adelikat
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d560eb80b4
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BK2 mnemonics - support up to 8 players by default (without the need for a platform override)
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2015-01-11 15:44:12 +00:00 |
adelikat
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4985b3853d
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PSX mnemonics -> Square = Q not S
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2014-12-13 14:57:03 +00:00 |
adelikat
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4304aa9d01
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that was a bad idea
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2014-12-13 02:26:15 +00:00 |
goyuken
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10dee85cdb
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comments!
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2014-12-12 23:11:49 +00:00 |
adelikat
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536964bac2
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a squarish mnemonic constant that is ascii
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2014-12-12 02:07:46 +00:00 |
adelikat
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f447ab907b
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Bk2 mnemonic constants for some psx buttons, had to get creative on this one
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2014-12-12 01:28:20 +00:00 |
adelikat
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21ae27dd94
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Bk2/TasProj movies - don't crash if syncsettings, comments, or subtitles are missing
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2014-12-08 19:02:22 +00:00 |
adelikat
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d64be5ed76
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SystemID is Lynx not LYNX, cuz I said so
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2014-11-21 01:32:15 +00:00 |
adelikat
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5349affbc4
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Tastudio - support "out of order savestating" using saveslot states. Experiemental, could have bugs particularly off by one issues
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2014-11-15 21:49:58 +00:00 |
adelikat
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aa38ad24a2
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Bk2 movies - don't save when switching to play, note: when stopping a movie in play mode, the movie will not be saved unless there are changes, the Save() that was removed here masked problem with potential failure to save. As of this commit, bk2 movies rely on the Changes flag to be accurately set
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2014-11-14 00:00:18 +00:00 |
adelikat
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891d3933bd
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Don't increment the Rerecord counter with loading a bk2 or tasproj movie, fixes the obvserved issue in issue 303. However, a bigger concern is why loading a movie and stopping it is causing the movie to be saved in the first place
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2014-11-13 23:49:58 +00:00 |
adelikat
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38f6661cc1
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mnemonic constants for option 1 and 2 buttons on lynx
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2014-11-02 14:11:14 +00:00 |
adelikat
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549b948ffd
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Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project.
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2014-10-30 23:29:21 +00:00 |
goyuken
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daf74eb91b
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framebuffer in movie anchor states
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2014-10-27 01:14:47 +00:00 |
adelikat
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e58e911d7e
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Tastudio - when emuhawk is playing back frames, we must be logging lag and savestates in tasmovie if we do not have the information! This fixes a number of "spooky" bugs I've been finding!
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2014-10-16 23:05:59 +00:00 |
goyuken
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4ee816e8bc
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
adelikat
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e00801d6f3
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tasmovie - only save when stopping if there are changes
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2014-09-27 23:56:23 +00:00 |
adelikat
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734b8338bc
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Fix always getting a "movie was written to disk" message when stopping a movie, will now only say so if it actually was saved to disk
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2014-09-27 23:44:59 +00:00 |
adelikat
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06605346e0
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FIx a nasty bug in bk2 and tasmovie that was saving a movie even if it was inactive
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2014-08-24 18:07:14 +00:00 |
kylelyk
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b66db36046
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Dialog Title now has a asterisk at the end if the movie has pending changes to be saved. Added UI functionality for Auto-pause At End of Movie; does work yet.
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2014-08-23 18:02:02 +00:00 |
kylelyk
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17489f6175
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Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title.
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2014-08-22 02:56:27 +00:00 |
kylelyk
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26c65d727d
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Fixed TAStudio crashing on truncating movie in greenzone.
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2014-08-21 18:45:14 +00:00 |
goyuken
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7afabc4a06
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mnemonic stuff
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2014-08-18 02:38:11 +00:00 |
adelikat
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4afc5c4ec6
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Fix multitrack movie recording
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2014-08-10 02:21:08 +00:00 |
adelikat
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157897ff55
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Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
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2014-08-01 01:39:07 +00:00 |
goyuken
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7ac1d58a51
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fix zipstate internals that caused movies that started from savestate to explode
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2014-07-25 16:51:27 +00:00 |
adelikat
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c571d07069
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Fix mnemonic constants for TI-83, super important changeset!
