MemApi.ReadByteRange now returns the requested number of bytes and not 1 extra,
MemApi.ReadByteRange now warns only once per call for addrs outside range,
MemApi.ReadByteRange now warns for negative addrs (once per call; previous
implementation passed negative addresses to PeekByte), MemApi.WriteByteRange now
warns only once per call for addrs outside range, MemApi.WriteByteRange now
warns for negative addrs (once per call; previous implementation passed negative
addresses to PokeByte)
Changed param clear of IGui.DrawNew from bool? to bool (default value remains
true), made IGui and GuiLuaLibrary inherit IDisposable, added
GetDefaultTextBackground to IGui, applied fix from 6b3071d8a to
GuiApi.DrawString, replaced background box drawn by Lua API
gui.drawString/gui.drawText with what I think is a shadow (now matches
GuiApi.DrawString)
`memory.readbyterange` will now return partial data if the requested range
extends beyond the domain (invalid addresses are read as 0). Did not fix docs of
`memory.readbyterange` which incorrectly claim the returned table uses the
memory addresses as keys i.e. addr..(addr+length) - it was and remains
0..length. `memory.write_u8` will now check the specified domain's length and
not erroneously check the selected domain's length.
* add MAME to OpenAdvanced
* make mame launch games
limited to arcades that only need rom name. other devices require machine name and rom name, and won't run. nor they are meant to be supported anyway: we have enough emulators that do the job better for particular devices.
dunno if direct disk access will be avoidable, there are quite some files it might want to load other than the rom (parent rom, bios, artwork). trapping all of these might be a future task.
it is also known that mame can load "romname.zip" file just as well as "romname" folder, which would represent an unarchived zip. I make use of it to send it zip name with extension. it's easy, and we're not obliged to recognize mere folder paths in the mame-advanced-loader logic.
* ability to run lua code inside mame
Convertion has been moved to dedicated class
SystemInfo class review
SystemInfo class now instanciate all SystemInfo and stores them in a
static readonly collection (avoid creating a new class each time we call
DisplayName property).
+ EmulatedSystem enum (in Api) renamed to CoreSystem and moved to
BizHawk.Client.Common
+ this enum is used in SystemInfo class
Created a Joypad class that is populated with JoypadButton enum flags
Input get/set throught ApiHawk works for NES only. So many work remains...