adelikat
a20e01ab69
Remove the obsolete MemoryDomain.FromByteArray() method
2017-04-24 13:55:20 -05:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
zeromus
498b2b4dd9
hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases)
2017-03-01 15:06:58 -06:00
adelikat
9408c3fc1a
Hex Editor - Fix #761
2017-01-14 16:51:28 -06:00
adelikat
15c1fafa48
Hex Editor - when switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, fixes #710
2016-10-06 09:35:50 -05:00
adelikat
ab0b78f143
Hex Editor - fix exception when pasting beyond the range of the domain, fixes #708
2016-10-05 19:59:46 -05:00
adelikat
3daad8d916
Hex Editor - fix a minor bug with displaying the selected address, fixes #709
2016-10-05 19:31:30 -05:00
zeromus
a7d2b8d7f7
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
...
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to. Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
Isotarge
5a20a520bd
Tools: Ram -> RAM #669
2016-07-22 01:32:54 +09:30
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
adelikat
8dfcf8deec
Hex Editor - Find Box - fix behavior of the enter button
2016-02-15 20:13:12 -05:00
adelikat
7885934a1e
Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
2016-02-05 20:46:18 -05:00
adelikat
894a9c2318
Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
2016-01-30 20:24:53 -05:00
adelikat
ac1c7d0992
HexView - setting up some API
2015-12-24 15:46:57 -05:00
adelikat
60692450e8
New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing.
2015-12-24 11:15:29 -05:00
Connor Olding
9a45066e27
Fix selections in HexEditor text columns
2015-12-23 21:29:48 -08:00
adelikat
d470703a40
Add an Experimental Tools submenu that only shows in Developer Builds and move autohawk there. Add a NewHexEditor tool (in the experimental section), which is currently just a bare bones winform with all the necessary plumbing set up
2015-12-23 21:11:25 -05:00
feos
a77a224f9b
hexeditor: make secondary highlight color depend on primary
...
fixes custom color mismatch
2015-12-20 23:07:13 +03:00
feos
65415608e5
hexeditor tweaks:
...
- don't show chars between scrollbar and right label border
- don't add existing items to _secondaryHighlightedAddresses
- view scrolls after offscreen mouse selection
- spacing becomes more comprehensible
- display number of selected addresses if more than 1
2015-12-20 23:07:11 +03:00
Hathor86
e7de250fb2
Comments on ByteWatch
...
Also moved nullable value type to non nullable (with exception
prevention).
2015-11-29 17:13:32 +01:00
Hathor86
1e2f4e12be
Watch refactoring
...
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
zeromus
bc2e8c773d
fix crash in loading hex editor (openadvanced regression)
2015-11-18 21:17:34 -06:00
zeromus
32a1101713
fix hex editor not repainting when editing bytes to the same value as before
2015-10-18 18:44:57 -05:00
zeromus
7e9c966887
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
zeromus
5b4845692a
hex editor - clean up copy/paste. fix data scrambling bugs and handling of weird selection areas. copy now creates writes raw (non-byteswapped) values. add 'export' command which creates the text you have copied, complete with spaces.
2015-09-29 02:29:19 -05:00
zeromus
bacd3f6704
hex editor - clear selection range when changing data size
2015-09-28 23:54:26 -05:00
zeromus
5e40adf1f7
fix #490
2015-08-31 11:37:46 -05:00
adelikat
84cd3e9efa
Hex Editor - re-calculate address positioning on memory domain change
2015-08-23 14:04:00 -04:00
adelikat
674b9b4c07
Hex Editor - issue #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one
2015-08-23 12:59:27 -04:00
adelikat
7edd746f68
Hex Editor - when saving domains to file, account for roms in archives
2015-08-23 12:34:13 -04:00
adelikat
b991493c97
backing out of last change, it was not well thought out
2015-06-29 17:09:47 -04:00
adelikat
947f18d971
Hex Editor - super hack, allow keyboard events even when scrollbar has focus, to workaround the fact that the scrollbar mysteriously gets focus from numpad buttons
2015-06-29 17:06:46 -04:00
adelikat
a2c73eb793
Remove some commented and useless
2015-06-29 16:23:59 -04:00
adelikat
c01bd0d5ef
Hex Editor - fix text search in the find box
2015-04-01 13:59:40 +00:00
jdpurcell
67802eca8f
(Issue 403) Fix misaligned highlighting in Hex Editor at non-default DPI settings.
2015-03-06 02:45:53 +00:00
scepheo
32b788b352
Hex Editor and new RAM Watch now default to memory domain byte size.
2015-02-24 10:18:20 +00:00
adelikat
2bc68b99c7
Hex Editor - fix Load .tbl file menu item when rom is in an archive
2015-02-22 03:36:54 +00:00
adelikat
dba610d5d7
Hex Find - focus and highlight on load
2015-01-31 01:25:08 +00:00
adelikat
29a6c7369b
Hex Find - even more simple
2015-01-31 01:23:03 +00:00
adelikat
8b48bd3e26
Hex Find - simplify some code
2015-01-31 01:16:41 +00:00
adelikat
4a39b5a619
Hex Editor - if a domain is not writable, switch to a "read only" mode
2015-01-25 15:42:07 +00:00
adelikat
d200c1be38
HexEditor.cs - fix line endings
2015-01-25 13:24:18 +00:00
zeromus
3a8fcec1bf
HexEditor: add a bit of a hacky n64 matrix viewer test code to context menu
2015-01-22 01:15:06 +00:00
zeromus
c445dcf183
HexFind: respond to escape key
2015-01-22 01:14:49 +00:00
goyuken
af451143bf
a bit of memory domain cleanup
2015-01-21 17:36:22 +00:00
adelikat
5462e16b91
Hex Editor - fix a bunch more int to long conversions
2015-01-19 02:42:58 +00:00
adelikat
1c6d6f57bc
Hex Editor - better location for the poke dialog, don't attempt to highlight non-visible addresses (fixes some bad drawing when highlighting and scrolling)
2015-01-19 01:49:56 +00:00
adelikat
ebf7273cbe
Hex Editor - open poke dialog in a logical location, update the hex editor when Poke is clicked on the Poke pop up dialog
2015-01-19 01:39:47 +00:00
adelikat
0620246ef4
Hex Editor - fix highlighting of addresses greater than 7FFFFFFF in 32 bit domains
2015-01-18 20:15:03 +00:00