andres.delikat
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cb4c2a56d1
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NES Game Genie Encoder/Decoder - fix so that the A key works in the code text box, have buttons insert rather than append
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2011-09-20 23:27:55 +00:00 |
andres.delikat
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4ccf9d674d
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Sunsoft 3 fixes, still broken
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2011-09-20 02:45:49 +00:00 |
andres.delikat
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ea3c6f7cca
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nes - SUNSOFT3 - trying something
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2011-09-20 02:30:28 +00:00 |
andres.delikat
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ab23cb486c
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NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1
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2011-09-20 01:07:24 +00:00 |
andres.delikat
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820d003544
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NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87)
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2011-09-19 22:55:43 +00:00 |
andres.delikat
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14f3172e42
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It would help if i checked in the file
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2011-09-19 22:42:11 +00:00 |
andres.delikat
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94c57481f5
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NES - Jaleco_JF_7 board (iNES mapper 87) implemented
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2011-09-19 22:26:20 +00:00 |
beirich
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c282308071
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[SMS] correct sprite flicker appearance. year-2000-me was a jackass, sprites are not drawn back-to-front.
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2011-09-19 04:17:16 +00:00 |
beirich
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f9d7ff62f4
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pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
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2011-09-19 00:39:28 +00:00 |
zeromus
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bd77e95bfd
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nes-fix BANDAI-FCG-1 bugs
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2011-09-18 19:29:53 +00:00 |
andres.delikat
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a827bb7838
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Remove a debug oncreen message in movie savestates
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2011-09-18 17:10:10 +00:00 |
andres.delikat
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3c82e4f524
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NES - Some work on BANDAI-FCG-1 (mappers 16 & 159)
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2011-09-18 16:14:55 +00:00 |
andres.delikat
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586b352b37
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Oops, checkin emulation.csproj
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2011-09-18 02:53:14 +00:00 |
andres.delikat
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7c55b343ae
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NES - start BANDAI-FCG-1 board (mappers 69 + 159)
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2011-09-18 02:49:09 +00:00 |
zeromus
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a121ef1c77
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add interim build indicator to aboutbox
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2011-09-17 22:03:06 +00:00 |
beirich
|
5781d0b4cd
|
pce-cd gamedb and compatibility updates
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2011-09-17 21:34:02 +00:00 |
andres.delikat
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9cbe8626f3
|
Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
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2011-09-17 16:39:43 +00:00 |
andres.delikat
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321a45722e
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Hex Editor - use Ram Poke dialog for the Poke address function. Ram Watch - Successfully stop/start sound on ram poke
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2011-09-17 15:35:39 +00:00 |
andres.delikat
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7141ed0fa4
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Ram Poke - limit number of digits in value field on load and on data size change, fix bug where signed & unsigned parsing was swapped
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2011-09-17 15:17:00 +00:00 |
andres.delikat
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3614708e83
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Ram Poke - show memory domain in text property, format address and value text boxes on load
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2011-09-17 15:10:58 +00:00 |
andres.delikat
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31a85ab785
|
Ram Poke - pass in a memory domain and poke addresses in that domain instead of defaulting to main memory. Format address & value numbers in output message appropriately
