Commit Graph

41 Commits

Author SHA1 Message Date
nattthebear f99a080e60 Merge remote-tracking branch 'origin/master' into waterbox2
# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Designer.cs
#	BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
nattthebear 7071d74416 cut some old savestate cruft 2017-05-27 19:58:22 -04:00
adelikat 43cb50d5c3 Misc cleanups in Client.Common 2017-05-19 13:17:07 -05:00
adelikat dfea029fe4 Misc cleanups in Client.Common, documentation fixes 2017-05-17 11:16:55 -05:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
adelikat 5a408f9321 Remove the obsolete BinaryStateLoader.HasLump() 2017-04-24 13:18:45 -05:00
adelikat b6f335e4c8 misc code cleanups in BizHawk.Client.Common 2017-04-14 14:59:01 -05:00
adelikat 604ed74ff9 remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes 2016-12-04 10:30:51 -06:00
zeromus 95bc69b448 some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet 2016-02-22 00:23:20 -06:00
adelikat 4188f2105e Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info 2015-07-19 10:37:53 -04:00
adelikat ebe23ada64 Tastudio - save the lag log into regular mainform produced savestates 2015-07-18 09:48:14 -04:00
adelikat e03da4f5fe Lua - add a userdata library, with basic api for a script to add arbitruary data to a dictionary. This dictionary is saved and loaded in savestates (if present). Scripts can use this to create counters and whatnot that need data saved in savestates 2015-06-30 18:54:42 -04:00
adelikat 29fc42ec71 Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
goyuken 30fea2e6a7 screenshot: add optimized hotpath for original size screenshots 2015-02-17 02:31:56 +00:00
goyuken ad08c0abfb minimally connect up new screenshot code 2015-02-17 02:08:08 +00:00
goyuken f956b3257f savestate framebuffer as bmp with customizable size 2015-02-02 00:25:50 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
adelikat e2033c9d2e AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 2f51331ca8 Fix a nasty bug in movie loadstate behavior 2014-11-09 15:48:06 +00:00
goyuken daf74eb91b framebuffer in movie anchor states 2014-10-27 01:14:47 +00:00
goyuken 4ee816e8bc code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
goyuken 277b277c2e benchmark savestate time to console 2014-10-09 01:49:44 +00:00
adelikat a85b1d58a1 Don't bomb out when a core throws an exception on loadstate, still todo: bubble the error message up, instead of just telling them there was an error 2014-09-07 15:17:47 +00:00
adelikat 1c0eca190e Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces 2014-07-03 18:54:53 +00:00
adelikat 47514784eb Separate stream and writer extensions to an IOExtensions object and namespace 2014-07-03 17:13:09 +00:00
goyuken e39b2af5e7 text savestates are now in the archive format, just like binary ones. loading of old savestates is preserved. this hasn't been fully audited wrt movie code 2014-06-16 21:19:48 +00:00
adelikat 4b6c9b5b80 Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely) 2014-05-07 01:36:19 +00:00
zeromus 09daa3f939 fix read+write mode binary loadstate exception bug? 2014-04-18 17:41:14 +00:00
adelikat 02ea7d360f some code cleanup 2014-02-22 23:59:52 +00:00
adelikat 2f28317f92 A round of code cleanup 2014-01-08 03:53:53 +00:00
goyuken 8bd8af15fe clean up the binary save state api a bit 2013-12-17 21:26:15 +00:00
goyuken d0cb81fbfc add some real versioning to binary savestates. also make binary savestates able to store text savestate data as well, so they're more accurately called "zip" savestates. at the moment, zip savestates are always binary, but the code exists for future use. 2013-12-07 21:23:23 +00:00
adelikat f3bb7421ed detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
adelikat 80c6ecb57a Rename SavestateManager to SaveSlotManager since that is more precisely the job it does. 2013-11-01 19:55:03 +00:00
zeromus fa40ae718f reapply edits and cleanup 2013-10-27 07:54:00 +00:00
zeromus 11dbb0e1c8 reapply moves with merge tracking 2013-10-27 07:52:20 +00:00
zeromus 179dbd4124 revert back to r5156 2013-10-27 07:45:59 +00:00
adelikat c5b2f284b5 Starts some mainform code cleanup, and add some menu tweaks: loadstate submenu - disable non-existent slots, savestate submenu - bold slots that already have savestates saved to them 2013-10-26 15:57:43 +00:00
adelikat 0edfc03e34 fix SaveStateManager, oops. Also move BinarySavestate to client.common 2013-10-25 16:53:34 +00:00
adelikat 3e429736d5 Move PathManager and SavestateManager to Client.Common, also remove the dependency for System.Web in PathManager by doing a more logical way of getting the executing assembly path 2013-10-25 16:00:34 +00:00