Commit Graph

320 Commits

Author SHA1 Message Date
CasualPokePlayer d6b33fbec6
Nymashock (#3093)
* nymashock wbx

* shit

* lagflag stuff

* saveram stuff

* debugging how this works

* lets see if this works better

* fuck strings

* ok let's do this right i think

* probably have this all working

* get repo in

* add nymashock to build scripts

* also update this readme

* get rid of this default, seems to break internally anyways?

* ""fix"" dualshock (wtf to do with rumble???), make override defaults actually default, add hack to allow for overriding default controllers

* hide useless rtc settings

* hack fix override defaults for controllers, get something going for nyma psx schema

* oops dont forget this

* make fucking default controllers hack work (what the fuck is this code???) also complete schema and mnemonics

* FUCKING FIX THIS BULLSHIT DEFAULT

* let's make this a little nicer

* add mnemonics for □/△/○, fixes weirdness with input display

* fix weird overscan issues when multiwidth + no-interlacing happens at the same time

* do this "properly"

* analog mnemonics

* default controls for dualshock/gamepad filled

* set nymashock as preferred core

* apparently this didnt get committed?

* update README too

* control name fix

* Revert "control name fix"

This reverts commit a3cae89b18.

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2022-01-30 08:52:49 -08:00
Morilli bde5ee5167 Fix waterboxhost for version 1.60.0-nightly
closes #2750
2022-01-29 00:22:54 +01:00
Moritz Bender 0d7de83d4b
BSNESv115+: Implement snes_controller_latch function, cleanup input polling behavior (#3084)
* BSNESv115+: get rid of input_state + input_poll; just poll

* call `snes_controller_latch` on latches done in the core,

- this now also actually calls the InputCallbackSystem
- needed some edits in the core to support executing the callback even when no controller is connected in port 1

* Fix and somewhat normalize the SnesCallbacks order
2022-01-22 00:29:47 +03:00
Morilli d24629f3ad BSNESv115+: ram and rom memory domain fixes
- saveram was not working at all on certain roms, as the "CARTRIDGE_RAM" memory domain was returning a null pointer (similar thing for "CARTRIDGE_ROM"; changed it to correctly return the current rom)
- add sa1_bwram domain for clarity and an SGB_ROM domain
2021-12-15 09:10:37 +01:00
Morilli fce0f7a911 BSNESv115: Improve speed of fast ppu check 2021-12-01 19:40:53 +01:00
Moritz Bender cc38f4bcba
Implement memory callbacks for the new bsnes core (#2797)
* Actually working callbacks
now actually work after natt's changes
* Set whether memory hooks exist every frame to prevent unnecessary function calls if not
2021-11-29 19:59:47 +03:00
nattthebear 2ea62ffea6
Handle reentrant calls in waterbox (#3007)
Fixes #2585
2021-11-23 14:20:12 -05:00
CasualPokePlayer 600ee6c913 Squashed commit of the following:
commit af7cadfce4b750f8b1b23476c281bd2dfe027225
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Tue Nov 2 22:43:21 2021 -0700

    right, rename these too

commit e27197d18ad33af53729b1a57ee4a048189c41c4
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Tue Nov 2 22:40:42 2021 -0700

    build

commit 1af068f11f553ade70999fb2c640ee98e054aa36
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Tue Nov 2 22:37:28 2021 -0700

    new way to do mic input for melonds
2021-11-02 22:54:36 -07:00
CasualPokePlayer 463ef90fd2 build and comment this crap out (nice build error lol) 2021-10-29 23:07:34 -07:00
CasualPokePlayer 7a30cce55f melon merge upstream 2021-10-29 22:57:58 -07:00
CasualPokePlayer 9138859bf5 am/pm flag fix? 2021-10-26 18:04:41 -07:00
CasualPokePlayer 41128abc37
[melonDS] Redo porting, waterbox style now (#2945)
Co-authored-by: nattthebear <goyuken@gmail.com>
2021-10-24 21:40:23 +03:00
CasualPokePlayer 9a87a0f586
nuke sameboy (#2934) 2021-10-18 21:38:23 -04:00
mooware 55a8936a30
add options for virtualboy to only show left or right screen (#2842) 2021-09-01 20:41:02 -05:00
CasualPokePlayer 036e349337
[BSNESv115+] Fix Lag Frames For SGB (#2886)
* better lag detection for sgb. todo: might want to toggle this?

