adelikat
13ca76f3f8
UI for changing SNES controller configurations
2017-04-15 20:34:32 -05:00
J.D. Purcell
16bf63ade8
Random cleanups.
2017-04-10 09:36:04 -04:00
shanehoman
58e1b52369
expose MainForm.SaveRam() method to lua
2017-04-02 23:12:38 -07:00
J.D. Purcell
07a8c2c027
Remove unnecessary rewind capture on ROM load. I reviewed the original commit where it was added, and it was only to initialize the delta rewind buffer.
2017-04-02 23:01:41 -04:00
J.D. Purcell
3f776dbf6f
Rewind: Fix subtle off-by-one-frame bugs (only really noticeable when frame advancing).
2017-04-02 18:50:34 -04:00
J.D. Purcell
c58d2929f8
SoundOutputProvider: Standalone mode to eliminate the need for an external buffer when used with SyncToAsyncProvider.
2017-03-25 16:26:46 -04:00
J.D. Purcell
231795c2cb
Correction to previous AVI recording commit: buffer doesn't need to be so large.
2017-03-23 09:30:22 -04:00
J.D. Purcell
33d42152a8
Fix N64 audio weirdness in AVI recording.
2017-03-22 23:00:37 -04:00
J.D. Purcell
6cc5a914b7
Rewind cleanup.
2017-03-18 21:22:02 -04:00
zeromus
edc3cea302
use gizmo to load roms from drag&drop and commandline (file>open already magically worked, due to explorer I guess)
2017-03-15 22:50:35 -05:00
feos
5c91c2f98c
tastudio: allow exporting a named state
2017-02-24 21:58:41 +03:00
zeromus
f458648fad
improve rewind in tastudio by leaving editmode intact but taking care not to clobber frames. take special pains to ensure that (reverse) frame progress vs smooth rewind semantics stay as expected.
2017-02-16 00:29:28 -06:00
adelikat
2f3c0af4ea
Open Rom dialog - mark intellivision as not experiemental and have it show up in release builds
2017-02-11 12:45:20 -06:00
zeromus
ea2188dc46
make tastudio.setplayback correctly restore the recording flag after it finishes seeking from the greenzone to the target frame
2017-02-07 00:01:14 -06:00
zeromus
136c071ee8
12hz is too fast for default fps updates, i cant even read it.
2017-02-06 23:17:46 -06:00
zeromus
a70e6e2fc4
fix #790 (Scroll wheel missing from input.getMouse())
2017-02-04 20:52:32 -06:00
J.D. Purcell
52d604cb24
Fix turbo mode not disabling sound rendering (broken by 68a362c
).
...
Apply FF&RW volume when unthrottled.
2016-12-20 22:41:59 -05:00
J.D. Purcell
970a9017d4
Fix typo in previous commit.
2016-12-18 13:03:58 -05:00
adelikat
40be0dd0b3
Refactor the way a Null ControllerDefinition is created
2016-12-16 23:34:18 -06:00
J.D. Purcell
7843664f68
Improve FPS smoothing to initialize with a real value instead of ramping up from zero. Re-initialize the FPS data after pausing or changing fast forward/rewind state to eliminate ramp-up and ramp-down in those cases. Only the initial behavior has changed; the FPS calculation/smoothing is otherwise mathematically identical.
2016-12-16 16:01:21 -05:00
J.D. Purcell
84480e4235
Fix sound bugs + cleanup.
2016-12-14 21:19:46 -05:00
J.D. Purcell
afd55fdc6b
Revert "Default to Sync sound instead of Async"
...
This reverts commit 6702f7795c
.
2016-12-14 18:26:19 -05:00
alyosha-tas
6702f7795c
Default to Sync sound instead of Async
...
It seems like 'CanProvideAsync' was always returning true so the else if at 1621 was defaulting to setting Async, which caused an exception later.
This seems similar to some TAStudio issues where different people are getting different results depending on Windows version, but I don't see any issue with not setting Async mode.
