zeromus
|
857d0a5b39
|
voila, "emu" resolution lua drawing, hacked in place of the native resolution drawing because rolanmen1 decided to destroy my surface management paradigms (i can tell because the earth is scorched with spaces instead of tabs)
|
2012-05-06 07:09:04 +00:00 |
adelikat
|
e0dc96abdc
|
GUI Text / Ram Watch on screen display - fix inverted foreground and background colors
|
2012-04-30 00:30:44 +00:00 |
Rolanmen1
|
f637f5f400
|
gui.text now has a line color parameter.
|
2012-04-24 15:23:56 +00:00 |
rolanmen1
|
cefc803425
|
gui.text now accepts BackgroundColor parameter. I didn't had enough time to check stuff, so i will check more deeply some other time.
|
2012-04-24 03:57:23 +00:00 |
zeromus
|
1e3b38538d
|
fix a surface GC churn bug in display manager
|
2012-04-21 17:21:09 +00:00 |
zeromus
|
d156dbe5fc
|
dont crash when minimized
|
2012-04-16 22:12:11 +00:00 |
andres.delikat
|
1f5e4d1046
|
Replace the "Play" and "Record" messages for movies with Icons.
|
2012-04-16 21:04:00 +00:00 |
andres.delikat
|
839a247bba
|
Fix input display during lag frames for NES games
|
2012-04-16 20:19:08 +00:00 |
andres.delikat
|
48f65ac847
|
Movie subtitles - implement ability to display multiple subtitles at once
|
2012-04-16 20:00:11 +00:00 |
adelikat
|
3bae8da0b6
|
Adjustment to height settings of osd messages, code clean up in movie.cs
|
2012-04-16 12:17:25 +00:00 |
zeromus
|
35fbe354c1
|
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
|
2012-04-16 08:18:41 +00:00 |