nattthebear
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f99a080e60
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Merge remote-tracking branch 'origin/master' into waterbox2
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.cs
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2017-05-29 14:35:30 -04:00 |
nattthebear
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7071d74416
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cut some old savestate cruft
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2017-05-27 19:58:22 -04:00 |
adelikat
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43cb50d5c3
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Misc cleanups in Client.Common
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2017-05-19 13:17:07 -05:00 |
adelikat
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dfea029fe4
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Misc cleanups in Client.Common, documentation fixes
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2017-05-17 11:16:55 -05:00 |
nattthebear
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ebe789eed2
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heh
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2017-05-10 07:45:23 -04:00 |
adelikat
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5a408f9321
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Remove the obsolete BinaryStateLoader.HasLump()
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2017-04-24 13:18:45 -05:00 |
adelikat
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b6f335e4c8
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misc code cleanups in BizHawk.Client.Common
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2017-04-14 14:59:01 -05:00 |
adelikat
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604ed74ff9
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remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes
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2016-12-04 10:30:51 -06:00 |
zeromus
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95bc69b448
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some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
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2016-02-22 00:23:20 -06:00 |
adelikat
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4188f2105e
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Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info
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2015-07-19 10:37:53 -04:00 |
adelikat
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ebe23ada64
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Tastudio - save the lag log into regular mainform produced savestates
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2015-07-18 09:48:14 -04:00 |
adelikat
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e03da4f5fe
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Lua - add a userdata library, with basic api for a script to add arbitruary data to a dictionary. This dictionary is saved and loaded in savestates (if present). Scripts can use this to create counters and whatnot that need data saved in savestates
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2015-06-30 18:54:42 -04:00 |
adelikat
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29fc42ec71
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Better UI for low res large screenshot feature
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2015-02-23 23:43:51 +00:00 |
goyuken
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30fea2e6a7
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screenshot: add optimized hotpath for original size screenshots
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2015-02-17 02:31:56 +00:00 |
goyuken
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ad08c0abfb
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minimally connect up new screenshot code
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2015-02-17 02:08:08 +00:00 |
goyuken
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f956b3257f
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savestate framebuffer as bmp with customizable size
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2015-02-02 00:25:50 +00:00 |
goyuken
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82fcd0bc5e
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
adelikat
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e2033c9d2e
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AsStatable() and also update statusbar saveslots on CloseRom()
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2014-12-05 00:52:16 +00:00 |
adelikat
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76148ae111
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Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
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2014-11-30 16:42:58 +00:00 |
adelikat
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2f51331ca8
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Fix a nasty bug in movie loadstate behavior
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2014-11-09 15:48:06 +00:00 |
goyuken
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daf74eb91b
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framebuffer in movie anchor states
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2014-10-27 01:14:47 +00:00 |
goyuken
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4ee816e8bc
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
goyuken
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277b277c2e
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benchmark savestate time to console
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2014-10-09 01:49:44 +00:00 |
adelikat
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a85b1d58a1
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Don't bomb out when a core throws an exception on loadstate, still todo: bubble the error message up, instead of just telling them there was an error
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2014-09-07 15:17:47 +00:00 |
adelikat
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1c0eca190e
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Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
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2014-07-03 18:54:53 +00:00 |
adelikat
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47514784eb
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Separate stream and writer extensions to an IOExtensions object and namespace
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2014-07-03 17:13:09 +00:00 |
goyuken
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e39b2af5e7
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text savestates are now in the archive format, just like binary ones. loading of old savestates is preserved. this hasn't been fully audited wrt movie code
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2014-06-16 21:19:48 +00:00 |
adelikat
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4b6c9b5b80
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Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely)
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2014-05-07 01:36:19 +00:00 |
zeromus
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09daa3f939
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fix read+write mode binary loadstate exception bug?
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2014-04-18 17:41:14 +00:00 |
adelikat
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02ea7d360f
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
adelikat
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2f28317f92
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A round of code cleanup
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2014-01-08 03:53:53 +00:00 |
goyuken
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8bd8af15fe
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clean up the binary save state api a bit
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2013-12-17 21:26:15 +00:00 |
goyuken
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d0cb81fbfc
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add some real versioning to binary savestates. also make binary savestates able to store text savestate data as well, so they're more accurately called "zip" savestates. at the moment, zip savestates are always binary, but the code exists for future use.
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2013-12-07 21:23:23 +00:00 |
adelikat
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f3bb7421ed
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detangle and move some savestate code to client.common
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2013-11-01 20:53:47 +00:00 |
adelikat
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80c6ecb57a
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Rename SavestateManager to SaveSlotManager since that is more precisely the job it does.
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2013-11-01 19:55:03 +00:00 |
zeromus
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fa40ae718f
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reapply edits and cleanup
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2013-10-27 07:54:00 +00:00 |
zeromus
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11dbb0e1c8
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reapply moves with merge tracking
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2013-10-27 07:52:20 +00:00 |
zeromus
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179dbd4124
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revert back to r5156
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2013-10-27 07:45:59 +00:00 |
adelikat
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c5b2f284b5
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Starts some mainform code cleanup, and add some menu tweaks: loadstate submenu - disable non-existent slots, savestate submenu - bold slots that already have savestates saved to them
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2013-10-26 15:57:43 +00:00 |
adelikat
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0edfc03e34
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fix SaveStateManager, oops. Also move BinarySavestate to client.common
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2013-10-25 16:53:34 +00:00 |
adelikat
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3e429736d5
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Move PathManager and SavestateManager to Client.Common, also remove the dependency for System.Web in PathManager by doing a more logical way of getting the executing assembly path
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2013-10-25 16:00:34 +00:00 |