* correct logic and don't fail build this time
2021-08-01 09:54:59 -04:00
Moritz Bender 2ff7e4d39b
Add sa1_iram memory domain for new bsnes (#2803) 2021-07-16 18:41:53 -05:00
CasualPokePlayer 488fd2c6af
Add support for more SGB firmware + Use homebrew bootroms instead of bsnes' illegally provided official ones (#2837)
* add support for more SGB firmware

* replace illegally provided bootroms with legal homebrew bootroms

* let's swap these with homebrew bootroms too

* add builds

* this should probably be preferred

* Fix incorrect assignment

* Fix whitespace changes to Designer files

Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2021-07-14 12:48:02 -05:00
nattthebear 9488e19d38
Update mednafen cores to 1.27.1 (#2831) 2021-07-03 10:01:04 -04:00
nattthebear 90a12a8e73 Update virtual boy core with a mednafen 1.27.1 fix. 2021-06-19 08:32:50 -04:00
nattthebear 2c0c6aa0bb rename a bunch of shit because someone has a fetish for RFCs
rust maintains its reputation as a less annoying language to write systems code in than C, but only just barely.

yeets #2750
2021-05-26 16:07:07 -04:00
Morilli 38bc953e22 Add a designated payload controller based on the multitapcontroller in the new bsnes core
- also patched out the left/right and up/down handling in the core, where it didn't belong
- also fixed the existing payloadcontroller because it wasn't working at all lol
2021-05-26 02:27:54 +02:00
Morilli 24c74c0e36 Implement IDebuggable for the new bsnes core 2021-05-23 05:02:05 +02:00
Moritz Bender 5d20862f26
Implement bsnes version 115 as a new core (#2740)
* Slam all this shit in here i don't care

* no lzma pls

* un-hack things that i hacked earlier (closer to bsnes source now)

* remove more unused files

* remove more files

* get some stuff working on this weird ass branch

* do this to get actual video (holy shit it works) while palette is incorrect

* make video look correct and hopefully fix stack waterbox allocation size uh ?

* Move the new bsnes core to its own dir as a new core and get input working

* remove leftover files from old bsnes

* fix some shit for now

* make lag frame detection work

* Improve cartridge loading to hopefully make sgb work (haven't tested)

- also changes some audio buffer stuff, might be better or worse than before idk
- need to figure out the saveram stuff
- path requests might actually completely fail atm, no idea how to verify that

* refactor to use a switch instead of some weird array with function pointers

- and implement snes_get_mapper, might be helpful or smth idk

* implement entropy c++-side and delete all this useless code holy

* delete dumb unnecessary code

* implement snes_peek_logical_register c++-side

* normalize all indentation

* attempt to properly support sharprtc and epsonrtc data loading and writing

* Duplicate winforms code to add entropy support c#-side and implement layer_enable functionality

The duplicated code is just so i can have a proper window for the new bsnes core. I do not like duplicating code like this, so this should be improved if possible

* Checkpoint for the start of getting rid of the ugly api wrapper stuff

* Next checkpoint for a full api refactor

* bullshit denied

just no.
every file is either copied or manually edited or written from scratch etc.
do not. force. one indent_style on every single file.
It just does not work.