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2014-07-17 02:06:51 +00:00 |
adelikat
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02a5337cd6
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Movies - rework some things so that MovieSession is in charge of sending a movie into finished mode, as opposed to GetInutState() having the side effect of MovieFInished
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2014-07-13 22:36:37 +00:00 |
adelikat
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f79a674219
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Remove GetInput() from IMovie
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2014-07-13 22:17:31 +00:00 |
adelikat
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40912a3c2b
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TAStuduio - implement Clear menu item and hotkey, properly invalidate greenzone on input painting and other already implemented editing events
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2014-07-11 19:58:24 +00:00 |
adelikat
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2072eac45f
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Some Changes flag management in movie objects
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2014-07-11 18:06:18 +00:00 |
adelikat
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f8ee569bbb
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TAStudio - float painting
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2014-07-11 16:26:19 +00:00 |
adelikat
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ee7831178a
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TAStudio - header editor
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2014-07-11 02:31:43 +00:00 |
adelikat
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f3af2821bb
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TAStudio - populate greenzone during playback
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2014-07-10 20:48:43 +00:00 |
adelikat
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f0425f3cc5
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TAStudio - input painting for boolean input
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2014-07-10 20:40:50 +00:00 |
adelikat
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863d6f09ee
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small tastudio progress
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2014-07-08 13:33:01 +00:00 |
adelikat
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6d61db045f
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TasMovie - more reorg and restore state and lag capturing
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2014-07-07 18:40:42 +00:00 |
adelikat
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c019ec3bf0
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More reorg
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2014-07-07 18:03:02 +00:00 |
adelikat
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f875792c74
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TAStudio - column names for float values
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2014-07-07 16:03:22 +00:00 |
adelikat
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46d6279f1b
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TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general
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2014-07-06 22:13:12 +00:00 |
adelikat
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00f33d2ae9
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Bk2 - implement the PokeFrame() method
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2014-07-04 00:24:41 +00:00 |
adelikat
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686610b047
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Support analog range up to 9999, this is bad code but I hope to not have to do anything more clever anytime soon
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2014-07-04 00:15:33 +00:00 |
adelikat
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2bd52403a7
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Bk2 movies - remove auto input log conversion on load, since load is too soon to do this as it will not use the controller definition of the new core instance that hasn't been loaded yet. As of this commit, it doesn't use the log key when reading input either, so log entry logic is dependent on mnemonic orders and such things from the controller definition. Will need to ponder a way to put this back in.
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2014-06-30 12:50:46 +00:00 |
adelikat
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893a8b16e5
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Record Dialog - Fix crash when movie folder does not already exist
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2014-06-29 20:07:21 +00:00 |
adelikat
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6e7fefb7b4
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Fix mnemonic lookups for C64 keyboard
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2014-06-29 16:25:29 +00:00 |
adelikat
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38b76ea5d9
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fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
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2014-06-29 13:05:10 +00:00 |
adelikat
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01ba63dd09
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Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
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2014-06-29 12:32:36 +00:00 |
adelikat
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9e73db3daa
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A round of code cleanup on movie code
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2014-06-29 03:03:27 +00:00 |
adelikat
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6fce0bcad6
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remove Time from IMovie and instead implement the logic in PlatformFrameRates
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2014-06-29 00:57:33 +00:00 |
adelikat
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055e88fea3
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Remove Fps from IMovie
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2014-06-29 00:48:36 +00:00 |
adelikat
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90e95752e4
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Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
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2014-06-28 19:07:18 +00:00 |
adelikat
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88d4a2a5a8
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Genesis mouse - mnemonics, default buttons and virtual pad
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2014-06-28 12:45:12 +00:00 |
adelikat
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1361e2ff23
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Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
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2014-06-28 12:31:28 +00:00 |
adelikat
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3dfb65ee4b
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remove some debugging code and remove a warning as a result
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2014-06-28 02:11:19 +00:00 |
adelikat
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fbb14175f9
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Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
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2014-06-25 00:44:22 +00:00 |
adelikat
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9045f8402c
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Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
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2014-06-25 00:11:59 +00:00 |
adelikat
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8001a49afd
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Bk2 - tweaks to input log and input diplay logic
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2014-06-21 18:25:16 +00:00 |
adelikat
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5e14df9f30
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BK2 - auto convert input log to the system's log key on load, using the input log's key as reference to do so, don't use the file's input log key on the fly
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2014-06-21 17:27:35 +00:00 |
adelikat
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10c48bb3f8
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Bk2 - take the log key into account when replaying a movie input log
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2014-06-21 14:33:33 +00:00 |
adelikat
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0b21085a98
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Bk2 - Rework how input logs are generated and read
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2014-06-21 11:56:30 +00:00 |
