pjgat09
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2a0c6c4daf
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m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
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2013-05-02 03:38:57 +00:00 |
adelikat
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c6634273d7
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N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
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2013-05-02 01:54:44 +00:00 |
goyuken
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53f9e002f4
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n64: disable certain debug messages for now as they're causing crashing problems.
fix audio, hopefully. sounds fine on diddy kong racing.
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2013-05-02 00:33:44 +00:00 |
pjgat09
|
08c41348e5
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N64: Attempt to fix a threading problem
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2013-05-01 22:32:31 +00:00 |
goyuken
|
6b350e58c9
|
n64: audio stuff, but all commented out for now
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2013-05-01 22:26:08 +00:00 |
pjgat09
|
365d1f159c
|
N64: Clean up the core on rom close
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2013-05-01 22:18:53 +00:00 |
pjgat09
|
533baf9ef3
|
N64: Added a function to get the audio rate from the core.
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2013-05-01 21:28:15 +00:00 |
goyuken
|
0a1e942dfe
|
n64: rework audio a bit. best listened to in audio throttle mode. the problem seems to be that different games use different audio out sampling rates, and i don't know how to detect the right one. current selection (32khz) seems to be right for merio and falcon punch
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2013-05-01 14:38:47 +00:00 |
pjgat09
|
7f7b9eac1f
|
m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
|
2013-04-30 03:24:44 +00:00 |
pjgat09
|
160de71206
|
N64: Removed an unneeded dummy variable
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2013-04-30 02:24:07 +00:00 |
pjgat09
|
8ec6c762bd
|
N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance.
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2013-04-30 02:22:56 +00:00 |
pjgat09
|
3bc682a411
|
m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
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2013-04-30 01:50:27 +00:00 |
pjgat09
|
2598967d56
|
m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
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2013-04-30 01:14:07 +00:00 |
pjgat09
|
1f7b5a5ce9
|
N64: Run the m64p core frame by frame. Added a frame callback function to retrieve the framebuffer from the m64p core when it's ready. Added math to convert the m64p framebuffer to bizhawk's formula.
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2013-04-30 00:36:54 +00:00 |
pjgat09
|
bfc0117237
|
m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
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2013-04-30 00:08:21 +00:00 |
pjgat09
|
a4fb43185a
|
N64: Adding a dummy emulator
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2013-04-29 01:57:41 +00:00 |