YoshiRulz
ae12b0e23c
Revert some changes from #1237 and #1380 that aren't needed anymore
2019-11-04 19:53:14 +10:00
YoshiRulz
8c059aa43c
Replace helper methods with readonly bool IsUnixHost and cleanup
2019-11-04 14:30:05 +10:00
J.D. Purcell
fec63fb66a
Spaces -> tabs, fix mixed newlines.
2019-11-03 20:58:36 -05:00
J.D. Purcell
6eb44acd4f
Fix noise from last merge.
2019-11-03 18:04:31 -05:00
adelikat
e4e10646bf
Merge branch 'master' into MoreUnixMonoCompatWork
...
# Conflicts:
# BizHawk.Client.EmuHawk/Program.cs
# BizHawk.Common/BizInvoke/MemoryBlock.cs
2019-11-03 16:09:22 -06:00
adelikat
942d9fc75e
Simplify OS checks with some helpful methods
2019-11-03 16:04:42 -06:00
adelikat
b9ade1a555
Merge branch 'master' into MoreUnixMonoCompatWork
2019-11-03 12:55:53 -06:00
adelikat
46385174da
Hex editor - more cleanups
2019-11-03 12:46:39 -06:00
adelikat
7472e112ab
Hex Editor - simplify key press logic even more
2019-11-03 12:25:36 -06:00
adelikat
d57e8f790b
Hex Editor - simplify keypress logic
2019-11-03 11:56:02 -06:00
adelikat
c0c1c32b72
Hex Editor - more cleanup
2019-11-03 11:53:52 -06:00
adelikat
6de6e7b055
make nibbles logic more respectable
2019-11-03 11:48:31 -06:00
adelikat
dfb87801af
Hex Editor - restore funcionality to show typing in progress, in a way that doesn't suck
2019-11-03 11:31:53 -06:00
adelikat
2835694546
Hex Editor - fix crash when typing values into the hex editor with no address highlighted
2019-11-03 11:20:50 -06:00
adelikat
4d6d951286
Hex Editor - more cleanup
2019-11-03 11:18:23 -06:00
adelikat
f047a19530
Hex Editor - consolidate highlighted address variables
2019-11-03 11:14:08 -06:00
adelikat
2ba579cfdf
Hex Eidtor - rip out swap bytes crap and re-fix BigEndian functionality. Someone will have to explain why swap is needed. And do a not terrible implementation that leaves a non-funcitonal menu item!
2019-11-03 10:58:41 -06:00
adelikat
9fb8499ffe
Hex Editor - lots of cleanups
2019-11-03 10:46:45 -06:00
adelikat
39586a5bf0
Remove NewHexEditor (can be developed on a branch instead)
2019-11-03 10:20:07 -06:00
J.D. Purcell
fae50bc807
TAStudio: Fix crash when ctrl+clicking with no previous row selected.
2019-11-03 10:51:24 -05:00
J.D. Purcell
64e8270cab
Update check fix.
2019-11-02 17:00:53 -04:00
J.D. Purcell
afff86fb29
Update Checker: Use GitHub API to find latest version.
2019-11-02 16:53:27 -04:00
adelikat
ae7221988b
cheats code cleanup
2019-11-02 11:25:11 -05:00
adelikat
1239149af5
cleanup movie forms
2019-11-02 11:05:01 -05:00
adelikat
5fa5674260
EditSubtitles - fix message typo, simplify, TryParse instead of catching parse errors, fix a NRE
2019-11-02 10:50:52 -05:00
adelikat
f967ebc3a7
cleanup Communication.cs
2019-11-02 10:33:26 -05:00
adelikat
7936797a9d
Custom controls house cleaning - remove a bunch of unused controls, do some cleanups
2019-11-02 10:08:06 -05:00
James Groom
cdf42777dc
Merge branch 'master' into MoreUnixMonoCompatWork
2019-11-02 18:15:46 +11:00
J.D. Purcell
0405eb7c73
XAudio2: Fix missing dispose.
2019-11-02 00:38:50 -04:00
J.D. Purcell
39b54f7202
Fix missing UI usings.
2019-11-02 00:38:50 -04:00
J.D. Purcell
17701dc57d
Fix wrong return type in P/Invokes.
2019-11-02 00:38:50 -04:00
J.D. Purcell
447e8f59e5
To match master (merge error?)
