ps2 - add fenv support and recompile dobie with it
This isn't so great, and could lead to nondeterminism or abi violations depending on how things use fenv. For now it's just a dobie experiment
This commit is contained in:
parent
3db2818eb2
commit
9600bc2ce0
Binary file not shown.
|
@ -150,8 +150,6 @@ ECL_EXPORT void FrameAdvance(MyFrameInfo& f)
|
|||
audio_pos = nullptr;
|
||||
}
|
||||
|
||||
static uint8_t junkus[14];
|
||||
|
||||
ECL_EXPORT void GetMemoryAreas(MemoryArea *m)
|
||||
{
|
||||
m[0].Data = emu->RDRAM;
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 340ca059f6b36d533b7defd046562cb56effa13c
|
||||
Subproject commit 54ef017c4e0faa8515e32612fa5c7a99716c39e8
|
Loading…
Reference in New Issue