Migrate JoypadLuaLibrary to ApiHawk delegation
`joypad.getimmediate()` now returns float controls as well as bools
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@ -7,6 +7,15 @@ namespace BizHawk.Client.Common
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{
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public sealed class JoypadApi : IJoypad
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{
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public JoypadApi(Action<string> logCallback)
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{
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LogCallback = logCallback;
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}
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public JoypadApi() : this(Console.WriteLine) {}
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private readonly Action<string> LogCallback;
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public Dictionary<string,dynamic> Get(int? controller = null)
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{
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var buttons = new Dictionary<string, dynamic>();
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@ -42,7 +51,6 @@ namespace BizHawk.Client.Common
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return buttons;
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}
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// TODO: what about float controls?
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public Dictionary<string, dynamic> GetImmediate()
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{
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var buttons = new Dictionary<string, dynamic>();
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@ -79,7 +87,7 @@ namespace BizHawk.Client.Common
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}
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catch (Exception)
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{
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Console.WriteLine($"invalid mnemonic string: {inputLogEntry}");
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LogCallback($"invalid mnemonic string: {inputLogEntry}");
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}
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}
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@ -1,10 +1,12 @@
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using System;
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using System.Collections.Generic;
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using NLua;
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// ReSharper disable UnusedMember.Global
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namespace BizHawk.Client.Common
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{
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public sealed class JoypadLuaLibrary : LuaLibraryBase
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public sealed class JoypadLuaLibrary : DelegatingLuaLibrary
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{
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public JoypadLuaLibrary(Lua lua)
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: base(lua) { }
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@ -18,169 +20,42 @@ namespace BizHawk.Client.Common
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[LuaMethod("get", "returns a lua table of the controller buttons pressed. If supplied, it will only return a table of buttons for the given controller")]
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public LuaTable Get(int? controller = null)
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{
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var buttons = Lua.NewTable();
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var adapter = Global.AutofireStickyXORAdapter;
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foreach (var button in adapter.Source.Definition.BoolButtons)
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{
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if (!controller.HasValue)
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{
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buttons[button] = adapter.IsPressed(button);
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}
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else if (button.Length >= 3 && button.Substring(0, 2) == $"P{controller}")
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{
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buttons[button.Substring(3)] = adapter.IsPressed($"P{controller} {button.Substring(3)}");
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}
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}
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foreach (var button in adapter.Source.Definition.FloatControls)
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{
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if (controller == null)
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{
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buttons[button] = adapter.GetFloat(button);
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}
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else if (button.Length >= 3 && button.Substring(0, 2) == $"P{controller}")
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{
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buttons[button.Substring(3)] = adapter.GetFloat($"P{controller} {button.Substring(3)}");
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}
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}
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buttons["clear"] = null;
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buttons["getluafunctionslist"] = null;
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buttons["output"] = null;
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return buttons;
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var result = APIs.Joypad.Get(controller);
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var table = Lua.NewTable();
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foreach (var kvp in result) table[kvp.Key] = kvp.Value;
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return table;
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}
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// TODO: what about float controls?
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[LuaMethodExample("local nljoyget = joypad.getimmediate( );")]
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[LuaMethod("getimmediate", "returns a lua table of any controller buttons currently pressed by the user")]
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public LuaTable GetImmediate()
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{
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var buttons = Lua.NewTable();
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foreach (var button in Global.ActiveController.Definition.BoolButtons)
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{
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buttons[button] = Global.ActiveController.IsPressed(button);
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}
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return buttons;
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var result = APIs.Joypad.GetImmediate();
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var table = Lua.NewTable();
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foreach (var kvp in result) table[kvp.Key] = kvp.Value;
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return table;
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}
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[LuaMethodExample("joypad.setfrommnemonicstr( \"| 0, 0, 0, 100,...R..B....|\" );")]
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[LuaMethod("setfrommnemonicstr", "sets the given buttons to their provided values for the current frame, string will be interpretted the same way an entry from a movie input log would be")]
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public void SetFromMnemonicStr(string inputLogEntry)
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{
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try
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{
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var lg = Global.MovieSession.MovieControllerInstance();
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lg.SetControllersAsMnemonic(inputLogEntry);
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foreach (var button in lg.Definition.BoolButtons)
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{
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Global.LuaAndAdaptor.SetButton(button, lg.IsPressed(button));
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}
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foreach (var floatButton in lg.Definition.FloatControls)
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{
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Global.LuaAndAdaptor.SetFloat(floatButton, lg.GetFloat(floatButton));
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}
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}
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catch (Exception)
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{
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Log($"invalid mnemonic string: {inputLogEntry}");
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}
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}
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public void SetFromMnemonicStr(string inputLogEntry) => APIs.Joypad.SetFromMnemonicStr(inputLogEntry);
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[LuaMethodExample("joypad.set( { [\"Left\"] = true, [ \"A\" ] = true, [ \"B\" ] = true } );")]
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[LuaMethod("set", "sets the given buttons to their provided values for the current frame")]
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public void Set(LuaTable buttons, int? controller = null)
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{
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try
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{
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foreach (var button in buttons.Keys)
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{
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var invert = false;
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bool? theValue;
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var theValueStr = buttons[button].ToString();
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if (!string.IsNullOrWhiteSpace(theValueStr))
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{
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if (theValueStr.ToLower() == "false")
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{
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theValue = false;
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}
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else if (theValueStr.ToLower() == "true")
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{
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theValue = true;
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}
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else
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{
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invert = true;
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theValue = null;
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}
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}
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else
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{
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theValue = null;
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}
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var toPress = button.ToString();
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if (controller.HasValue)
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{
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toPress = $"P{controller} {button}";
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}
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if (!invert)
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{
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if (theValue.HasValue) // Force
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{
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Global.LuaAndAdaptor.SetButton(toPress, theValue.Value);
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Global.ActiveController.Overrides(Global.LuaAndAdaptor);
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}
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else // Unset
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{
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Global.LuaAndAdaptor.UnSet(toPress);
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Global.ActiveController.Overrides(Global.LuaAndAdaptor);
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}
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}
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else // Inverse
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{
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Global.LuaAndAdaptor.SetInverse(toPress);
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Global.ActiveController.Overrides(Global.LuaAndAdaptor);
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}
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}
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}
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catch
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{
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/*Eat it*/
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}
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var dict = new Dictionary<string, bool>();
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foreach (var k in buttons.Keys) dict[k.ToString()] = (bool) buttons[k];
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APIs.Joypad.Set(dict, controller);
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}
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[LuaMethodExample("joypad.setanalog( { [ \"Tilt X\" ] = true, [ \"Tilt Y\" ] = false } );")]
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[LuaMethod("setanalog", "sets the given analog controls to their provided values for the current frame. Note that unlike set() there is only the logic of overriding with the given value.")]
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public void SetAnalog(LuaTable controls, object controller = null)
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{
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try
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{
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foreach (var name in controls.Keys)
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{
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var theValueStr = controls[name].ToString();
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float? theValue = null;
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if (!string.IsNullOrWhiteSpace(theValueStr))
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{
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if (float.TryParse(theValueStr, out var f))
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{
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theValue = f;
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}
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}
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Global.StickyXORAdapter.SetFloat(controller == null ? name.ToString() : $"P{controller} {name}", theValue);
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}
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}
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catch
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{
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/*Eat it*/
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}
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var dict = new Dictionary<string, float>();
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foreach (var k in controls.Keys) dict[k.ToString()] = (float) controls[k];
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APIs.Joypad.SetAnalog(dict, controller);
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}
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}
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}
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