adelikat
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8952e61067
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Fix issue 157
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2014-04-25 20:29:18 +00:00 |
adelikat
|
d11bec528e
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Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search
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2014-04-25 20:02:57 +00:00 |
adelikat
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67704b35bf
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Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name when creating a new session as to do a Save As during AskSave()
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2014-04-22 21:35:04 +00:00 |
adelikat
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603fd81066
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Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
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2014-04-22 21:27:08 +00:00 |
adelikat
|
edfc5d303f
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NES Game Genie Encoder/Decoder - allow special command (like copy and paste), and the backspace button
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2014-04-22 14:58:58 +00:00 |
adelikat
|
b87e0fb3c0
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Atari 2600 Debugger - insignificant progress
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2014-04-21 19:59:21 +00:00 |
adelikat
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6139da29cf
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Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save
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2014-04-20 16:19:08 +00:00 |
adelikat
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54203c00b9
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Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
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2014-04-20 01:19:33 +00:00 |
adelikat
|
7d5db039c0
|
Those debugger UI files were a bad idea or at least premature
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2014-04-20 00:37:43 +00:00 |
adelikat
|
a61ff53d9c
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Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
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2014-04-19 22:23:13 +00:00 |
adelikat
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1669fd7755
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Start an Atari 2600 debugger dialog
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2014-04-19 19:01:13 +00:00 |
zeromus
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7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
adelikat
|
f8522c6986
|
Genesis Tile Viewer - same stuff as other tile viewers
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2014-04-13 22:08:46 +00:00 |
adelikat
|
d3012fe4b6
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PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox
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2014-04-13 20:33:01 +00:00 |
adelikat
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471a2f5cf0
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SMS - Vdp Viewer - save screenshot to file menu items
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2014-04-13 20:13:22 +00:00 |
adelikat
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66d64f816c
|
Add Sms Vdp Viewer to toolbox
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2014-04-13 19:51:38 +00:00 |
adelikat
|
d3b84c6c5c
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SMS VDP Viewer - icon, autoload, misc tool settings
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2014-04-13 19:44:08 +00:00 |
adelikat
|
6adde23553
|
Lua - also fix client.frameskip()
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2014-04-13 18:39:46 +00:00 |
adelikat
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f589a91479
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Lua - fix client.setwindowsize() and client.speedmode()
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2014-04-13 18:35:27 +00:00 |
adelikat
|
0550fef67f
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PCD CDL - remove todo
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2014-04-13 16:38:56 +00:00 |
adelikat
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9c3a7fec37
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Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
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2014-04-13 14:22:13 +00:00 |
adelikat
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fd42606cc0
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N64 Virtual Pad - only tab stops on analog boxes
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2014-04-13 13:14:00 +00:00 |
adelikat
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12dc22de18
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PCE CDL - center parent, add to toolbox
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2014-04-13 12:52:36 +00:00 |
adelikat
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8a6585aceb
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CD CDL - drag and drop, implement save menu item, prevent some more nags
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2014-04-13 12:40:30 +00:00 |
adelikat
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e67c329aad
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PCE CDL - remember window position and size, restore defaults, make Open and Save file dialogs look pretty, don't enable save as menu item if no cdl started since it nags you if you choose it
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2014-04-13 12:22:53 +00:00 |
adelikat
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aaeb2c9cdd
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PCE CDL - some cleanups like icons and shortcut keys on menus, Recent menu, autoload, other misc tool options
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2014-04-13 01:05:23 +00:00 |
adelikat
|
7f37535cd5
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PCE Icon for PCE tool dialogs
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2014-04-13 00:09:16 +00:00 |
adelikat
|
e4c7110174
|
Hex Editor - fix issue 150 - exceptions thrown when freezing multi-byte addresses
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2014-04-11 16:45:05 +00:00 |
adelikat
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11f055a1e7
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Use the RecentRom.MostRecent property more, instead of index 0
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2014-04-06 20:46:23 +00:00 |
adelikat
|
6e23df6472
|
Hex Editor - lots of fixes to Path and filename selection in OpenFile and SaveFile dialogs
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2014-03-26 00:34:43 +00:00 |
adelikat
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e8c0c21c7c
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Hex Editor - fix a very annoying bug when using File on Disk that was caused by a very annoying thing, ugh
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2014-03-24 02:25:26 +00:00 |
adelikat
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a8aa121ecd
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Hex Editor - support table files in the find box when searching for text strings
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2014-03-23 23:47:20 +00:00 |
adelikat
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7541dba798
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Hex Editor - add a Close Table file menu item, enabled only when a table file has been loaded
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2014-03-23 22:47:28 +00:00 |
adelikat
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b95a0b648c
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Hex Editor - support loading of Text translation table files (.tbl) including Recent menu and autoload options
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2014-03-23 20:27:20 +00:00 |
adelikat
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2581dccd90
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Hex Editor - fix Find Prev and close Find box when Prev or Next is clicked
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2014-03-23 19:55:56 +00:00 |
adelikat
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2d87eeab70
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Hex Editor - fix weird focusing bug when using the Find box, goofy winforms
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2014-03-23 18:29:32 +00:00 |
adelikat
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5559024757
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Lua - Rip out gui.alert() and refactor/simplify things as a result
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2014-03-23 17:39:07 +00:00 |
adelikat
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54363e4da1
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Lua - fix gui.drawText() (and gui.drawString)
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2014-03-23 17:24:06 +00:00 |
adelikat
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1226603697
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Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit
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2014-03-23 17:12:25 +00:00 |
adelikat
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555c9dfb45
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Ram Watch - fix bug where it asks you to save changes, but if this is a fresh unsaved list it ignores the Yes button and closes
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2014-03-23 16:58:54 +00:00 |
adelikat
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b378cd13e4
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Cheats - address issue 148, instead of throwing an exception when attempting to add an out of range address, present an error message. One odd side effect is that it will add a separator instead, but I think that's acceptable for now.
