adelikat
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9751fd5a1a
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Move interfaces and base implemenations from emulation to emulation.common
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2013-11-04 01:39:19 +00:00 |
zeromus
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0acbb11e97
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move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
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2013-10-27 22:07:40 +00:00 |
beirich
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0bb30d4918
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Coleco: implement TMS mode 3, clean up some debug code
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2012-11-26 01:44:17 +00:00 |
beirich
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b1ab7bd9f1
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coleco: fix issue where sprite priority prevented sprite collision from firing
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2012-11-25 02:25:20 +00:00 |
beirich
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0762e235d5
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Coleco: fix magnified-sprite render bug
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2012-11-25 01:51:42 +00:00 |
beirich
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2382781627
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coleco 'noskip' checkin... tested through M's so far
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2012-11-23 05:51:16 +00:00 |
beirich
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1a653190b7
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coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
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2012-11-23 03:10:01 +00:00 |
beirich
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84a4a8544b
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probably fix TMS9918A alpha channel screenshot thing
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2012-11-23 00:36:41 +00:00 |
adelikat
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950d5bce4d
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ColecoHawk - oops - implemented binary savestates for VDP
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2012-11-22 17:00:37 +00:00 |
adelikat
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3e496ae069
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ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in
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2012-11-20 01:01:51 +00:00 |
adelikat
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5fda8801f4
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ColecoHawk - implement memory domains
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2012-11-20 00:35:22 +00:00 |
beirich
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57abaad07e
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Coleco: improve VDP interrupt handling, implement sprite collision status bits
Fixes Frenzy and Carnival at least
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2012-11-18 02:32:07 +00:00 |
beirich
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4c83970b2b
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initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
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2012-11-17 17:39:33 +00:00 |