MrWint
92204d527f
avoid bools in save state struct
2019-05-26 00:41:03 +02:00
MrWint
a177b81b4b
Update MinKeeper
2019-05-26 00:18:07 +02:00
MrWint
7b518d0cf7
Update InterruptRequester
2019-05-26 00:13:34 +02:00
MrWint
6036aefd13
Delete unused files
2019-05-26 00:02:49 +02:00
MrWint
2e4f68b29f
more idiomatic types
2019-05-25 23:58:44 +02:00
MrWint
3d3de54485
video: formatting
2019-05-25 23:43:05 +02:00
MrWint
6bda071d5f
rename MemEventId to IntEventId
2019-05-25 22:53:41 +02:00
MrWint
8247df4be5
pass intreq by ref
2019-05-25 22:37:59 +02:00
MrWint
40167579bb
use ptrdiff_t to represent pitch
2019-05-25 22:28:23 +02:00
MrWint
6020542182
CPU refactoring
2019-05-25 22:11:58 +02:00
MrWint
a6aeef840a
Update PPU
2019-05-25 21:01:50 +02:00
MrWint
b99b5a05d6
Update sound
2019-05-25 20:27:44 +02:00
MrWint
1dc9d0e123
allow mapping rom bank0 in more cases
2019-05-25 19:35:42 +02:00
MrWint
85ad140a2c
ppu: less magical lcdc constants
2019-05-25 19:29:59 +02:00
MrWint
567756d6cc
formatting/readability
2019-05-25 19:18:15 +02:00
MrWint
98076d286d
return more informative load result
2019-05-25 18:58:49 +02:00
MrWint
a3ee854022
more ideomatic use of sizeof
2019-05-25 18:27:08 +02:00
sornerol
bfa8f20cf9
Set state.spu.ch1.master = true ( Fixes #1539 )
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This fixes #1539 . Prior to 2.2.2, state.spu.ch1.master was set to false when using a BIOS. Starting with 2.2.2, the Game Boy BIOS is required. Setting this to true causes a buzzing sound while the Nintendo logo drops during BIOS.
2019-05-13 13:45:27 -05:00
feos
c3c262db12
N64:
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- close #1478
- update gliden
- wire up halo removal
2019-03-10 16:15:55 +03:00
feos
104e40d8b5
update gliden64
2019-01-29 13:47:40 +03:00
zeromus
cc532a2988
update nlua.dll with one built with optimization
2019-01-09 16:21:00 -05:00
feos
40d0ddb1c2
update gliden
2018-12-23 18:33:06 +03:00
feos
be218685c5
update gliden (partially fixes bomberman)
2018-12-08 13:41:11 +03:00
alyosha-tas
14b5d03180
Gambatte: savestate GB rgb palettes
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fixes #1337
2018-11-22 10:11:35 -06:00
feos
ddbc4de8f6
update ffmpeg to ffmpeg-20181118-529debc-win64-static
2018-11-18 21:06:59 +03:00
zeromus
25ff1f9539
libgambatte CDL - dont log anything while the bios runs ( fixes #1349 )
2018-11-12 17:52:41 -05:00
zeromus
1961d8b8d0
fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected)
2018-11-07 19:59:03 -05:00
zeromus
2eade372fd
try a new technique to just unstick the frontend when the n64 emulation thread dies
2018-11-07 15:37:37 -05:00
zeromus
482a3ab8f6
trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
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re #1214
2018-11-03 14:04:34 -04:00
zeromus
d4aceb2aa1
handle `DebugMessage(M64MSG_ERROR` uniformly by using my new approach of kicking it to a vsync so the frontend can recover. In one particular case (trying to read from an unmapped memory range) this can result in emulation proceeding instead of just hanging the frontend, although the results from that point may be questionable.
2018-11-02 16:28:20 -04:00
zeromus
dac6c0a062
does the n64 jit have a concept of crashing, or does it just go in an infinite and possibly infinitely recursing loop? I dunno, but I changed at least one infinite loop to a kind of administrative 'end frame' so at least it doesn't hang the emulator. If it has a way of crashing or halting, we should use that instead, but I couldn't figure it out.txt
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fixes #1362
2018-11-01 23:03:09 -04:00
feos
6af9b6aaa5
update gliden64 and wire up fxaa
2018-09-15 12:09:52 +03:00
feos
c0650c7860
mgba: update build - zero bios state bug fixed
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update submodule to latest bizhawk-0.6
2018-09-10 23:02:54 +03:00
nattthebear
c3df4a59f3
update upstream mgba to latest 0.6. fixes saveastate issue ( #1307 )
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People confirmed that it fixes the thing it attempts to fix.
2018-09-04 21:27:18 +03:00
zeromus
e3736bdaa7
oops, i forgot to implement shock_Destroy.
2018-08-26 23:05:09 -05:00
feos
a15b31a46b
update mgba once again, fix #1195
2018-06-24 17:14:03 +03:00
feos
b6acb998e1
actually update mgba
2018-06-23 15:22:23 +03:00
feos
28de5cc84c
update mgba to latest 0.6 branch (past 0.6.3 release)
2018-06-23 00:15:19 +03:00
feos
9ddeaed84c
update gliden64
2018-06-22 23:47:24 +03:00
bsmiles32
637bb90b54
[N64] Update RSP-HLE plugin to latest version. ( #1213 )
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* [N64] Update RSP-HLE plugin to latest version.
* Updated RSP-HLE dll binary
2018-06-16 16:57:07 -04:00
Asnivor
e0b417a9b5
ZXHawk: Interrupt bool missing from savestate
2018-06-13 18:07:07 +01:00
nattthebear
e5516b45fb
Update tracelogger format in libbsnes
2018-05-23 17:07:44 -04:00
nattthebear
ebd6408315
add h, v regs to snes regs list
2018-05-18 17:35:28 -04:00
alyosha-tas
258fef46d7
Gambatte: Fix states
2018-05-15 08:25:27 -04:00
alyosha-tas
38b84fce09
Gambatte: Recommit Halt changes (now with Gifvex's improvements too)
2018-05-12 12:21:15 -04:00
alyosha-tas
98ed9e7c42
Merge pull request #1172 from gifvex/gambatte-lua
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Gambatte x lua and fix #1159
2018-05-12 12:06:41 -04:00
alyosha-tas
c49c585029
Revert "Gambatte: Fix halt behaviour"
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This reverts commit efc35a5a0d
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2018-05-12 12:05:09 -04:00
alyosha-tas
efc35a5a0d
Gambatte: Fix halt behaviour
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Fixes #1187
2018-05-12 11:25:51 -04:00
nattthebear
e4275ec777
update 7z.dll to a newer one to fix some security stuff
2018-05-03 17:16:10 -04:00
nattthebear
8e007490b5
use 0xff as the gba default saveram filler, just like mgba standalone. Fixes #1144
2018-04-12 17:38:59 -04:00