Commit Graph

9 Commits

Author SHA1 Message Date
CasualPokePlayer 0488bbd33a Fix mupen grabbing an OpenGL context based on whatever current version/flag attributes were present
This is global state that gets mucked by us since we also use SDL2 to handle OpenGL context management, Rice/Glide/Glidemk2 don't like core contexts due to them using old deprecated functionality
2024-05-31 20:50:48 -07:00
CasualPokePlayer d2fe532f6d Fix mupen64plus breakage after security updates 2024-05-31 17:29:17 -07:00
CasualPokePlayer e7c093eac6 Fix various possible OOB read/writes in mupen64plus
fixes #3929
2024-05-29 22:38:53 -07:00
CasualPokePlayer 5a8ce91d95 Recompile mupen dlls against VS2022
this also needed mupen deps updated, and SDL2 compat needed to be fixed. SDL doesnt need to be used anymore, so that's nice
also deleted mupen projects which we don't use anymore
2024-03-10 03:36:43 -07:00
CasualPokePlayer 5e34dc6166 Always savestate expansion pak regardless of settings.
All the disable expansion pak setting actually does is tell the game the expansion pak is not available.
However, not all games actually abide by this, some will use the expansion pak area anyways.
Video plugins also end up just using a "segfault test" to determine if the expansion pak is present or not
So video plugins may use the expansion pak area too
This ends up causing savestates sometimes just crashing the game if the expansion pak ends up used

Resolves #3092, other state issues might be solved with this (I suspect #3328 is caused by this)
2022-09-17 13:11:31 -07:00
Zach 58293dde9f
Support null (any) address for N64 breakpoints. (#2833)
* Support null (any) address for N64 breakpoints.

Fixes #2808

* Move null check for better readability.

* Replace debugger mutex with semaphore that counts debug steps.

This is taken directly from upstream m64p. If breakpoints are being hit fast enough and in large enough quantity, m64p always ends up getting into a deadlock. The semaphore seems to resist this problem.

* Remove tabs
2021-07-14 20:49:31 +03:00
YoshiRulz 7c1b40df1f Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it."
This reverts commit d8d42b9f81.
2021-04-28 15:35:11 +10:00
nattthebear d8d42b9f81 The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it. 2021-04-27 19:37:53 -04:00
YoshiRulz 05676234ed
Move remaining assets from /output to /Assets 2021-02-12 14:08:17 +10:00