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2014-03-23 15:58:44 +00:00 |
adelikat
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1e9374e4e4
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Hex Editor - highlight "mis-alighned" selections properly that result from being on an odd-numbered address when switching to a higher data size. Also only highlight the portion of an address that is frozen in the case of viewing mutli-byte sizes while there are active cheats of smaller sizes.
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2014-03-23 15:39:47 +00:00 |
adelikat
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8ac9f7d2dd
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Lua Console - try to use relative paths when saving and loading lua scripts
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2014-03-23 14:44:18 +00:00 |
adelikat
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8b6bf3fc89
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A hackish workaround to make Select All faster in the Cheat Dialog
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2014-03-23 14:10:35 +00:00 |
adelikat
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6d1675e54c
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Change UnfreezeAll option on many tools to remove cheats not simply disable them.
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2014-03-23 13:21:48 +00:00 |
beirich
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c179fd5fd6
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Add OSD message notifier to CoreComm
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2014-03-18 03:03:53 +00:00 |
goyuken
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92c934b9a9
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nes: squeeze a few more percent out of the nametable viewer
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2014-03-01 23:43:04 +00:00 |
adelikat
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877d81b0ff
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Fix bug where adding to Ram Watch from another dialog while it has changes and autoload is on was asking you to save changes before adding an address
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2014-03-01 19:16:17 +00:00 |
adelikat
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f15a1bc36b
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Hex Editor - fix ability to highlight past the end of a domain
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2014-03-01 19:05:20 +00:00 |
adelikat
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fc8cb97ce3
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Hex Editor - when freezing/unfreezing, update highlighter colors
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2014-03-01 18:09:09 +00:00 |
adelikat
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75b9b132b6
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Hex Editor - make freezing a range of addresses not slow
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2014-03-01 18:04:21 +00:00 |
goyuken
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1fbc833361
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NES: fix some CNROM games. dunno how they got broken?
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2014-03-01 16:58:01 +00:00 |
adelikat
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bb3a76cb3d
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Hex Editor - speed up Freeze Addresses more by not calling update tools that are already updated due to event handlers
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2014-03-01 16:36:26 +00:00 |
adelikat
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97bf870b74
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Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events
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2014-03-01 16:30:06 +00:00 |
adelikat
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827e2c44f8
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Fix some inconsistent spelling in a Ram Watch and Search context menus, and some slight formatting cleanup on hex editor
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2014-03-01 15:21:17 +00:00 |
goyuken
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caf30ca015
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NES: nametable viewer: moderate speedup
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2014-03-01 05:36:43 +00:00 |
goyuken
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f6c1c7eba2
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NES: PPU Viewer: support MMC5 ExAttr mode
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2014-02-25 22:54:25 +00:00 |
adelikat
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f714093b23
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Movies 2.0 - some progress towards supporting floats
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2014-02-25 02:56:32 +00:00 |
adelikat
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a6176d09e8
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Object -> object
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2014-02-24 03:25:57 +00:00 |
adelikat
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186939f157
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Hex Editor - fix the Find dialog box behavior, now correctly allows all characters and casings when switching to text mode
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2014-02-24 03:18:43 +00:00 |
adelikat
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3cf2ba7afc
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Some nitpicky code cleanup on a few files before I do something useful with them
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2014-02-24 02:50:56 +00:00 |
adelikat
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33fdf03af6
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Lua - fix forms.newForm()
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2014-02-23 22:47:45 +00:00 |
adelikat
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02ea7d360f
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
goyuken
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3d7a0e445b
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gpgx: clean up 32bpp code (no functional changes)
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2014-02-21 17:07:09 +00:00 |
goyuken
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bdbaa0c2d9
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PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly
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2014-02-20 22:59:37 +00:00 |
goyuken
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227c0cfd1b
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genesis vdp view: fix color emphasis problem
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2014-02-20 00:30:07 +00:00 |
goyuken
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c14e4239c4
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Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
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2014-02-19 22:26:33 +00:00 |
adelikat
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63e8702242
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Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically
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2014-02-17 01:57:25 +00:00 |
adelikat
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4ca0f5792b
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rip out some lua console code I didn't mean to check in
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2014-02-16 23:06:14 +00:00 |
adelikat
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5849d2d80d
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make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
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2014-02-15 19:15:04 +00:00 |
goyuken
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9c071bf45e
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NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
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2014-02-15 16:55:55 +00:00 |
goyuken
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b7a5b12535
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the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable.