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2011-09-17 15:04:08 +00:00 |
andres.delikat
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a3c500193f
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Ram Poke - show "0x" next to value when value type is hex, for clarity, make that check on load
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2011-09-17 14:38:21 +00:00 |
andres.delikat
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a30a5290ca
|
clear saveRam when loading a movie. Add movie name to saveram default path generation so that movies do not interfere with users saveram files
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2011-09-17 14:23:23 +00:00 |
beirich
|
82cf9486f3
|
about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes
|
2011-09-17 05:35:41 +00:00 |
andres.delikat
|
6d9d77afbc
|
autoload last saveslot menu option
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2011-09-17 00:25:34 +00:00 |
andres.delikat
|
b587ecffd9
|
move saveslot to config
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2011-09-17 00:04:50 +00:00 |
beirich
|
7eb2eb0071
|
PCE-CD states are now stable
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2011-09-16 23:59:03 +00:00 |
andres.delikat
|
3e8a7e61c2
|
Ram Search - Redo menu item, slight tweaks to search menu items
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2011-09-16 23:44:39 +00:00 |
andres.delikat
|
94aca60998
|
Cheat Window/Ram Search/Ram Watch - switch key up events to key down, add Ctrl+A select all to cheat window & ram watch
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2011-09-16 23:29:36 +00:00 |
beirich
|
9aa70c4fa9
|
Much improved pce-cd savestateyfulness
Cleanup and stateyness of SCSI bus still in progress; states not done yet
|
2011-09-16 04:59:59 +00:00 |
zeromus
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d529383826
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nes-fix small bug in MMC1 reset function
|
2011-09-16 00:58:19 +00:00 |
zeromus
|
e68acda91d
|
dont crash throttling nullemulator
|
2011-09-16 00:40:33 +00:00 |
beirich
|
7a272192fb
|
Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
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2011-09-15 23:32:21 +00:00 |
beirich
|
f7109d5f17
|
fix a stupid bug in pce-cd causing irqs to not be released
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2011-09-15 05:10:23 +00:00 |
andres.delikat
|
b2328f2e07
|
NES PPU - add screen shot menu & context menus for palette, pattern, and sprite viewers. Tweak NES Nametable viewer screenshot code
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2011-09-15 00:49:25 +00:00 |
andres.delikat
|
62a2b7fad3
|
Nes Nametable viewer - context menu with screenshot & refresh menu items
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2011-09-15 00:29:26 +00:00 |
andres.delikat
|
36055f2644
|
NES Nametable viewer - Screenshot menu item (to png or bmp format)
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2011-09-15 00:24:16 +00:00 |
andres.delikat
|
665c9c5fbd
|
Ram Search - search list - Ctrl + A hotkey for selecting all values
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2011-09-14 23:57:28 +00:00 |
andres.delikat
|
7cfdad7bd0
|
Ram Search - Implement redo button. Enable/Disable Undo & Redo buttons when applicable
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2011-09-14 23:36:36 +00:00 |
andres.delikat
|
49fb822bec
|
Hex Editor - ctrl+p = poke address, better formatting of the address display in the poke address pop up
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2011-09-13 00:35:40 +00:00 |
andres.delikat
|
08fcaede91
|
Slight tweak to rendering of on screen ram watch, display separator watches as ----
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2011-09-13 00:29:54 +00:00 |
andres.delikat
|
6f1baed4de
|
TAStudio - disable unimplemented menu items when not in interim mode
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2011-09-13 00:04:33 +00:00 |
andres.delikat
|
0022b60b4f
|
Watch object - update the PeekAddress() function to update the prev and changecount values. Fix Ram Search and Ram Watch UpdateValues() functions based on this change
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2011-09-12 23:36:27 +00:00 |
andres.delikat
|
33a8d1ee0c
|
Ram Search - refactor QueryItemText to use the new built in ToString methods of the Watch object
|
2011-09-12 23:29:04 +00:00 |
andres.delikat
|
ffc28123b3
|
Hex Editor + Ram Search - Stop sound on modal dialog calls
|
2011-09-12 23:21:39 +00:00 |
andres.delikat
|
368f201dbe
|
Ram Watch - stop & start sound on several functions that call modal dialogs
|
2011-09-12 23:14:57 +00:00 |
andres.delikat
|
c8e0043713
|
Ram Watch - a "Display on Screen" menu option
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2011-09-12 23:08:42 +00:00 |
andres.delikat
|
73add14d28
|
Watch object - add ValueToString() and PrevToString() methods and make Ram Watch use these methods and thus simplify the UpdateValues logic. Added an override for ToString() that displays notes + value in preparation for a on screen ram watch option.
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2011-09-12 00:17:17 +00:00 |
andres.delikat
|
7db54e08a8
|
Add a GUITextList class and methods to RenderPanel, similar behavior to AddMessage except that the x,y can be set, and duration has no time limit (and should be handled by the caller). The intent is for an on screen Ram Watch feature, and eventually a way to do the Lua function gui.text()
|
2011-09-11 23:31:46 +00:00 |
zeromus
|
8ee8711b1a
|
client saves framebuffer into text states
|
2011-09-11 21:08:41 +00:00 |