adelikat
f1e528f68f
Virtual pads - pass the current core into schema objects instead of using Global.Emulator
2016-12-05 19:33:21 -06:00
Hathor86
9a4dd89f7f
Fix polar coord when center is non-zero
...
The range is now used to compute right angle / ray value even if the
center is not 0,0
Tested for N64 and PSX, should probably work for every system :)
2016-06-14 19:31:54 +02:00
zeromus
c9838d668a
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
2015-10-03 17:27:52 -05:00
zeromus
0787a3be47
rework virtual pad analog widget to support n64 and psx simultaneously
2015-07-19 21:46:52 -05:00
adelikat
e211cfdcf3
PSX - virtualpad support for non-dualshock controllers
2015-02-05 21:42:28 +00:00
adelikat
4eda12a8b0
PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog
2015-02-01 14:02:01 +00:00
zeromus
9b5a5e69d4
psx - improve behaviour of initial disc state at frame=0
2015-01-12 07:32:52 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
adelikat
84f1ba2dd4
PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
2014-12-16 23:44:23 +00:00
zeromus
c43dd9fc34
psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
2014-12-16 03:15:27 +00:00
xmikecampx7
00cd8573da
Added Draft PSX Schema
2014-12-15 21:54:51 +00:00