2019-11-01 22:54:14 -04:00
J.D. Purcell
4b9f53db35
Remove unused files.
2019-11-01 22:51:01 -04:00
J.D. Purcell
b8aa6c36d6
EmuHawk: Add manifest (like in master - accidentally omitted in last merge?)
2019-11-01 22:47:07 -04:00
adelikat
fdd0076485
Merge branch 'master' into MoreUnixMonoCompatWork
2019-11-01 20:59:40 -05:00
adelikat
b862a464ee
remove our outdated 7z shenanigans with sharpcompress
2019-11-01 20:22:05 -05:00
adelikat
5d6c33f080
remove TAStudio ui that was picking the renderer (it's automatic now)
2019-11-01 15:56:26 -05:00
J.D. Purcell
19dd590f2c
Improve error message.
2019-11-01 14:53:37 -04:00
J.D. Purcell
0fdc533071
We don't need this anymore after 9141b0ed
.
2019-11-01 14:52:41 -04:00
adelikat
9141b0ed19
tool manager - don't go looking for tools outside of the EmuHawk assembly, I suspect this will actually fix the appveyor build issue, indirectly.
2019-10-31 21:03:19 -05:00
James Groom
7d780d1954
Un-delete ReflectionOnlyAssemblyResolve subscriber
2019-11-01 12:56:44 +11:00
adelikat
5f1c76b285
Revert "ReflectionTypeLoadException troubleshooting."
...
This reverts commit e15e32eb78
.
2019-10-31 20:52:50 -05:00
James Groom
c6dff68981
Fix bug remaining after merge commit
2019-11-01 00:41:53 +00:00
J.D. Purcell
e15e32eb78
ReflectionTypeLoadException troubleshooting.
2019-10-31 20:16:01 -04:00
adelikat
6c7653e158
Merge branch 'master' into MoreUnixMonoCompatWork
...
This doesn't compile because of Input.cs, didn't know what to do. Also search for Merge TODO for some commenting things that probably need to be deleted
# Conflicts:
# BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
# BizHawk.Client.EmuHawk/CustomControls/InputRoll.Drawing.cs
# BizHawk.Client.EmuHawk/CustomControls/InputRoll/InputRoll.cs
# BizHawk.Client.EmuHawk/Program.cs
# BizHawk.Client.EmuHawk/tools/Lua/LuaConsole.cs
# BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
# BizHawk.Client.EmuHawk/tools/ToolHelpers.cs
# BizHawk.Client.EmuHawk/tools/ToolManager.cs
# BizHawk.Client.EmuHawk/tools/TraceLogger.Designer.cs
# BizHawk.Client.EmuHawk/tools/TraceLogger.cs
# BizHawk.Client.EmuHawk/tools/Watch/RamSearch.Designer.cs
# BizHawk.Client.EmuHawk/tools/Watch/RamSearch.cs
# BizHawk.Common/BizInvoke/DynamicLibraryImportResolver.cs
2019-10-31 17:01:19 -05:00
YoshiRulz
f8379d9fd4
Bump ReSharper analysis to C# 8.0
2019-10-31 03:30:00 +10:00
adelikat
c78b6df363
remove Autohawk tool, this doesn't do anything and never caught on as an idea
2019-10-29 13:01:07 -05:00
adelikat
abcda424dc
fix a typo in a message box message, a few other cleanups in the vicinity
2019-10-29 12:50:28 -05:00
feos
0247a8f1a8
mame core wip ( #1705 )
...
* add MAME to OpenAdvanced
* make mame launch games
limited to arcades that only need rom name. other devices require machine name and rom name, and won't run. nor they are meant to be supported anyway: we have enough emulators that do the job better for particular devices.
dunno if direct disk access will be avoidable, there are quite some files it might want to load other than the rom (parent rom, bios, artwork). trapping all of these might be a future task.
it is also known that mame can load "romname.zip" file just as well as "romname" folder, which would represent an unarchived zip. I make use of it to send it zip name with extension. it's easy, and we're not obliged to recognize mere folder paths in the mame-advanced-loader logic.
* ability to run lua code inside mame
2019-10-29 18:37:27 +03:00
adelikat
d65092e967
Misc cleanups in tool dialogs - mostly the use of expression body (C#6/C#7isms)
2019-10-29 09:27:56 -05:00