Commit Graph

12 Commits

Author SHA1 Message Date
zeromus 2f21d4e506 bsnes - use msvc struct packing in one place where needed 2015-06-18 03:08:34 +00:00
jdpurcell a13d74af14 Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners. 2015-03-08 18:56:14 +00:00
jdpurcell 2f5a7543ca Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :). 2015-02-04 04:31:41 +00:00
zeromus 237045fde2 add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly 2014-06-17 22:03:08 +00:00
zeromus 8193e0b281 snes-repair BG layer toggling 2014-02-09 22:52:09 +00:00
zeromus 50ef1b19f5 snes-fix bugs caused by breakpoints leaving emulator state unstable (most noticeable when taking savestates) 2013-12-29 02:20:13 +00:00
zeromus 492a99694f fix snes savestates? 2013-11-25 20:51:26 +00:00
zeromus 4c247672fe snes hooking system and GetCpuFlagsAndRegisters now work normally 2013-11-22 09:33:56 +00:00
zeromus 7a260abb54 update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks 2013-11-03 22:44:49 +00:00
zeromus df99f36464 support bsnes xml files and super road blaster MSU-1 game 2013-04-24 22:09:11 +00:00
zeromus 9a778a55fe snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data. 2012-12-27 07:59:19 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00