adelikat
6aa9608a77
GGHawk - Hook up Highlight Active Display Region option, make this and Show Clipped Regions take effect on Core load
2012-10-06 12:37:38 +00:00
adelikat
b88d5ffd5e
GGHawk - add option to show clipped regions, show GG menu item, also show on SG-1000, cleanup of the sms/gg/sg menu
2012-10-06 12:27:56 +00:00
adelikat
41ffc7c827
change name of the Bilinear filtering option menu item text
2012-10-04 02:09:40 +00:00
goyuken
2e70656dde
add bilinear filter display option (d3d only)
2012-10-01 02:30:25 +00:00
adelikat
96b282ca96
Trace Logger - haz icon
2012-09-30 01:08:15 +00:00
adelikat
52b8161b39
Start a Trace Logger, currently only NES has the right hooks, but it crashes when used
2012-09-30 00:53:08 +00:00
adelikat
ff117d2c49
Add a status icon and notification system for settings that require a core reboot, status bar icon if clicked performs the reboot. Hooked up to the GB/SGB set, SMS Enable FM Chip and overclock settings. May need to flag some other settings too
2012-09-29 23:03:51 +00:00
adelikat
486d621657
Status bar icons - actually hide conditional status bar icons when not relevant
2012-09-29 22:37:34 +00:00
goyuken
7e34e7f88b
multiclient: add saveram backup feature, similar to savestate backup feature, and config\menu items. defaults to ON.
...
at the moment, there's no way in the ui to choose to load a backup saveram. not sure if this is desirable....
2012-09-29 15:32:44 +00:00
goyuken
6e31862d23
Support win+L \ win+R \ win+U
2012-09-29 14:43:35 +00:00
adelikat
d8a256a212
Fix tooltip of the Movie icon in the status bar
2012-09-27 02:19:07 +00:00
goyuken
fc8087c344
preliminary SGB support.
...
1) choose your SGB rom from the path config (should probably be an .smc file of about 256KB)
2) turn on Load GB as SGB from the GB menu.
3) load rom again.
To turn off, uncheck Load GB as SGB from the SGB menu.
2012-09-26 15:59:14 +00:00
adelikat
7fd685c2e7
Rip out animated gif menu items in the screenshot submenu, in favor of the gif writer option in record avi
2012-09-22 21:48:22 +00:00
adelikat
b7e8386af1
Add Capture OSD menu item in the screenshot submenu, when active, animated gifs and regular screenshots will show the OSD
2012-09-22 04:04:35 +00:00
adelikat
7bf325cb81
Add Capture OSD menu item to the AVI sub-menu, toggling turns on/off the OSD in AVI capture
2012-09-22 00:07:02 +00:00
adelikat
77564c6daa
TAStudio - change Reset button to Power on Gameboy Virtualpad, implement conditional Hard Reset menu item (dependent on the core implementing the power button)
2012-09-16 16:52:30 +00:00
adelikat
8812f4b0fb
Add icon for reboot, change Reset menu item to say Soft Reset (makes it more accurate and consistent with the hotkey name)
2012-09-16 16:10:26 +00:00
adelikat
7ce6a27da9
Change Power Cycle menu item and hotkey to Reboot Core since that is what it really does, and does not emulate a power cycle
2012-09-16 16:06:28 +00:00
adelikat
644f7415b9
Remove some delete controller images from the .sln file, GB Palette Config - misc dialog tweaks
2012-09-15 17:44:17 +00:00
goyuken
cfe73b292d
add gambatte boot flags to menu and config. i don't like all that stuff in mainform, but it works anyway...
...
TODO: these flags must also be added to .chickenfucker file header
2012-09-15 16:14:03 +00:00
adelikat
2256ccc12b
Re-add the Skip Lag Frames menu item, not sure when this got removed
2012-09-15 14:48:09 +00:00
adelikat
a075f21af6
Implemented autohold for autofire keys
2012-09-15 13:11:29 +00:00
andres.delikat
5d514e3294
remove empty menu item in gameboy menu
2012-09-13 16:17:22 +00:00
goyuken
34d97bc760
as gambatte does not support showing the boot rom at all, remove that menu option
2012-09-13 01:09:03 +00:00
goyuken
03caa3b32f
gambatte dmg palette editor. blah.
