mvl1986
0a494c386e
LuaConsole now updates when a new Luascript is saved in the LuaWriter.
...
LineNumbers can now be shown in the Writer, only updates when a selectionchanged event occurs, not on the scrolling of the screen.
Option to toggle LineNumbers on and off
-MightyMar
2014-01-24 12:44:55 +00:00
adelikat
8ab655d963
A better fix for something I broke
2014-01-21 16:31:12 +00:00
adelikat
9df0821fcd
Lua Console - convert spaces to tabs and remove a todo
2014-01-21 16:25:51 +00:00
mvl1986
a177a111b9
Line 53:
...
changed: LuaImp = new EmuLuaLibrary(this);
into: LuaImp = new EmuLuaLibrary();
-MightyMar
2014-01-21 16:24:03 +00:00
mvl1986
9963518715
Added sorting to the columns in the ListView
2014-01-17 11:51:52 +00:00
adelikat
a3a8170c44
Check Global.Config.SupressAskSave in ToolManager instead of doing it in the tool dialogs themselves
2014-01-01 02:09:03 +00:00
adelikat
95c619a0b7
Lua Console - a round of code cleanup
2013-12-19 01:17:53 +00:00
adelikat
b2b8edb319
Fix removing of registered functions via Lua console
2013-12-19 01:02:50 +00:00
adelikat
b604d81d10
Lua Console - refresh things better
2013-12-19 00:54:35 +00:00
pasky1382
ac97e62ed1
Remove registered functions when disabling lua scripts
2013-12-19 00:12:46 +00:00
adelikat
9ccc214667
Make an extension method ShowHawkDialog() to use for modal dialog calls that does the Sound Stop/Start methods (and potentially any other EmuHawk specific logic that needs to be done). Use this in the bazillion places we were calling StopSound and StartSound.
2013-11-28 22:39:00 +00:00
adelikat
9e521a1f14
Some nitpicky code clean up on lua console, nothing important here
2013-11-27 21:03:48 +00:00
adelikat
788aea970e
Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
2013-11-26 01:21:24 +00:00
adelikat
d33d515ae9
Lua Console - don't stop scripts on restart
2013-11-25 23:45:59 +00:00
adelikat
3d48a0b39e
Lua Console - fix behavior of Save Changes nag, fix deleting of items
2013-11-25 23:38:10 +00:00
adelikat
5bbed4a58f
Fix behavior of Movie Up/Down in tool dialogs
2013-11-25 23:24:26 +00:00
adelikat
92c34c8c2d
Refactor Lua Console code to move most of the logic to a custom LuaFile list object. Also fix number of bugs in the process
2013-11-25 21:01:38 +00:00
adelikat
720cf763cd
More code refactoring
2013-11-25 02:08:45 +00:00
adelikat
345b628dad
Some more misc code cleanup
2013-11-25 00:55:56 +00:00
adelikat
7b244cc87c
Lua Console - a round of code cleanup. Some small fixes happened as a result of this cleanup
2013-11-25 00:44:18 +00:00
adelikat
fc19fe40a9
Lua console - small nitpicky code cleanup, nothing useful here
2013-11-17 17:17:18 +00:00
adelikat
f147cdf75c
Lua Console - F12 works now if focused on the output window
2013-11-17 16:58:24 +00:00
adelikat
175ed75553
Lua Console - autoscroll the output window as text gets added
2013-11-17 15:55:13 +00:00
adelikat
b52ec7e647
Lua Registered Functions dialog - open up in a reasonable location, support multiple selection on Call and Remove buttons. Support hotkeys - Space or Enter = Call, Delete = remove
2013-11-10 23:16:18 +00:00
adelikat
9feb4d0871
Lua Console - make Registered Lua functions hotkey F12 instead of Shift+F12, make Registered Lua Functions dialog modeless
2013-11-10 22:05:03 +00:00
adelikat
9e5e477467
move emuversion, releasedate, and interim constants from MainForm to VersionInfo so that they are available to all projects (we can now "interim" things in all projects)
2013-11-10 02:32:47 +00:00
adelikat
9751fd5a1a
Move interfaces and base implemenations from emulation to emulation.common
2013-11-04 01:39:19 +00:00
adelikat
589758f74d
rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
2013-11-03 16:07:58 +00:00
adelikat
c669680e07
Rename Multiclient folder
2013-11-03 04:05:56 +00:00