Commit Graph

517 Commits

Author SHA1 Message Date
MrWint 92204d527f avoid bools in save state struct 2019-05-26 00:41:03 +02:00
MrWint a177b81b4b Update MinKeeper 2019-05-26 00:18:07 +02:00
MrWint 7b518d0cf7 Update InterruptRequester 2019-05-26 00:13:34 +02:00
MrWint 6036aefd13 Delete unused files 2019-05-26 00:02:49 +02:00
MrWint 2e4f68b29f more idiomatic types 2019-05-25 23:58:44 +02:00
MrWint 3d3de54485 video: formatting 2019-05-25 23:43:05 +02:00
MrWint 6bda071d5f rename MemEventId to IntEventId 2019-05-25 22:53:41 +02:00
MrWint 8247df4be5 pass intreq by ref 2019-05-25 22:37:59 +02:00
MrWint 40167579bb use ptrdiff_t to represent pitch 2019-05-25 22:28:23 +02:00
MrWint 6020542182 CPU refactoring 2019-05-25 22:11:58 +02:00
MrWint a6aeef840a Update PPU 2019-05-25 21:01:50 +02:00
MrWint b99b5a05d6 Update sound 2019-05-25 20:27:44 +02:00
MrWint 1dc9d0e123 allow mapping rom bank0 in more cases 2019-05-25 19:35:42 +02:00
MrWint 85ad140a2c ppu: less magical lcdc constants 2019-05-25 19:29:59 +02:00
MrWint 567756d6cc formatting/readability 2019-05-25 19:18:15 +02:00
MrWint 98076d286d return more informative load result 2019-05-25 18:58:49 +02:00
MrWint a3ee854022 more ideomatic use of sizeof 2019-05-25 18:27:08 +02:00
sornerol bfa8f20cf9 Set state.spu.ch1.master = true (Fixes #1539)
This fixes #1539. Prior to 2.2.2, state.spu.ch1.master was set to false when using a BIOS. Starting with 2.2.2, the Game Boy BIOS is required. Setting this to true causes a buzzing sound while the Nintendo logo drops during BIOS.
2019-05-13 13:45:27 -05:00
feos c3c262db12 N64:
- close #1478
- update gliden
- wire up halo removal
2019-03-10 16:15:55 +03:00
feos 104e40d8b5 update gliden64 2019-01-29 13:47:40 +03:00
zeromus cc532a2988 update nlua.dll with one built with optimization 2019-01-09 16:21:00 -05:00
feos 40d0ddb1c2 update gliden 2018-12-23 18:33:06 +03:00
feos be218685c5 update gliden (partially fixes bomberman) 2018-12-08 13:41:11 +03:00
alyosha-tas 14b5d03180 Gambatte: savestate GB rgb palettes
fixes #1337
2018-11-22 10:11:35 -06:00
feos ddbc4de8f6 update ffmpeg to ffmpeg-20181118-529debc-win64-static 2018-11-18 21:06:59 +03:00
zeromus 25ff1f9539 libgambatte CDL - dont log anything while the bios runs (fixes #1349) 2018-11-12 17:52:41 -05:00
zeromus 1961d8b8d0 fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected) 2018-11-07 19:59:03 -05:00
zeromus 2eade372fd try a new technique to just unstick the frontend when the n64 emulation thread dies 2018-11-07 15:37:37 -05:00
zeromus 482a3ab8f6 trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
re #1214
2018-11-03 14:04:34 -04:00
zeromus d4aceb2aa1 handle `DebugMessage(M64MSG_ERROR` uniformly by using my new approach of kicking it to a vsync so the frontend can recover. In one particular case (trying to read from an unmapped memory range) this can result in emulation proceeding instead of just hanging the frontend, although the results from that point may be questionable. 2018-11-02 16:28:20 -04:00
zeromus dac6c0a062 does the n64 jit have a concept of crashing, or does it just go in an infinite and possibly infinitely recursing loop? I dunno, but I changed at least one infinite loop to a kind of administrative 'end frame' so at least it doesn't hang the emulator. If it has a way of crashing or halting, we should use that instead, but I couldn't figure it out.txt
fixes #1362
2018-11-01 23:03:09 -04:00
feos 6af9b6aaa5 update gliden64 and wire up fxaa 2018-09-15 12:09:52 +03:00
feos c0650c7860 mgba: update build - zero bios state bug fixed
update submodule to latest bizhawk-0.6
2018-09-10 23:02:54 +03:00
nattthebear c3df4a59f3 update upstream mgba to latest 0.6. fixes saveastate issue (#1307)
People confirmed that it fixes the thing it attempts to fix.
2018-09-04 21:27:18 +03:00
zeromus e3736bdaa7 oops, i forgot to implement shock_Destroy. 2018-08-26 23:05:09 -05:00
feos a15b31a46b update mgba once again, fix #1195 2018-06-24 17:14:03 +03:00
feos b6acb998e1 actually update mgba 2018-06-23 15:22:23 +03:00
feos 28de5cc84c update mgba to latest 0.6 branch (past 0.6.3 release) 2018-06-23 00:15:19 +03:00
feos 9ddeaed84c update gliden64 2018-06-22 23:47:24 +03:00
bsmiles32 637bb90b54 [N64] Update RSP-HLE plugin to latest version. (#1213)
* [N64] Update RSP-HLE plugin to latest version.

* Updated RSP-HLE dll binary
2018-06-16 16:57:07 -04:00
Asnivor e0b417a9b5 ZXHawk: Interrupt bool missing from savestate 2018-06-13 18:07:07 +01:00
nattthebear e5516b45fb Update tracelogger format in libbsnes 2018-05-23 17:07:44 -04:00
nattthebear ebd6408315 add h, v regs to snes regs list 2018-05-18 17:35:28 -04:00
alyosha-tas 258fef46d7 Gambatte: Fix states 2018-05-15 08:25:27 -04:00
alyosha-tas 38b84fce09 Gambatte: Recommit Halt changes (now with Gifvex's improvements too) 2018-05-12 12:21:15 -04:00
alyosha-tas 98ed9e7c42
Merge pull request #1172 from gifvex/gambatte-lua
Gambatte x lua and fix #1159
2018-05-12 12:06:41 -04:00
alyosha-tas c49c585029 Revert "Gambatte: Fix halt behaviour"
This reverts commit efc35a5a0d.
2018-05-12 12:05:09 -04:00
alyosha-tas efc35a5a0d Gambatte: Fix halt behaviour
Fixes #1187
2018-05-12 11:25:51 -04:00
nattthebear e4275ec777 update 7z.dll to a newer one to fix some security stuff 2018-05-03 17:16:10 -04:00
nattthebear 8e007490b5 use 0xff as the gba default saveram filler, just like mgba standalone. Fixes #1144 2018-04-12 17:38:59 -04:00