2012-09-12 22:18:51 +00:00
andres.delikat
b6d317e0a6
SNES - menu items to toggle bg and obj layers
2012-09-10 19:12:34 +00:00
andres.delikat
622c75545f
Move SNES Graphics debugger to a SNES menu (dynamically shows/hides for SNES roms)
2012-09-10 18:32:36 +00:00
zeromus
52df58c84d
change some instances of "AVI" to "AVI/WAV" since traditionally these are separate options. its sort of cool the way we've got it in bizhawk though, maybe we should make it a new standard and make new nomenclature
2012-09-09 19:52:08 +00:00
beirich
e8de0327d2
Remove the 2 dead gameboy cores
2012-09-09 01:31:30 +00:00
zeromus
ad6910fd74
snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
2012-09-06 08:32:25 +00:00
pasky1382
4ef07ddf23
Implemented Zeromus's Display Filters in the menubar for usage.
2012-07-15 08:50:24 +00:00
andres.delikat
0834c63a43
NES - sound config dialog for toggling sound channels
2012-07-12 23:13:22 +00:00
andres.delikat
ca9c27113f
"Never be asked to save changes" config menu item
2012-07-10 17:22:23 +00:00
zeromus
5b86a9c375
emergency measures to return display thread stuff to the way it was before (i think? i hope?) as a reasonable baseline when no video pipeline fanciness is called for (no lua overlay, for instance) so that this is useful for gaming again. also add a toggle for the entire HUD system which bypasses some extra work for people stuck in sysdrawing mode who need more speed.
2012-06-10 02:19:36 +00:00
adelikat
986774f5ee
Multiclient menu - moved many toggles from the GUI to the Enable submenu. Also fixed a taborder mistake in the hotkey config dialog
2012-05-31 01:51:47 +00:00
adelikat
820875fbae
Multiclient menu - disable the movie, avi, and screen shot menus when no ROM is loaded
2012-05-31 01:13:25 +00:00
adelikat
bd3e576614
Move Help menu back to its intended location
2012-05-20 15:37:01 +00:00
adelikat
147caec758
GameboyHawk - Skip BIOS menu option
2012-05-19 15:17:32 +00:00
adelikat
3d10431a2b
Atari - implement console switches (as menu items)
2012-04-29 02:48:33 +00:00
zeromus
35fbe354c1
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
2012-04-16 08:18:41 +00:00
zeromus
b9dd682f1d
name the context menu items better things
2012-03-24 03:18:02 +00:00
zeromus
adcb03f8d5
fix context menu open logic to not rely on indices
2012-03-23 22:06:42 +00:00
rolanmen1
652fea7392
If User Opens A Script That Is Currently On The Session, It Will Toggle It On.
...
If User Deletes The Script From The Session, It Will Stop.
Script Counter Now Updates On More Circumstances.
2012-03-20 15:31:06 +00:00
zeromus
efd5bcaa21
context menu screenshot -> clipboard
2012-03-18 04:08:05 +00:00
taotao54321
54f89fca9f
Added PCE BG Viewer (interim)
2012-03-12 05:19:59 +00:00
taotao54321
bcbe16c49c
Moved SMS-related settings to "SMS" menu from "Emulation" menu
2012-03-11 17:19:15 +00:00
taotao54321
a595e367db
Added SMS specific menu: Graphics Settings
...
PCE Graphics Settings dialog bugfix
2012-03-11 17:08:25 +00:00
taotao54321
3dcd94ea3d
Moved PCE-related settings to "PCE" menu from "Emulation" menu
2012-03-11 16:30:55 +00:00
taotao54321
9d72bf0c7c
Added PCE specific menu: Graphics Settings
2012-03-11 15:12:48 +00:00
adelikat
4cfceab969
Add screenshot -> clipboard to Ctrl+C hotkey, and add message on screen
2012-03-09 17:31:37 +00:00