null_ptr
|
e5d1dc111e
|
Integrated glide64 (mk1) into plugin solution file
|
2014-07-09 23:44:33 +00:00 |
pjgat09
|
309933322c
|
m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring
|
2013-11-16 20:26:13 +00:00 |
zeromus
|
3e2b4b949c
|
necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering
|
2013-08-01 22:59:25 +00:00 |
pjgat09
|
dc0ba1bc69
|
m64p: Upgraded to v2.0
|
2013-07-31 01:06:58 +00:00 |
pjgat09
|
f183654b5a
|
N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
|
2013-05-27 01:35:56 +00:00 |
pjgat09
|
1c570e41d3
|
N64: Moved the microcode list for the glide plugin into the code
|
2013-05-24 02:34:57 +00:00 |
pjgat09
|
a374641460
|
m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
|
2013-05-04 23:51:50 +00:00 |
pjgat09
|
74817e740b
|
m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible
|
2013-05-04 23:36:28 +00:00 |
pjgat09
|
89b0570a0f
|
m64p: Added a VS2010 project and solution file. They might not work yet
|
2013-05-04 23:24:01 +00:00 |
pjgat09
|
d12829b1ee
|
m64p: Add a clean clone of mupen64plus-video-glide64
|
2013-05-04 23:15:34 +00:00 |