Commit Graph

15 Commits

Author SHA1 Message Date
CasualPokePlayer e46267494d Fix BizHawk.Bizware.Test and related 2024-05-29 16:02:49 -07:00
CasualPokePlayer f04c85f249 Create IPipeline and classes for it, consolidate pipeline resources/creation of those resoures into pipeline construction, remove old OpenGL legacy binding 2024-05-19 20:01:10 -07:00
CasualPokePlayer e293e02369 Replace D3D9 IGL impl with a D3D11 IGL impl 2024-05-14 01:37:59 -07:00
zeromus 9474be55f9 oops, mistake from copy paste cgp (maybe?) 2021-09-27 22:32:02 -04:00
zeromus e18dd99a58 add bsnes-gamma shader. fixes #2942 2021-09-27 22:30:57 -04:00
YoshiRulz 7c1b40df1f Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it."
This reverts commit d8d42b9f81.
2021-04-28 15:35:11 +10:00
nattthebear d8d42b9f81 The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it. 2021-04-27 19:37:53 -04:00
zeromus ae763f2eef fix hq2x in glsl (fixes #2196) 2020-07-05 18:15:05 -04:00
zeromus e3dd8870c6 fix hq2x shader (fixes #2160) 2020-06-21 21:52:49 -04:00
zeromus 703a51be09 fix retroizer 2020-06-20 22:25:41 -04:00
zeromus 1b4a6f6415 get gl display method working, at least, minimally, with the scanlines shader. someone else can fix up the others if they need to or make me a bug. at least the hard part is past 2020-06-20 00:48:42 -04:00
zeromus 00e546a537 keep working on CGC-removal 2020-06-20 00:48:42 -04:00
zeromus b842f3ed16 remove cgc (step 1) 2020-06-20 00:48:42 -04:00
peeweek 8c503f0e7e Retroizer Shader + Time uniform in custom shaders 2017-10-23 23:31:56 +02:00
zeromus d8554ee536 move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00