CasualPokePlayer
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9b278d3130
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fix space/tabbing in gamedb_n64 from cf88e61875
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2023-04-19 23:26:32 -07:00 |
CasualPokePlayer
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cf88e61875
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c# side changes to use the split ares' binaries
resolves #3614 and #3617
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2023-04-19 23:23:12 -07:00 |
YoshiRulz
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82c3b471a5
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Minor refactors to byteswapping (N64 rom loading and Lua bit library)
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2022-10-11 10:12:45 +10:00 |
YoshiRulz
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7c1b40df1f
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Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it."
This reverts commit d8d42b9f81 .
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2021-04-28 15:35:11 +10:00 |
nattthebear
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d8d42b9f81
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The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it.
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2021-04-27 19:37:53 -04:00 |
YoshiRulz
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41caf0e616
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Reduce "pause lag" on Paper Mario (#558) by using CopyColorToRDRAM = 1
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2019-10-31 03:32:29 +10:00 |
pjgat09
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85376d854f
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GLideN64: Applied settings to the gamedb.
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2016-09-22 13:30:44 -04:00 |
zeromus
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d8554ee536
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move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
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2016-02-28 21:59:17 -06:00 |