goyuken
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71ddbde18d
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bk2 savestate anchor stuff
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2014-06-20 00:39:46 +00:00 |
adelikat
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031eb5a282
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Some input display fixes for bk2 format
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2014-06-19 21:29:57 +00:00 |
adelikat
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5145ef3f97
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Movie imports now import to .bk2
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2014-06-19 02:30:22 +00:00 |
adelikat
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451049fee8
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Fix some bk2 crash bugs
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2014-06-18 19:18:35 +00:00 |
adelikat
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6133164a7f
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Add GetInputState() to IMovie that returns an IController representing a frame of input and replace a lua method to use this instead of getting the inputlog as a string and processing it, still todo: obsolete the GetInput() method
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2014-06-18 02:26:22 +00:00 |
adelikat
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5cda104ea5
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Start ToBk2() conversion method for BkmMovie
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2014-06-17 01:24:44 +00:00 |
adelikat
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fcd4a4eb65
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Bk2 - basic movie playback now works. You can now record shooting ducks
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2014-06-17 00:33:33 +00:00 |
adelikat
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37d6e0b8de
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Finish up Bk2 Mnemonic lookup
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2014-06-16 16:56:09 +00:00 |
adelikat
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1a4e6efcb4
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bk2 progress - proof of concept for new mnemonics system
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2014-06-16 01:39:36 +00:00 |
adelikat
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6b73891a91
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More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
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c807e27496
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Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |
adelikat
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1768350d65
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Start Bk2LogEntryGenerator
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2014-06-15 12:43:32 +00:00 |
adelikat
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28dcf5c3a1
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remove a reference to BkmLogEntryGenerator() I missed in last commit
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2014-06-15 12:17:28 +00:00 |
adelikat
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9ac32a688a
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Remove BkmLog.cs
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2014-06-15 02:23:28 +00:00 |
adelikat
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6ec1a45b70
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Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
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2014-06-14 22:36:32 +00:00 |
adelikat
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1cefb2dd95
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Simplify log class even more
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2014-06-14 21:41:11 +00:00 |
adelikat
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70baceb6c8
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Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
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2014-06-14 21:37:51 +00:00 |
adelikat
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d27df7816d
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Rip out a bunch of stuff from my previous attempt at a mnemonics overhaul and from TasMovie
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2014-06-14 21:09:14 +00:00 |
adelikat
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1fcc105293
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more 2.0 work
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2014-06-14 20:17:07 +00:00 |
adelikat
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c08e6bbf93
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Some more bk2 and movies 2.0 stuff
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2014-06-14 19:13:21 +00:00 |
adelikat
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edacc9b8c8
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BK2 - support loop offset
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2014-06-14 18:52:00 +00:00 |
adelikat
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fed401164f
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Bk2 - savestate anchored movies
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2014-06-14 18:33:22 +00:00 |
adelikat
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edf3d7ef10
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BK2 - wire up to developer builds, implement saving and loading except for loop offset and savestate on savestate-anchored movies
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2014-06-14 18:13:14 +00:00 |
adelikat
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d816b1ed20
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Bk2 progress
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2014-06-14 14:04:54 +00:00 |
adelikat
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01fd28f4b0
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Some bk2 progress
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2014-06-14 00:42:45 +00:00 |
adelikat
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032f8a9b21
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bk2 progress
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2014-06-13 11:30:25 +00:00 |
adelikat
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398577245e
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Progress on Bk2 implementation
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2014-06-13 00:43:55 +00:00 |
adelikat
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1ab1538f8b
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More movie code reorg
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2014-06-13 00:15:55 +00:00 |
adelikat
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b26b26efbe
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More movies 2.0 work
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2014-06-12 20:42:46 +00:00 |
adelikat
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3dce396261
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More movie 2.0 stuff
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2014-06-12 11:53:25 +00:00 |
adelikat
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373231379c
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Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation
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2014-06-11 21:20:23 +00:00 |
adelikat
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54c9c2c0a0
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Some more Movies 2.0 work
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2014-06-11 21:14:13 +00:00 |
adelikat
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5d31fb2b3c
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Some more movie 2.0 progress
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2014-06-11 02:33:57 +00:00 |
adelikat
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a682c667dd
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Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
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2014-06-11 01:41:41 +00:00 |
adelikat
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47d5b1e2e2
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Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
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2014-06-11 00:41:20 +00:00 |
adelikat
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e07c7a776f
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Some simplifying of IMovieHeader
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2014-06-11 00:21:14 +00:00 |
adelikat
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5177051d08
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Movie files - some more reorg - renaming and putting into new folders
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2014-06-08 22:24:38 +00:00 |