* remove the entire eMessage_CMD handling and convert to native function calls

* general improvements regarding functionality

- adds hotfixes and fast_ppu core options
- add back the alwaysDoubleSize setting
- use bsnes's own serialize function for savestating now
- generate and use the color palette only in c# cause it doesn't need to be on the c++-side
- and more cleanup like always

* somewhat implement IMemoryDomains

* Implement trace logger and cleanup more unused stuff

* Implement ISaveRam, fix controller mapping for TAStudio and remove the pwrap stuff

* Fix ISaveRam, add a controller configuration box for the new core, (hopefully) fix controller inputs

- also differentiates BG prio0 and prio1 now (with options for it)
- some minor irrelevant edits in bsnes source

* Cleanup some more and optimize a bit

* Support firmware loading and make sgb work (hopefully)

* Remove all unused files

* Add back CropSGBFrame option and cleanup snes_video_refresh logic

* Some hopefully sensible changes

* One more cleanup pass

* Change to new PortedCore attribute

necessary after the changes in 98b07c42d5

Co-authored-by: nattthebear <goyuken@gmail.com>
2021-05-14 20:06:13 -05:00
YoshiRulz 8e7f171ae9
Copy to Assets and output when building wbox cores and host 2021-04-28 16:06:41 +10:00
nattthebear e6c33e676a Update notes on debugging
We fixed SEH unwinds on callbacks some time ago
2021-04-09 20:59:22 -04:00
YoshiRulz 7ec1008621
Update output path of NymaTypes shell script
fixes 65d5e3f7d
2021-04-10 08:49:07 +10:00
YoshiRulz 359cb0d17b Fix executable bits on some wbox scripts 2021-03-20 08:11:48 +10:00
YoshiRulz c75ea8efd1 Cleanup libcxx scripts 2021-03-20 08:11:48 +10:00
YoshiRulz 4697c56a3b Pull musl submodule, complete script refactor and update readme 2021-03-20 08:11:48 +10:00
nattthebear 1c27943707 Make SNES rom memory domain writeable
Use at your own risk
2020-12-13 20:11:58 -05:00
nattthebear 72ea5ce866
Waterbox: Allow SEH unwinding through guest calls. (#2519)
The goal of the separate stacks was to allow this, but I never quite finished the job.  Now, when a SEH exception (generally a Rust panic in a guest syscall handler, or a C# Exception in a callback) tries to unwind through guest code, it works.  Note that we don't actually unwind the guest stack, as there's nothing useful to be gained from that;  When an emulator core throws an exception like this, it should be considered completely hosed.  Throw it out and get a new one.

There were two bugs stopping this from working.

First of all, we had custom thunks that lacked sufficient unwind information for RtlUnwind to get through.  For the sysv <-> msabi adapter, this was fixed by making it regular Rust code instead of hand assembled junkus.  So the compiler generates valid unwind information for all of that.  Then we just JIT a small stub on top in the MsHostSysVGuest code, which needs no unwind information because it won't throw an exception itself and transparently passes execution to something with valid unwind information without invalidating that information.  (NB:  Clr JIT stubs use the same strategy.)  For the host <-> guest stack transition code, a small hand generated unwind stub was added to interop.s that is registered with `RtlAddFunctionTable`.  I've seen the unwind work successfully without this second set of unwind information, but better safe than sorry.

Secondly, our misuse of SubSystemTib caught up with us.  It's an old field, allegedly from OS/2, that we repurposed to hold TLS information needed for the waterbox stack transitions.  Most people think nothing uses it any more, but in fact if it's set to a non-NULL value, but doesn't contain valid information, `KERNELBASE!GetModuleFileNameW` will crash when it tries to get a module name from there.  The fix here was to simply tighten up our usage of SubSystemTib:  We were already nulling it out when returning from guest code, but not when calling back to host code in guest code.

Fixes #2487.  Unwinding of this sort has never worked well in waterbox; the reason why that issue is more recent is that the particular reproducing case of firmware didn't cause an exception in a callback in older code; the exception happened in pure managed code.
2020-12-13 19:12:16 -05:00
nattthebear 6130a7241f Fix Saturn cart detection
Closes #2513.
Similar to ddd229e03d, Mednafen internals expect enumeration setting types to work with MDFN_GetSettingI, but we weren't doing that.
2020-12-12 13:40:33 -05:00
nattthebear 2f2f104e3d Update nyma cores to Mednafen 1.26.1
See Mednafen release notes for full changes.  Mostly just Sega Saturn stuff.

