zeromus
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7e828d5618
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d3d display method
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2015-08-24 13:10:50 -05:00 |
jdpurcell
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0a345b0084
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Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
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2015-01-13 15:28:58 +00:00 |
zeromus
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08ae448257
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
zeromus
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556b7b0123
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
zeromus
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9ca6f152cf
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support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
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2014-02-07 02:36:27 +00:00 |
zeromus
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151b074563
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re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
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2014-02-03 05:27:59 +00:00 |
zeromus
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85fe967810
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cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
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2014-01-28 19:33:49 +00:00 |
zeromus
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ecb1653d1b
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remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace.
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2014-01-27 09:45:16 +00:00 |
zeromus
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bc4a7e70a7
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BizwareGL-rendertarget support
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2014-01-27 09:36:18 +00:00 |
zeromus
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c6997c49c8
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use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
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2014-01-27 00:38:10 +00:00 |
zeromus
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e47212329b
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more cleanup
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2014-01-27 00:08:53 +00:00 |
zeromus
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a2ba761ae1
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |