Migrate JoypadLuaLibrary to ApiHawk delegation

`joypad.getimmediate()` now returns float controls as well as bools
This commit is contained in:
YoshiRulz 2019-11-16 23:27:38 +10:00
parent f4a229888f
commit 1042f746f4
2 changed files with 28 additions and 145 deletions

View File

@ -7,6 +7,15 @@ namespace BizHawk.Client.Common
{
public sealed class JoypadApi : IJoypad
{
public JoypadApi(Action<string> logCallback)
{
LogCallback = logCallback;
}
public JoypadApi() : this(Console.WriteLine) {}
private readonly Action<string> LogCallback;
public Dictionary<string,dynamic> Get(int? controller = null)
{
var buttons = new Dictionary<string, dynamic>();
@ -42,7 +51,6 @@ namespace BizHawk.Client.Common
return buttons;
}
// TODO: what about float controls?
public Dictionary<string, dynamic> GetImmediate()
{
var buttons = new Dictionary<string, dynamic>();
@ -79,7 +87,7 @@ namespace BizHawk.Client.Common
}
catch (Exception)
{
Console.WriteLine($"invalid mnemonic string: {inputLogEntry}");
LogCallback($"invalid mnemonic string: {inputLogEntry}");
}
}

View File

@ -1,10 +1,12 @@
using System;
using System.Collections.Generic;
using NLua;
// ReSharper disable UnusedMember.Global
namespace BizHawk.Client.Common
{
public sealed class JoypadLuaLibrary : LuaLibraryBase
public sealed class JoypadLuaLibrary : DelegatingLuaLibrary
{
public JoypadLuaLibrary(Lua lua)
: base(lua) { }
@ -18,169 +20,42 @@ namespace BizHawk.Client.Common
[LuaMethod("get", "returns a lua table of the controller buttons pressed. If supplied, it will only return a table of buttons for the given controller")]
public LuaTable Get(int? controller = null)
{
var buttons = Lua.NewTable();
var adapter = Global.AutofireStickyXORAdapter;
foreach (var button in adapter.Source.Definition.BoolButtons)
{
if (!controller.HasValue)
{
buttons[button] = adapter.IsPressed(button);
}
else if (button.Length >= 3 && button.Substring(0, 2) == $"P{controller}")
{
buttons[button.Substring(3)] = adapter.IsPressed($"P{controller} {button.Substring(3)}");
}
}
foreach (var button in adapter.Source.Definition.FloatControls)
{
if (controller == null)
{
buttons[button] = adapter.GetFloat(button);
}
else if (button.Length >= 3 && button.Substring(0, 2) == $"P{controller}")
{
buttons[button.Substring(3)] = adapter.GetFloat($"P{controller} {button.Substring(3)}");
}
}
buttons["clear"] = null;
buttons["getluafunctionslist"] = null;
buttons["output"] = null;
return buttons;
var result = APIs.Joypad.Get(controller);
var table = Lua.NewTable();
foreach (var kvp in result) table[kvp.Key] = kvp.Value;
return table;
}
// TODO: what about float controls?
[LuaMethodExample("local nljoyget = joypad.getimmediate( );")]
[LuaMethod("getimmediate", "returns a lua table of any controller buttons currently pressed by the user")]
public LuaTable GetImmediate()
{
var buttons = Lua.NewTable();
foreach (var button in Global.ActiveController.Definition.BoolButtons)
{
buttons[button] = Global.ActiveController.IsPressed(button);
}
return buttons;
var result = APIs.Joypad.GetImmediate();
var table = Lua.NewTable();
foreach (var kvp in result) table[kvp.Key] = kvp.Value;
return table;
}
[LuaMethodExample("joypad.setfrommnemonicstr( \"| 0, 0, 0, 100,...R..B....|\" );")]
[LuaMethod("setfrommnemonicstr", "sets the given buttons to their provided values for the current frame, string will be interpretted the same way an entry from a movie input log would be")]
public void SetFromMnemonicStr(string inputLogEntry)
{
try
{
var lg = Global.MovieSession.MovieControllerInstance();
lg.SetControllersAsMnemonic(inputLogEntry);
foreach (var button in lg.Definition.BoolButtons)
{
Global.LuaAndAdaptor.SetButton(button, lg.IsPressed(button));
}
foreach (var floatButton in lg.Definition.FloatControls)
{
Global.LuaAndAdaptor.SetFloat(floatButton, lg.GetFloat(floatButton));
}
}
catch (Exception)
{
Log($"invalid mnemonic string: {inputLogEntry}");
}
}
public void SetFromMnemonicStr(string inputLogEntry) => APIs.Joypad.SetFromMnemonicStr(inputLogEntry);
[LuaMethodExample("joypad.set( { [\"Left\"] = true, [ \"A\" ] = true, [ \"B\" ] = true } );")]
[LuaMethod("set", "sets the given buttons to their provided values for the current frame")]
public void Set(LuaTable buttons, int? controller = null)
{
try
{
foreach (var button in buttons.Keys)
{
var invert = false;
bool? theValue;
var theValueStr = buttons[button].ToString();
if (!string.IsNullOrWhiteSpace(theValueStr))
{
if (theValueStr.ToLower() == "false")
{
theValue = false;
}
else if (theValueStr.ToLower() == "true")
{
theValue = true;
}
else
{
invert = true;
theValue = null;
}
}
else
{
theValue = null;
}
var toPress = button.ToString();
if (controller.HasValue)
{
toPress = $"P{controller} {button}";
}
if (!invert)
{
if (theValue.HasValue) // Force
{
Global.LuaAndAdaptor.SetButton(toPress, theValue.Value);
Global.ActiveController.Overrides(Global.LuaAndAdaptor);
}
else // Unset
{
Global.LuaAndAdaptor.UnSet(toPress);
Global.ActiveController.Overrides(Global.LuaAndAdaptor);
}
}
else // Inverse
{
Global.LuaAndAdaptor.SetInverse(toPress);
Global.ActiveController.Overrides(Global.LuaAndAdaptor);
}
}
}
catch
{
/*Eat it*/
}
var dict = new Dictionary<string, bool>();
foreach (var k in buttons.Keys) dict[k.ToString()] = (bool) buttons[k];
APIs.Joypad.Set(dict, controller);
}
[LuaMethodExample("joypad.setanalog( { [ \"Tilt X\" ] = true, [ \"Tilt Y\" ] = false } );")]
[LuaMethod("setanalog", "sets the given analog controls to their provided values for the current frame. Note that unlike set() there is only the logic of overriding with the given value.")]
public void SetAnalog(LuaTable controls, object controller = null)
{
try
{
foreach (var name in controls.Keys)
{
var theValueStr = controls[name].ToString();
float? theValue = null;
if (!string.IsNullOrWhiteSpace(theValueStr))
{
if (float.TryParse(theValueStr, out var f))
{
theValue = f;
}
}
Global.StickyXORAdapter.SetFloat(controller == null ? name.ToString() : $"P{controller} {name}", theValue);
}
}
catch
{
/*Eat it*/
}
var dict = new Dictionary<string, float>();
foreach (var k in controls.Keys) dict[k.ToString()] = (float) controls[k];
APIs.Joypad.SetAnalog(dict, controller);
}
}
}