2016-12-14 15:07:04 -05:00
adelikat
dd48864058
AsVideoProviderOrDefault() extension method
2016-12-12 13:47:11 -06:00
nattthebear
dbdac5e3f2
Fix stuff or not
2016-12-11 22:37:28 -05:00
nattthebear
a98316ba97
Soudn refactoring: Unbreak clock & vsync thrtottle
2016-12-11 18:35:42 -05:00
nattthebear
ca60a33293
mess some stuff up
2016-12-11 15:01:42 -05:00
nattthebear
eb72ff9053
Swag up NullSound
2016-12-11 14:07:12 -05:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
adelikat
4d1629e271
Completely divorce IVideoProvider from IEmulator, use a NullVideo implementation in MainForm if a core does not provide one, Remove VideoProviderGlue. Note that NullEmulator does implement IVideoProvider still, since we like to have fun with that one
2016-12-07 13:21:18 -06:00
adelikat
9135aea773
Make a shim property in Mainform as a step towards reducing the use of Globals
2016-12-04 11:19:34 -06:00
adelikat
78bb41e3cf
Mainform - make AV and Screenshot menus dependent on having a VideoProvider, and remove some usages of VideoProviderGlue
2016-12-04 10:50:28 -06:00
adelikat
5665de1797
Intellivision - add a "Fake analog" controller as the default controller for easier binding for casual play, but also leave a boolean option as well for more precise (TAS) control. Add a controller config dialog to select them.
2016-12-03 17:44:25 -06:00
feos
05d47a7318
tastudio: make analog hotkeys working, and their names fit in
2016-11-21 18:00:21 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
...
disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
adelikat
be93e78dd5
Intellivision - add .int files to the open file dialog in developer builds
2016-11-13 08:25:19 -06:00
zeromus
595a207c97
add new field to gamedb to specify which core should be used.
...
allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus
c7b639be28
apply ArcadePit idea: Let user change the string in the emulator title bar via a file
...
(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus
0b4fc8b6a5
apply Arcade Pit work: "Extract NesCarts.xml for easier modification"
2016-11-12 18:32:18 -06:00
adelikat
60f84fa028
Merge pull request #706 from Meerkov/master
...
Fix Volume Controls
2016-11-08 10:42:27 -06:00
adelikat
8033a8c4fc
Fix a null emulator check, fixes dump status icon not updating after a failed rom load
2016-11-07 14:26:02 -06:00
adelikat
ef6c9131c6
Fix behavior when loading a new rom when a cheat is loaded, fixes #550
2016-10-06 13:57:39 -05:00
Meerkov
6a9510c9ae
Re-enable Thread Sleep when not in Absolute Zero mode
2016-09-29 01:19:25 -07:00
Meerkov
129fdf2a68
Revert "Allow Fast Forward Volume to be Louder than Normal Volume"
...
This reverts commit 4bd6608940
.
2016-09-29 01:10:23 -07:00
Meerkov
9eafac83d4
Improve Absolute Zero Mode by 15-30%
...
Short-circuits out of the Render function in the main program loop.
With an NES game running at 8500 FPS before, this brings it to 9700 FPS.
With no game loaded, running at 45k FPS, this brings it to 60k FPS.
2016-09-29 00:57:32 -07:00
Meerkov
151c88feb8
Removes busy-wait
...
This sleep doesn't appear to be needed. It's just busy waiting.
We save CPU cycles by not doing this.
2016-09-29 00:18:55 -07:00
Meerkov
1b8d32e82f
Refactor the FPS Counter to it's own function
...
1) Takes the block of code that calculates the string to print and gives
it it's own function.
2) Stores a static display variable. Fixes incorrect FPS while fast
forwarding as a result.
3) Reduces updates per second to 12 from 16.
2016-09-29 00:04:39 -07:00
Meerkov
68a362c8ff
Fix subtle bug in renderSound
...
Bug as follows:
renderSound was true when any of the following:
_currAviWriter!=null&&_currAviWriter.UsesAudio
!IsTurboing || _currAviWriter!=null
So, if _currAviWriter!=null, it didn't matter if it has the UsesAudio
flag on or not.
2016-09-28 23:14:18 -07:00
Meerkov
4bd6608940
Allow Fast Forward Volume to be Louder than Normal Volume
...
Allows FF Volume to override the normal volume, instead of multiplying
it (which could only decrease the volume).
2016-09-28 22:40:14 -07:00