Commit Graph

6847 Commits

Author SHA1 Message Date
adelikat 1361e2ff23 Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad 2014-06-28 12:31:28 +00:00
adelikat 3dfb65ee4b remove some debugging code and remove a warning as a result 2014-06-28 02:11:19 +00:00
goyuken a1b03a4a20 genesis: virtual pad support multitap 2014-06-27 17:59:45 +00:00
goyuken 903ea5a2f3 quicknes: sync #defines in MSVS soln (which we only use for debugging) to mingw one 2014-06-27 17:56:34 +00:00
goyuken f0d846a0ba gpgx: support activator and xepp1ppxepxep1ppxep1pxepe1p1p1apexep`1p 2014-06-27 17:15:30 +00:00
adelikat 75d4ff5117 Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code 2014-06-27 17:02:46 +00:00
adelikat 92e0865b3f oops 2014-06-27 16:31:42 +00:00
adelikat e469cb73f2 Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons) 2014-06-27 16:30:54 +00:00
adelikat 8c287ecc79 Virtualpads - nes console buttons 2014-06-27 14:09:28 +00:00
zeromus 277df9b24e say how to build libsnes 2014-06-27 07:41:11 +00:00
goyuken 8b1735ce24 geneis: fix lightguns with variable screen resolutions 2014-06-27 02:55:14 +00:00
adelikat c0da15b002 Virtual pads for SMS and GG 2014-06-27 02:45:27 +00:00
goyuken 142f893df8 genesis: menacer 2014-06-27 02:39:24 +00:00
adelikat 2f214dad71 Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons 2014-06-27 02:24:18 +00:00
goyuken 3ab7610da3 genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition 2014-06-27 02:22:23 +00:00
adelikat 179a5c3bb4 Different controller definition for Game Gear than SMS, since game gear is 1 player and has a start button and no pause button 2014-06-27 02:09:17 +00:00
adelikat f3cac5deff Virtualpads - fix readonly notion, no longer crashy when no pads are set up 2014-06-27 01:45:30 +00:00
adelikat 20ab331404 Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options 2014-06-27 01:37:09 +00:00
goyuken 41d7302f25 better 2014-06-26 21:33:01 +00:00
goyuken ee0ca870ff gpgx: contrl infrastructure 2014-06-26 21:31:38 +00:00
adelikat a33f926675 Do genesis controller logic for none, one player, and "normal", don't know what the other options mean 2014-06-26 21:09:14 +00:00
adelikat 0fa75a5d77 Virtualpads - fix 3 vs 6 button controller logic in genesis 2014-06-26 20:59:00 +00:00
adelikat 12cd706a69 Virtualpads - implement sticky toggle 2014-06-26 20:37:44 +00:00
adelikat 2a78b5c743 Virtualpads - fix up some Readonly logic 2014-06-26 20:36:33 +00:00
adelikat 0e8bf4883f Virtualpads - some UI stuff 2014-06-26 20:24:30 +00:00
adelikat fcc3ce214b Virtualpads - wire up read-only toggle behavior and remove hacky button 2014-06-26 20:07:07 +00:00
adelikat 5676a4a0b3 oops 2014-06-26 19:19:26 +00:00
adelikat 721dbe8d3b Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code 2014-06-26 19:07:17 +00:00
adelikat c58141034b VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out 2014-06-26 13:29:43 +00:00
adelikat 39e7039341 VirtualPads - progres on ReadOnly for AnalogStick 2014-06-26 03:30:56 +00:00
adelikat c21ab3e22d VirtualPads - implement readonly for AnalogButton control 2014-06-25 21:31:17 +00:00
adelikat 44686b287d VirtualPad - implement ReadOnly on TargetScreen control 2014-06-25 21:26:15 +00:00
adelikat 82d6490532 VirtualPads - implement Set on TargetScreen control 2014-06-25 21:11:25 +00:00
adelikat 4d9f46c6a1 Implement read-only for VirtualPadButton 2014-06-25 20:40:20 +00:00
adelikat 9c601da269 Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though 2014-06-25 17:26:07 +00:00
adelikat 3c1ececb14 Virtualpads - some reorg 2014-06-25 17:18:14 +00:00
goyuken 019562501c add a few helpful comments to clarify r6998 2014-06-25 15:42:57 +00:00
adelikat 91d94e46db Controller Config - when generating tabs and input widgets, iterate through the current controllers buttons rather than the buttons found in the config. This "trims" settings that aren't currently in use. I'm not confident that I didn't break something with this 2014-06-25 15:27:10 +00:00
adelikat 12b4c9fd63 Remove a todo that was done 2014-06-25 14:39:48 +00:00
adelikat e5f340c365 Oops, fix something I broke last night with N64 controllers 2014-06-25 13:52:38 +00:00
adelikat 555a30c492 N64 controller config - fix enabling/disabling of Pak dropdown when the connected checkbox is checked 2014-06-25 13:39:33 +00:00
adelikat 5f71bf11c8 N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers 2014-06-25 02:18:11 +00:00
adelikat 7c7182b75d N64 - default to one connected controller with no pak 2014-06-25 01:51:16 +00:00
adelikat d6e56bf9fb Virtualpad - Start support for family basic keyboard 2014-06-25 00:56:20 +00:00
adelikat fbb14175f9 Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah 2014-06-25 00:44:22 +00:00
adelikat 9045f8402c Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics 2014-06-25 00:11:59 +00:00
adelikat a1926e1a58 Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2) 2014-06-24 23:32:30 +00:00
goyuken f73b4b5b77 bizswan: update mingw solution and do a bit of warnings cleanup; still use msvs solution because it makes FASTER DULLS 2014-06-24 21:04:51 +00:00
adelikat 095f16baef Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though 2014-06-24 17:48:25 +00:00
adelikat 7e8f0f74bc Virtual Pad - some analog stick tweaks 2014-06-24 17:30:14 +00:00