00:00
adelikat
e020574b8d
Store served firmware information in movie headers
2015-02-06 00:16:53 +00:00
adelikat
6fb2599320
Disable new movie import system, since I won't be attempting that seriously any time soon
2015-02-05 22:34:41 +00:00
adelikat
124ee7b236
start a movie import refactor, and start implementing a new fm2 importer as a proof of concept, does not do anything useful yet (such as SyncSettings and input)
2015-02-05 02:19:46 +00:00
adelikat
60ed815b68
add some plumbing for a PJM importer
2015-02-03 00:24:38 +00:00
adelikat
1202305a47
move MovieImport.cs into an import folder in preparation to break it up
2015-02-03 00:15:36 +00:00
adelikat
1235246d19
Multitrack recording - support analog input
2015-01-25 19:21:50 +00:00
adelikat
ec9bc9462b
fix slowdown in movie finished mode
2015-01-16 17:56:56 +00:00
adelikat
21f5209726
oops, fix movie recording that was busted by revision 8761
2015-01-12 22:48:57 +00:00
adelikat
c8c563153c
Bk2 input display generation - don't generate the mnemonic string twice, one time per function call will do
2015-01-11 15:50:01 +00:00
adelikat
d560eb80b4
BK2 mnemonics - support up to 8 players by default (without the need for a platform override)
2015-01-11 15:44:12 +00:00
adelikat
5e73e82b29
Fix the "pause" movie end option
2015-01-10 15:49:31 +00:00
adelikat
57023ffcb7
Movie playback - fix issue 358, duplicate input after a movie ends, note: this commit could be a breaking change for other movie related things (such as alternate movie end types other than the default of "finished")
2015-01-10 15:12:58 +00:00
adelikat
fdc290cc14
Roll back last commit, nevermind.
2015-01-06 02:29:30 +00:00
adelikat
f88b5389c1
Break everything. Seriously, a total cock-up. But also: Fix issue 358, duplicated input after a movie ends. Movie recording isn't obviously horribly busted from this, but just about anything movie related is now possibly busted, if you are looking for some mysterious regression in some movie feature, here's a good place to start!
2015-01-06 02:10:21 +00:00
adelikat
2f8a59a219
When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator, now it will pause on movie end, and advancing further will stop and close the movie
2015-01-03 03:27:17 +00:00
christoph.boehmwalder
c3f51f8b39
Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
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Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
2015-01-03 02:29:55 +00:00
adelikat
6d0a764a72
Tastudio - quick fix for crashing on startup, a better solution is needed eventually but this will work fine, it just isn't conceptually how we want to do things anymore
2014-12-21 23:53:40 +00:00
zeromus
786cf97f0a
psx - scribble some notes about framerate
2014-12-18 03:36:40 +00:00
zeromus
275c72d0c2
psx - framerate definitions
2014-12-17 01:22:25 +00:00
adelikat
4985b3853d
PSX mnemonics -> Square = Q not S
2014-12-13 14:57:03 +00:00
adelikat
4304aa9d01
that was a bad idea
2014-12-13 02:26:15 +00:00
goyuken
10dee85cdb
comments!
2014-12-12 23:11:49 +00:00