zeromus
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2f21d4e506
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bsnes - use msvc struct packing in one place where needed
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2015-06-18 03:08:34 +00:00 |
jdpurcell
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a13d74af14
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Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
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2015-03-08 18:56:14 +00:00 |
jdpurcell
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2f5a7543ca
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Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
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2015-02-04 04:31:41 +00:00 |
zeromus
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237045fde2
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add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
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2014-06-17 22:03:08 +00:00 |
zeromus
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8193e0b281
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snes-repair BG layer toggling
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2014-02-09 22:52:09 +00:00 |
zeromus
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50ef1b19f5
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snes-fix bugs caused by breakpoints leaving emulator state unstable (most noticeable when taking savestates)
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2013-12-29 02:20:13 +00:00 |
zeromus
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492a99694f
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fix snes savestates?
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2013-11-25 20:51:26 +00:00 |
zeromus
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4c247672fe
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snes hooking system and GetCpuFlagsAndRegisters now work normally
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2013-11-22 09:33:56 +00:00 |
zeromus
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7a260abb54
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update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks
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2013-11-03 22:44:49 +00:00 |
zeromus
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df99f36464
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support bsnes xml files and super road blaster MSU-1 game
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2013-04-24 22:09:11 +00:00 |
zeromus
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9a778a55fe
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snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
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2012-12-27 07:59:19 +00:00 |
zeromus
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8a69a4ebe0
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switch snes core back to external process. more refined this time. support use of performance core.
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2012-12-25 20:36:04 +00:00 |