ps2 - add fenv support and recompile dobie with it

This isn't so great, and could lead to nondeterminism or abi violations depending on how things use fenv.  For now it's just a dobie experiment
This commit is contained in:
nattthebear 2020-08-06 07:28:24 -04:00
parent 3db2818eb2
commit 9600bc2ce0
3 changed files with 1 additions and 3 deletions

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@ -150,8 +150,6 @@ ECL_EXPORT void FrameAdvance(MyFrameInfo& f)
audio_pos = nullptr;
}
static uint8_t junkus[14];
ECL_EXPORT void GetMemoryAreas(MemoryArea *m)
{
m[0].Data = emu->RDRAM;

@ -1 +1 @@
Subproject commit 340ca059f6b36d533b7defd046562cb56effa13c
Subproject commit 54ef017c4e0faa8515e32612fa5c7a99716c39e8