CasualPokePlayer
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e46267494d
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Fix BizHawk.Bizware.Test and related
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2024-05-29 16:02:49 -07:00 |
CasualPokePlayer
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f04c85f249
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Create IPipeline and classes for it, consolidate pipeline resources/creation of those resoures into pipeline construction, remove old OpenGL legacy binding
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2024-05-19 20:01:10 -07:00 |
CasualPokePlayer
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e293e02369
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Replace D3D9 IGL impl with a D3D11 IGL impl
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2024-05-14 01:37:59 -07:00 |
zeromus
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9474be55f9
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oops, mistake from copy paste cgp (maybe?)
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2021-09-27 22:32:02 -04:00 |
zeromus
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e18dd99a58
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add bsnes-gamma shader. fixes #2942
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2021-09-27 22:30:57 -04:00 |
YoshiRulz
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7c1b40df1f
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Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it."
This reverts commit d8d42b9f81 .
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2021-04-28 15:35:11 +10:00 |
nattthebear
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d8d42b9f81
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The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it.
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2021-04-27 19:37:53 -04:00 |
zeromus
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ae763f2eef
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fix hq2x in glsl (fixes #2196)
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2020-07-05 18:15:05 -04:00 |
zeromus
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e3dd8870c6
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fix hq2x shader (fixes #2160)
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2020-06-21 21:52:49 -04:00 |
zeromus
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703a51be09
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fix retroizer
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2020-06-20 22:25:41 -04:00 |
zeromus
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1b4a6f6415
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get gl display method working, at least, minimally, with the scanlines shader. someone else can fix up the others if they need to or make me a bug. at least the hard part is past
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2020-06-20 00:48:42 -04:00 |
zeromus
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00e546a537
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keep working on CGC-removal
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2020-06-20 00:48:42 -04:00 |
zeromus
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b842f3ed16
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remove cgc (step 1)
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2020-06-20 00:48:42 -04:00 |
peeweek
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8c503f0e7e
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Retroizer Shader + Time uniform in custom shaders
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2017-10-23 23:31:56 +02:00 |
zeromus
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d8554ee536
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move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
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2016-02-28 21:59:17 -06:00 |