alyosha-tas
eaf2ff4df6
QuickNES: Blacklist Joe and Mac
...
Resolves #993
2017-11-03 14:08:57 -04:00
nattthebear
5e3cdba869
Finally dump some old movie 1.0 cruft
2017-08-11 19:45:45 -04:00
adelikat
c6e0e9fa57
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
nattthebear
1292b27163
Add some draft work for supporting sysv <-> msabi interop. I wonder if we'll ever use this? I'd put it on a separate branch but it would be merge hell.
2017-06-18 08:51:09 -04:00
adelikat
1dae91e6a8
clean up core constructors - consistent parameter casing, and put them at the top of the class
2017-05-05 19:05:36 -05:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
b3ad3ce6ba
Move BizInvoke files from Emulation.Common to Common
2017-05-01 17:30:42 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
adelikat
3192cc70ae
slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
2017-04-26 19:09:00 -05:00
adelikat
54ebe75d2b
remove the obsolete MemoryDomain.FromIntPtr method
2017-04-24 13:47:40 -05:00
nattthebear
7d60049b86
remove leftover debuggign cruft
2017-04-21 22:04:09 -04:00
nattthebear
f3f9ad8e9b
honk
2017-04-21 21:59:04 -04:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
alyosha-tas
685de44861
QuickNES fix Ms. Pac Man (Tengen)
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Really it's the iNES header that is wrong, but QuickNES doesn't know this so adjust the file before sending it to QuickNES to boot.
I imagine there are other games that would be fixed in this manner and thus run in QuickNES.
2017-03-02 20:05:20 -05:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
alyosha-tas
da2d72a953
Add Cybernoid to QuickNES Blacklist
2016-12-20 10:21:42 -05:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
adelikat
b6dcc8d735
Quicknes - blacklist another VS rom
2016-11-10 18:25:22 -06:00
adelikat
194b83d0b1
quicknes - blacklist some VS roms
2016-11-07 19:44:47 -06:00
adelikat
b9f4d20de9
NES - support 800-in-1
2016-10-28 16:52:29 -05:00
adelikat
b931e79052
blacklist a rom in quicknes, add a gamedb override for a random hacked rom
2016-10-28 07:52:47 -05:00
adelikat
3e925a13a8
Quicknes - black list some more roms known to not work with it (but work in neshawk)
2016-10-25 17:14:52 -05:00
adelikat
ed5b4120a5
Quicknes - blacklist a whole bunch of roms that don't run for various reasons, so that they fallback to NesHawk
2016-10-13 17:52:29 -05:00
adelikat
bd60cf9929
Quicknes - fallback to neshawk when the ines header fails basic sanity checks, neshawk tends to handle this situation more gracefully, but more importantly this error happens before quicknes can determine if it supports the necessary board
2016-10-11 17:54:21 -05:00
feos
76eaea3619
tracer unification for cores: spacing, headers, etc
2016-08-16 01:39:26 +03:00
feos
888d7fed6a
tracer: set some padding
2016-08-14 22:59:07 +03:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
nattthebear
3bc6fe1b04
Add the elf stuff back to solution (doesn't do anything, don't use, ugly and embarassing, etc). Switch gpgx to use bizinvoker and slash a few hacks there. Bizinvoker - add support for forwarded attributes in Compatibility mode ([Out], [In]), and support enum, ref enum, and enum[]. Misc cleanup.
2016-03-10 22:00:52 -05:00
adelikat
d477bc1fb6
nice Trace header for SMS, and Coleco
2016-02-28 08:07:02 -05:00
feos
f590ed9e19
tracer: gpgx and qn header formats, include cpu name.
2016-02-27 20:05:58 +03:00
adelikat
f5e679fa0d
Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns.
2016-02-21 17:34:42 -05:00
feos
dfb0cf37d8
debugger: return address in hex when copying.
...
quicknes: uppercase numbers, since its mnemonics are uppercase too.
2016-02-21 18:45:09 +03:00
nattthebear
1c4c5fb4a3
Rough in some code for BizInvoke in mono
2016-02-20 11:54:44 -05:00
nattthebear
96fc7c9ec1
Add experimental interop library to quicknes. Still needs work...
2016-02-17 20:18:01 -05:00
adelikat
5ee06325bc
QuickNes - trace logger - make logging pretty and more informative
2016-02-05 21:28:16 -05:00
nattthebear
6f8bcc2be3
trace for quicknes
2016-01-30 13:47:14 -05:00
scrimpeh
ef1bc65ce6
IInputPollable - Make IsLagFrame settable
2016-01-26 11:34:42 +01:00
zeromus
cf1c53f3fb
fix quicknes lua rendering being offset incorrectly sometimes. fixes #498
2015-09-16 14:02:45 -05:00
zeromus
ee0992158d
neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them
2015-09-13 14:09:57 -05:00
adelikat
254263c1df
For QuickNES to bail out on Pro Action Replay (E) (REVA), since it can't do PAL
2015-08-24 21:24:59 -04:00
adelikat
e841707502
Quicknes - throw an UnsupportedGameException on Paperboy (U) because input will not work for some reason, this allows it to fallback to NesHawk automatically
2015-07-18 08:58:52 -04:00
adelikat
3541c9e975
Make the lag counter settable, and expose this functionality in lua
2015-07-09 13:05:30 -04:00
adelikat
5bcdfb5991
IInputPollable - remove the set on LagCount as it is not needed
2015-06-11 01:23:14 +00:00
adelikat
3867a890fc
NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it
2015-04-12 19:17:31 +00:00
goyuken
2f3f7723a0
quicknes disassembler tweak
2015-01-25 20:06:41 +00:00
adelikat
76864d5d47
oops
2015-01-25 17:05:30 +00:00