andres.delikat
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4b4e6d9950
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Movies - partial fix to movie loadstate logic for movie finished mode. Movie savestates will now behave properly. The user can break things by making a savestate during movie finished mode and trying to load that. Will have to rethink and implement some things to work around this.
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2011-09-24 17:25:19 +00:00 |
andres.delikat
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6bbab41b0c
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PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
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2011-09-24 17:05:34 +00:00 |
andres.delikat
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871ba80a76
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Make Save Named State derive the name by the same logic as slot 0 would (using game name and possibly movie name)
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2011-09-24 16:25:16 +00:00 |
andres.delikat
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f06c4e0091
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Don't save the frame buffer into savestates if the core is NES since it saves this data itself anyway
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2011-09-24 16:19:38 +00:00 |
andres.delikat
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edb40f4087
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Movies - fix bug where rerecord count value was getting added as a comment on load
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2011-09-24 16:09:40 +00:00 |
andres.delikat
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d17934b395
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Fix TAITO_74_161_161_32 board (mapper 152), arkanoid 2 now works. Added Goodnes3.14's version of arkanoid 2 to the gamedb (even though it is actually a bad dump, our policy is to support 3.14 roms). Fixes to other mappers, Holy Diver now works properly (among other games).
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2011-09-24 14:04:21 +00:00 |
andres.delikat
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3e47de6f24
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Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc
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2011-09-21 23:31:48 +00:00 |
zeromus
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6e67055b16
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oops
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2011-09-21 05:48:57 +00:00 |
zeromus
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6a570c89fc
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nes-fix a little bug in MMC2 and support MMC4 while i am at it
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2011-09-21 05:47:41 +00:00 |
andres.delikat
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812cfc0ff1
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oops
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2011-09-21 00:55:08 +00:00 |
andres.delikat
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80d01b6512
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Add GUI menu item for toggling the log window as console option, and move said option to the config file
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2011-09-21 00:48:40 +00:00 |
andres.delikat
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cb4c2a56d1
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NES Game Genie Encoder/Decoder - fix so that the A key works in the code text box, have buttons insert rather than append
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2011-09-20 23:27:55 +00:00 |
beirich
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f9d7ff62f4
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pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
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2011-09-19 00:39:28 +00:00 |
andres.delikat
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a827bb7838
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Remove a debug oncreen message in movie savestates
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2011-09-18 17:10:10 +00:00 |
zeromus
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a121ef1c77
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add interim build indicator to aboutbox
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2011-09-17 22:03:06 +00:00 |
beirich
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5781d0b4cd
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pce-cd gamedb and compatibility updates
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2011-09-17 21:34:02 +00:00 |
andres.delikat
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9cbe8626f3
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Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
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2011-09-17 16:39:43 +00:00 |
andres.delikat
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321a45722e
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Hex Editor - use Ram Poke dialog for the Poke address function. Ram Watch - Successfully stop/start sound on ram poke
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2011-09-17 15:35:39 +00:00 |
andres.delikat
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7141ed0fa4
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Ram Poke - limit number of digits in value field on load and on data size change, fix bug where signed & unsigned parsing was swapped
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2011-09-17 15:17:00 +00:00 |
andres.delikat
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3614708e83
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Ram Poke - show memory domain in text property, format address and value text boxes on load
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2011-09-17 15:10:58 +00:00 |
andres.delikat
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31a85ab785
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Ram Poke - pass in a memory domain and poke addresses in that domain instead of defaulting to main memory. Format address & value numbers in output message appropriately
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2011-09-17 15:04:08 +00:00 |
andres.delikat
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a3c500193f
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Ram Poke - show "0x" next to value when value type is hex, for clarity, make that check on load
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2011-09-17 14:38:21 +00:00 |
andres.delikat
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a30a5290ca
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clear saveRam when loading a movie. Add movie name to saveram default path generation so that movies do not interfere with users saveram files
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2011-09-17 14:23:23 +00:00 |
beirich
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82cf9486f3
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about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes
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2011-09-17 05:35:41 +00:00 |
andres.delikat
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6d9d77afbc
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autoload last saveslot menu option