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2014-02-14 16:02:48 +00:00 |
adelikat
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05823d3022
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fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
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2014-02-14 01:27:38 +00:00 |
zeromus
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96da0880b4
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work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua.
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2014-02-14 00:55:18 +00:00 |
zeromus
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da5daaa989
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change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway
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2014-02-13 23:25:36 +00:00 |
goyuken
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4174751212
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SMS VDP Viewer: correct BG size for 192 line mode
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2014-02-13 19:10:39 +00:00 |
mvl1986
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17f17a02fd
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Added the display of tooltips for all the methods that are in the lualibraries
-MightyMar
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2014-02-12 13:28:48 +00:00 |
goyuken
|
37469faa8b
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PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map
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2014-02-10 05:02:30 +00:00 |
goyuken
|
d15c867693
|
PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
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2014-02-10 02:47:23 +00:00 |
adelikat
|
f704786630
|
Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better
|
2014-02-10 01:15:11 +00:00 |
goyuken
|
c9c01202e6
|
PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
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2014-02-10 01:06:06 +00:00 |
adelikat
|
d22b35c240
|
Hex Editor - fix exception when user clicks cancel in the Save as Binary dialog
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2014-02-10 01:01:36 +00:00 |
goyuken
|
0e4967f539
|
PCE tile viewer and SMS VDP viewer: implement CTRL+C clipboard copying
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2014-02-08 23:15:10 +00:00 |
goyuken
|
f1e3196ae9
|
add a simple VDP viewer for SMS/GG
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2014-02-08 23:02:47 +00:00 |
adelikat
|
41faaedc18
|
TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |
goyuken
|
78a0b428a3
|
hex editor: show partial rows
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2014-02-08 21:57:16 +00:00 |
zeromus
|
f0001687ed
|
fix hexeditor bugs related to my last commits to it
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2014-02-08 21:47:39 +00:00 |
goyuken
|
8b006b3b59
|
PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it.
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2014-02-08 16:40:15 +00:00 |
goyuken
|
92aa23de6f
|
nes ppu viewer: correct tile number display bug (was always wrong). in addition, show more informative data for 8x16 sprite tile number
|
2014-02-05 19:08:04 +00:00 |
adelikat
|
23f7017651
|
Some code cleanup tinkerings in Client.Common
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2014-02-03 20:48:01 +00:00 |
adelikat
|
3dfcd8b22a
|
drastically cleanup the InputValidate class
|
2014-02-03 19:37:43 +00:00 |
adelikat
|
f72debc84e
|
Slight and meaningless TAStudio stuff
|
2014-02-02 17:49:40 +00:00 |
adelikat
|
50a879dd05
|
Tastudio - implement Floating window and refactor to use ToolDialogSettings object
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2014-02-01 15:44:51 +00:00 |
adelikat
|
89f9cfc711
|
Ti83 Keypad - Always on Top, Floating Window, refactor
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2014-02-01 15:29:18 +00:00 |
adelikat
|
791a4d655b
|
SNES Game Genie dialog - Always on Top, Floating Window, refactor
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2014-02-01 14:55:08 +00:00 |
adelikat
|
3497e28f96
|
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
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2014-01-31 23:42:06 +00:00 |
adelikat
|
d87978087d
|
NES PPU Viewer - implement Always on Top and Floating Window and refactor
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2014-01-31 22:58:41 +00:00 |
adelikat
|
33c104d418
|
NES Nametable Viewer - Floating Window and Always on Top, and refactor
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2014-01-31 21:23:46 +00:00 |
adelikat
|
4aab2ea31d
|
NES Game Genie dialog - implement Always on Top and Floating Window + refactor
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2014-01-31 20:49:38 +00:00 |
adelikat
|
8654303b59
|
Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
|
2014-01-31 20:36:27 +00:00 |