Commit Graph

122 Commits

Author SHA1 Message Date
alyosha-tas eaf2ff4df6
QuickNES: Blacklist Joe and Mac
Resolves #993
2017-11-03 14:08:57 -04:00
nattthebear 5e3cdba869 Finally dump some old movie 1.0 cruft 2017-08-11 19:45:45 -04:00
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
nattthebear 1292b27163 Add some draft work for supporting sysv <-> msabi interop. I wonder if we'll ever use this? I'd put it on a separate branch but it would be merge hell. 2017-06-18 08:51:09 -04:00
adelikat 1dae91e6a8 clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
adelikat 59139ab266 Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
adelikat 62a13d961d Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
adelikat b3ad3ce6ba Move BizInvoke files from Emulation.Common to Common 2017-05-01 17:30:42 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
adelikat 3192cc70ae slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship 2017-04-26 19:09:00 -05:00
adelikat 54ebe75d2b remove the obsolete MemoryDomain.FromIntPtr method 2017-04-24 13:47:40 -05:00
nattthebear 7d60049b86 remove leftover debuggign cruft 2017-04-21 22:04:09 -04:00
nattthebear f3f9ad8e9b honk 2017-04-21 21:59:04 -04:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
alyosha-tas 685de44861 QuickNES fix Ms. Pac Man (Tengen)
Really it's the iNES header that is wrong, but QuickNES doesn't know this so adjust the file before sending it to QuickNES to boot.
I imagine there are other games that would be fixed in this manner and thus run in QuickNES.
2017-03-02 20:05:20 -05:00
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
alyosha-tas da2d72a953 Add Cybernoid to QuickNES Blacklist 2016-12-20 10:21:42 -05:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
adelikat b697110098 Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does 2016-12-09 10:24:43 -06:00
adelikat b6dcc8d735 Quicknes - blacklist another VS rom 2016-11-10 18:25:22 -06:00
adelikat 194b83d0b1 quicknes - blacklist some VS roms 2016-11-07 19:44:47 -06:00
adelikat b9f4d20de9 NES - support 800-in-1 2016-10-28 16:52:29 -05:00
adelikat b931e79052 blacklist a rom in quicknes, add a gamedb override for a random hacked rom 2016-10-28 07:52:47 -05:00
adelikat 3e925a13a8 Quicknes - black list some more roms known to not work with it (but work in neshawk) 2016-10-25 17:14:52 -05:00
adelikat ed5b4120a5 Quicknes - blacklist a whole bunch of roms that don't run for various reasons, so that they fallback to NesHawk 2016-10-13 17:52:29 -05:00
adelikat bd60cf9929 Quicknes - fallback to neshawk when the ines header fails basic sanity checks, neshawk tends to handle this situation more gracefully, but more importantly this error happens before quicknes can determine if it supports the necessary board 2016-10-11 17:54:21 -05:00
feos 76eaea3619 tracer unification for cores: spacing, headers, etc 2016-08-16 01:39:26 +03:00
feos 888d7fed6a tracer: set some padding 2016-08-14 22:59:07 +03:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
nattthebear 3bc6fe1b04 Add the elf stuff back to solution (doesn't do anything, don't use, ugly and embarassing, etc). Switch gpgx to use bizinvoker and slash a few hacks there. Bizinvoker - add support for forwarded attributes in Compatibility mode ([Out], [In]), and support enum, ref enum, and enum[]. Misc cleanup. 2016-03-10 22:00:52 -05:00
adelikat d477bc1fb6 nice Trace header for SMS, and Coleco 2016-02-28 08:07:02 -05:00
feos f590ed9e19 tracer: gpgx and qn header formats, include cpu name. 2016-02-27 20:05:58 +03:00
adelikat f5e679fa0d Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
feos dfb0cf37d8 debugger: return address in hex when copying.
quicknes: uppercase numbers, since its mnemonics are uppercase too.
2016-02-21 18:45:09 +03:00
nattthebear 1c4c5fb4a3 Rough in some code for BizInvoke in mono 2016-02-20 11:54:44 -05:00
nattthebear 96fc7c9ec1 Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
adelikat 5ee06325bc QuickNes - trace logger - make logging pretty and more informative 2016-02-05 21:28:16 -05:00
nattthebear 6f8bcc2be3 trace for quicknes 2016-01-30 13:47:14 -05:00
scrimpeh ef1bc65ce6 IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
zeromus cf1c53f3fb fix quicknes lua rendering being offset incorrectly sometimes. fixes #498 2015-09-16 14:02:45 -05:00
zeromus ee0992158d neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them 2015-09-13 14:09:57 -05:00
adelikat 254263c1df For QuickNES to bail out on Pro Action Replay (E) (REVA), since it can't do PAL 2015-08-24 21:24:59 -04:00
adelikat e841707502 Quicknes - throw an UnsupportedGameException on Paperboy (U) because input will not work for some reason, this allows it to fallback to NesHawk automatically 2015-07-18 08:58:52 -04:00
adelikat 3541c9e975 Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
adelikat 5bcdfb5991 IInputPollable - remove the set on LagCount as it is not needed 2015-06-11 01:23:14 +00:00
adelikat 3867a890fc NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it 2015-04-12 19:17:31 +00:00
goyuken 2f3f7723a0 quicknes disassembler tweak 2015-01-25 20:06:41 +00:00
adelikat 76864d5d47 oops 2015-01-25 17:05:30 +00:00