adelikat
|
f5cc38c9cd
|
AsInputPollable()
|
2014-12-05 00:59:00 +00:00 |
adelikat
|
a83d714c42
|
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
adelikat
|
2041b15260
|
Tasproj loading - don't attempt to read from empty files if they exist but are empty
|
2014-11-20 00:14:33 +00:00 |
adelikat
|
410078081c
|
Tastudio - fix lag lag to reflect the next frame
|
2014-11-15 14:55:44 +00:00 |
adelikat
|
80dae0d026
|
Tastudio - refactor lag log to be a list of frame,bool combinations instead of just a list of bools, note: this changeset reverts the list back to an "off by 1" where it corresponds to the current frame not the next frame, that will be solved in a later commit
|
2014-11-15 14:31:18 +00:00 |
adelikat
|
149a759a26
|
Tastudio - oops, fix major bug in r8145
|
2014-11-02 14:25:06 +00:00 |
adelikat
|
2f3f3d29fc
|
Tastudio - invalidate lag log when editing frame 0
|
2014-11-02 13:52:45 +00:00 |
adelikat
|
7f18d9ebc0
|
Fix bugs in last commit
|
2014-11-02 01:10:19 +00:00 |
adelikat
|
f7460d1821
|
Tastudio - make green/red drawing for lag correspond with FCEUX's taseditor. Rather than show what the lag counter is saying, show what the next frame will be. The logic here is that green means a frame in which an edit will have an effect on emulation and red means it will not.
|
2014-11-02 00:39:53 +00:00 |
adelikat
|
8197f96c98
|
TasMovie - make a TasLagLog class to simplify some code
|
2014-11-02 00:22:04 +00:00 |