Commit Graph

1493 Commits

Author SHA1 Message Date
andres.delikat 36eef14f60 Play Movie - add .state to browse dialog and do logic to check if it has an inputlog, if not then show a message and don't load, else load it as a movie. Also dialog cleanups 2011-07-23 22:30:51 +00:00
beirich d8b6432d9a [PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512) 2011-07-23 21:52:44 +00:00
beirich 91baebf8b2 [PCE] Implement ORA under T-Flag, fixes City Hunter 2011-07-23 21:24:43 +00:00
andres.delikat c383319082 Play Movie - rescan button 2011-07-23 21:14:20 +00:00
andres.delikat c73112cdf6 Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data 2011-07-23 20:52:47 +00:00
beirich 8295e6d65b PCE GameDB overhaul 2011-07-23 20:22:32 +00:00
andres.delikat b78202a4c6 Fix input widget so that when auto-tab is off, escape still immediately updates the text 2011-07-23 19:43:08 +00:00
zeromus 33dc19ded2 change console window title format 2011-07-23 09:18:18 +00:00
zeromus fa179198a0 superior win32 console support: capture output during debug mode, dont interfere with stdout redirect 2011-07-23 08:17:09 +00:00
andres.delikat eda56bac8c Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup 2011-07-22 01:34:21 +00:00
andres.delikat f4d02ff49e Some code cleanup on Mainform, also moved all the mainform movie functions to their own file 2011-07-22 01:14:13 +00:00
andres.delikat bc2293a482 Ripped out inputlog, for now 2011-07-22 00:19:25 +00:00
andres.delikat 66a854d75b Main Form - opening log window from status bar Rom icon - StopSound & StartSound() should always be run before and after modal dialog calls to avoid annoying stuttering while window is open 2011-07-21 22:51:32 +00:00
beirich 3bedad1e95 Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
2011-07-20 03:57:41 +00:00
beirich 47def064fa significant PCE timing/compat improvements, still poking at a few things 2011-07-19 03:53:07 +00:00
zeromus 2f27bf783e gamedb updater script tech. rearrange to suit your tastes. 2011-07-18 23:10:25 +00:00
zeromus 5af7ede20e 2011-07-18 03:02:29 +00:00
zeromus 1ed8315b7a optionally restore win32 console window for now, until the windows one is fast enough to replace it 2011-07-18 02:41:57 +00:00
beirich cc9cf04a57 "Fix" PCE Paranoia by marking bad roms 2011-07-18 00:11:16 +00:00
zeromus 1634a6c042 crude log console 2011-07-17 22:42:52 +00:00
andres.delikat 72699b4ad7 another round of refactoring the Movie object 2011-07-17 17:52:39 +00:00
andres.delikat e6b2c794d4 Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things 2011-07-17 14:39:15 +00:00
andres.delikat bc31a49c4a Fix prev/next slot functions to that they navigate to slot 0 2011-07-17 13:59:41 +00:00
andres.delikat 1ee864666b update status bar saveslots on NextSlot() and PreviousSlot() 2011-07-17 13:33:09 +00:00
beirich 1475d55da1 blegh 2011-07-16 21:09:44 +00:00
andres.delikat 7445ff887c small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs 2011-07-16 18:16:21 +00:00
andres.delikat b1abe27bfc a couple of icons 2011-07-16 13:48:05 +00:00
andres.delikat ee713acded Edit Subtitles Form - minor tweaks 2011-07-16 13:31:36 +00:00
andres.delikat 5ccf27eb4a Don't show Add Subtitle in context menu when no movie is loaded 2011-07-16 02:22:15 +00:00
andres.delikat b551d9dbdd Movie Subtitles - in Edit Subtitle dialog, parse color value as hex, in render panel read the subtitle color 2011-07-16 02:11:51 +00:00
andres.delikat 211889c73d Restore Inputlog recording 2011-07-15 03:25:32 +00:00
beirich 3f27ac0b2a Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
2011-07-15 02:08:18 +00:00
zeromus 4b892cdfea ti83: savestate vram 2011-07-14 01:18:04 +00:00
andres.delikat 7293cd05cc Add error messages to movie convert functions, and other small cleanups, refactor calls to them to handle error messages 2011-07-14 01:12:18 +00:00
zeromus 2f050d5751 avi size segmentation 2011-07-13 04:24:55 +00:00
zeromus bff3957c7e avi rez-change segmentation 2011-07-13 04:04:58 +00:00
andres.delikat a8c66418e7 Movie Convert - started implementing an error message system, did FCM and MMV 2011-07-13 02:11:20 +00:00
zeromus 2c683dc90a dont crash on exit while writing inputlog 2011-07-13 01:45:40 +00:00
andres.delikat a228e05f38 Lots of little fixups to movie code, disable Disable Message config in Message Config as I won't be implmenting that before release 2011-07-13 01:29:13 +00:00
andres.delikat 4c5b48fd7c Hacky fix for loading PCE movies that are less than 5 players. It will read 1-4, but will output 5 once the movie is saved again by the emulator. At some point we should probably support < 5 players for saving to disk, given that 4 players worth of text is a drain. 2011-07-13 00:18:47 +00:00
andres.delikat 1b4258947b AVI - status bar icon when avi is capturing 2011-07-12 00:37:24 +00:00
beirich 652e56083f PCE: fix sprite bugs introduced in fighting run fix 2011-07-12 00:37:00 +00:00
andres.delikat bf8799c66c oh, and display hotkey mapping on menu items 2011-07-12 00:10:02 +00:00
andres.delikat 06fd837cbd Hotkeys for Record/Stop AVI 2011-07-12 00:05:14 +00:00
andres.delikat bd71909f38 AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things 2011-07-11 23:26:20 +00:00
zeromus e6202bdea1 avi: improve codec compatibility and error handling 2011-07-11 07:53:48 +00:00
zeromus 52f27634eb first draft of avi-writing: it works, unless you abuse it. 2011-07-11 07:35:14 +00:00
beirich 911b11a340 fix new crash in dump icon code when you close the open ROM 2011-07-11 03:12:20 +00:00
andres.delikat 0dc3d914b6 Better recent icon, add some icons to menu items 2011-07-11 00:55:55 +00:00
andres.delikat 9927334632 More pleasing Play & Stop icons 2011-07-11 00:16:05 +00:00