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2011-09-17 00:25:34 +00:00 |
andres.delikat
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b587ecffd9
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move saveslot to config
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2011-09-17 00:04:50 +00:00 |
andres.delikat
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3e8a7e61c2
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Ram Search - Redo menu item, slight tweaks to search menu items
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2011-09-16 23:44:39 +00:00 |
andres.delikat
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94aca60998
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Cheat Window/Ram Search/Ram Watch - switch key up events to key down, add Ctrl+A select all to cheat window & ram watch
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2011-09-16 23:29:36 +00:00 |
zeromus
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e68acda91d
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dont crash throttling nullemulator
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2011-09-16 00:40:33 +00:00 |
beirich
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7a272192fb
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Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
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2011-09-15 23:32:21 +00:00 |
beirich
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f7109d5f17
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fix a stupid bug in pce-cd causing irqs to not be released
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2011-09-15 05:10:23 +00:00 |
andres.delikat
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b2328f2e07
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NES PPU - add screen shot menu & context menus for palette, pattern, and sprite viewers. Tweak NES Nametable viewer screenshot code
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2011-09-15 00:49:25 +00:00 |
andres.delikat
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62a2b7fad3
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Nes Nametable viewer - context menu with screenshot & refresh menu items
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2011-09-15 00:29:26 +00:00 |
andres.delikat
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36055f2644
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NES Nametable viewer - Screenshot menu item (to png or bmp format)
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2011-09-15 00:24:16 +00:00 |
andres.delikat
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665c9c5fbd
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Ram Search - search list - Ctrl + A hotkey for selecting all values
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2011-09-14 23:57:28 +00:00 |
andres.delikat
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7cfdad7bd0
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Ram Search - Implement redo button. Enable/Disable Undo & Redo buttons when applicable
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2011-09-14 23:36:36 +00:00 |
andres.delikat
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49fb822bec
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Hex Editor - ctrl+p = poke address, better formatting of the address display in the poke address pop up
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2011-09-13 00:35:40 +00:00 |
andres.delikat
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08fcaede91
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Slight tweak to rendering of on screen ram watch, display separator watches as ----
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2011-09-13 00:29:54 +00:00 |
andres.delikat
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6f1baed4de
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TAStudio - disable unimplemented menu items when not in interim mode
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2011-09-13 00:04:33 +00:00 |
andres.delikat
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0022b60b4f
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Watch object - update the PeekAddress() function to update the prev and changecount values. Fix Ram Search and Ram Watch UpdateValues() functions based on this change
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2011-09-12 23:36:27 +00:00 |
andres.delikat
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33a8d1ee0c
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Ram Search - refactor QueryItemText to use the new built in ToString methods of the Watch object
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2011-09-12 23:29:04 +00:00 |
andres.delikat
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ffc28123b3
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Hex Editor + Ram Search - Stop sound on modal dialog calls
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2011-09-12 23:21:39 +00:00 |
andres.delikat
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368f201dbe
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Ram Watch - stop & start sound on several functions that call modal dialogs
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2011-09-12 23:14:57 +00:00 |
andres.delikat
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c8e0043713
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Ram Watch - a "Display on Screen" menu option
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2011-09-12 23:08:42 +00:00 |
andres.delikat
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73add14d28
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Watch object - add ValueToString() and PrevToString() methods and make Ram Watch use these methods and thus simplify the UpdateValues logic. Added an override for ToString() that displays notes + value in preparation for a on screen ram watch option.
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2011-09-12 00:17:17 +00:00 |
andres.delikat
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7db54e08a8
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Add a GUITextList class and methods to RenderPanel, similar behavior to AddMessage except that the x,y can be set, and duration has no time limit (and should be handled by the caller). The intent is for an on screen Ram Watch feature, and eventually a way to do the Lua function gui.text()
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2011-09-11 23:31:46 +00:00 |
zeromus
|
8ee8711b1a
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client saves framebuffer into text states
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2011-09-11 21:08:41 +00:00 |
andres.delikat
|
eebdf7d84e
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check if movie is active before trying to append the movie name to the savestate name! Fixes the double periods on non-movie savestates.
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2011-09-11 20:32:44 +00:00 |
zeromus
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4acbf1e584
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fix some sticky input bugs hopefully without creating anymore
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2011-09-11 18:05:49 +00:00 |
andres.delikat
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9196e5d1ec
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Input Config - auto focus when drop down menus change
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2011-09-11 04:23:35 +00:00 |