Closes #2464
Closes #2162
2020-12-12 10:50:18 -05:00
zeromus 96aa3e85c0 libsnes - remove pointless registers 2020-12-05 23:37:16 -05:00
zeromus f580773342 add CARTROM-DB and CARTROM-D blocks to libsnes CDL 2020-12-05 23:37:16 -05:00
zeromus ffdb19e99a update waterbox readme a bit 2020-12-04 15:41:16 -05:00
nattthebear 98ad14ff47 Fix two semi-related savestate bugs in waterbox.
We had two instances where the act of sealing could lose snapshots that were never recovered.  It's oof.
2020-10-13 09:10:46 -04:00
nattthebear 27e600c1ac Fix some confusions in no-dirty-detection mode
This caused some awful crashes, but doesn't affect any real release builds of waterboxhost
2020-10-13 09:10:40 -04:00
James Groom a5d166cf71
Partial fix for #2353 (files in dev builds) (#2410)
* Move .so libraries to dll dir, update some build scripts

* Move OpenTK.dll.config with OpenTK.dll

* Keep EmuHawkMono.sh in Windows-built artifacts

* Add Package.sh to match QuickTestBuildAndPackage.bat

used as `Dist/BuildRelease.sh && Dist/Package.sh`

* Update GitLab CI to use Package.sh
2020-09-18 20:08:34 -05:00
nattthebear 507e818374 Fix the faust core so it actually runs again 2020-09-14 07:23:00 -04:00
nattthebear ddd229e03d Fix two mostly unrelated nyma settings issues
Mednafen has extra aliases of enum values that we don't need here and were confusing the system.  Now, NGP no longer has three different "English" options for language.
Internal Mednafen code expects MDFN_GetSettingB ("bool") to work with enum values, so long as those enums are 0 and 1, but we weren't handling that.

Fixes #2385
2020-09-10 08:05:11 -04:00
nattthebear 6047a12ad8 Rework and fix up invisible allocations and sound/video format init in nyma cores.
See the submodule commits for the tech details.  Fixes #2365.  As a side effect, Faust state sizes should be moderately smaller now.
2020-09-07 11:08:09 -04:00
nattthebear 25bdeb7f69 Use alloc_plain to allocate the md_cart space so it will be writable if needed
This lets us support mapper32k_w without needing extra hacks.  Because of lazystates, this doesn't hurt us on state size either (lazystates did not exists when we did 722358c1b1
2020-08-07 07:17:14 -04:00
Sappharad db0f2a65a1 Migrate to latest GPGX MD Cart mapper support 2020-08-06 21:40:43 -05:00
zeromus eee7d52c80 add waterbox readme notes concerning autocrlf and submodules 2020-08-06 15:56:05 -04:00
nattthebear 9600bc2ce0 ps2 - add fenv support and recompile dobie with it
This isn't so great, and could lead to nondeterminism or abi violations depending on how things use fenv.  For now it's just a dobie experiment
2020-08-06 07:28:24 -04:00
nattthebear 3db2818eb2 Rework a waterbox script slightly 2020-08-05 22:33:23 -04:00
nattthebear 96bee60cda nyma -- only ask the frontend for firmwares the core actually requests
Fixes #2240
2020-08-01 09:16:01 -04:00
nattthebear 78bf2285fc
Waterbox: Add pseudo-thread implementation and experimental DobieStation (PS2) core (#2263)
Waterbox supports threads now, but they're not real threads on the host side because that's complicated and can be nondeterministic. Instead, everything is scheduled to share one host thread. This means that scheduling is actually cooperative and certain patterns of spinlocks and other nonsense can fail to work at all, but "regular" code probably will.

With this, add DobieStation PS2 core. This core was selected because it has threads and is otherwise simple to port; easy to build and a good core/frontend separation. It's not a wonderful core however, with low speed (made abysmally lower by our lack of real threads) and low compatibility, so it remains a curiosity for now.
2020-08-01 07:03:29 -04:00
zeromus fd30826655 experimental ffmpeg downloading: in place of the ffmpeg encode settings is a download form. This downloads it to the prescribed local location. It then checks to make sure it is the EXACT required version -- the only version we support 2020-07-24 22:25:00 -04:00