Commit Graph

327 Commits

Author SHA1 Message Date
zeromus e172e7a948 disc-elucidate some comments 2011-08-09 06:14:36 +00:00
zeromus 71d3774ace disc-fix little postgap bug 2011-08-09 02:33:03 +00:00
andres.delikat d10f38af5d Remove autofire from IController & inherited objects other than Controller 2011-08-09 00:57:56 +00:00
andres.delikat 0d01af5c7b Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons 2011-08-08 23:35:13 +00:00
zeromus fe33e75c1b disc-cuefile wave-fulfillment is a case-insensitive process 2011-08-08 06:14:05 +00:00
zeromus bde8365563 disc-more robust waveification 2011-08-08 06:09:44 +00:00
zeromus 66ccd1eadc 2011-08-08 04:48:28 +00:00
zeromus e4305823c5 disc-more gracefully handle missing ffmpeg, and checkin an ffmpeg finally 2011-08-08 02:02:01 +00:00
zeromus 1f541be6df disc: cue+mp3/mpc/flac decoding 2011-08-08 01:48:31 +00:00
zeromus f604415c5a Disc directory should probably be renamed DiscSystem now 2011-08-07 23:15:44 +00:00
zeromus c05a8770c4 disco: handle some of the pointless cue comments like CATALOG, small round-tripping refinements, add a DRAG HERE FOR MAGIC area for dragging things into in order to make magic 2011-08-07 09:05:10 +00:00
zeromus 6a69022568 try fixing progress box bugs 2011-08-07 04:00:06 +00:00
zeromus c575c41f23 discohawk gui lives!!! 2011-08-07 03:21:03 +00:00
zeromus c9ea7c85c5 misc disc whisk risk fiskars 2011-08-06 22:36:39 +00:00
zeromus 829c651b1e clean up cue dumping preferences and fix OneBinPerTrack 2011-08-06 22:32:52 +00:00
zeromus 998e4ebe00 tweak cue writing to satisfy daemon tools idiosyncracy 2011-08-06 22:01:53 +00:00
zeromus adb06ab36a refine disc system 2011-08-06 21:40:52 +00:00
zeromus ed1a5d70d7 some work on cue+wav+iso loading and improved cue+bin dumping (still not done yet) 2011-08-06 10:43:05 +00:00
beirich fb7018b94c missing file 2011-08-04 04:45:53 +00:00
beirich ff6323a362 client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core 2011-08-04 04:00:00 +00:00
beirich 1000a3c26f delete some more dead code 2011-08-04 03:27:13 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
beirich 6f379cee76 remove freeze system; replacement incoming 2011-08-03 02:13:42 +00:00
zeromus 0f2b81796f demo altered freeze system for nes 2011-08-03 01:42:51 +00:00
beirich 74a58186df fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
2011-08-03 00:57:01 +00:00
andres.delikat 183ef7f14c Cheats implemented in the TI83 core, show messagebox on Cheat enable failure 2011-08-02 22:41:47 +00:00
zeromus 19d0cc627e get some of the disc api interop stuff checked in 2011-08-02 08:26:33 +00:00
beirich 1c72c144af odds and ends, pre-commit for turbocd stuff 2011-08-01 23:18:22 +00:00
zeromus f356d5b354 add core scanning system 2011-07-31 19:46:42 +00:00
andres.delikat 2e68314e01 Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores 2011-07-30 20:49:36 +00:00
beirich 0b49dd25a0 [PCE] fix Lost Sunheart sound glitch, calling PSG fixed for now (except LFO) 2011-07-28 06:09:04 +00:00
beirich 564f829fd7 [PCE] PSG volumes are less wrong. Still poking.
[Client] improved some config defaults
2011-07-28 05:28:03 +00:00
beirich cc3206a610 crash bugfix 2011-07-24 22:46:32 +00:00
beirich 06d8792830 [PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon 2011-07-24 19:52:20 +00:00
zeromus 8a1e0c2b09 unmanaged core experiment 2011-07-24 06:45:05 +00:00
beirich c30529685d [PCE] regretfully implement sprite limit, fixing some anomalies 2011-07-24 03:32:39 +00:00
beirich d8b6432d9a [PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512) 2011-07-23 21:52:44 +00:00
beirich 91baebf8b2 [PCE] Implement ORA under T-Flag, fixes City Hunter 2011-07-23 21:24:43 +00:00
beirich 8295e6d65b PCE GameDB overhaul 2011-07-23 20:22:32 +00:00
beirich 3bedad1e95 Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
2011-07-20 03:57:41 +00:00
beirich 47def064fa significant PCE timing/compat improvements, still poking at a few things 2011-07-19 03:53:07 +00:00
zeromus 5af7ede20e 2011-07-18 03:02:29 +00:00
beirich cc9cf04a57 "Fix" PCE Paranoia by marking bad roms 2011-07-18 00:11:16 +00:00
beirich 1475d55da1 blegh 2011-07-16 21:09:44 +00:00
andres.delikat 7445ff887c small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs 2011-07-16 18:16:21 +00:00
beirich 3f27ac0b2a Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
2011-07-15 02:08:18 +00:00
zeromus 4b892cdfea ti83: savestate vram 2011-07-14 01:18:04 +00:00
beirich 652e56083f PCE: fix sprite bugs introduced in fighting run fix 2011-07-12 00:37:00 +00:00
andres.delikat bd71909f38 AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things 2011-07-11 23:26:20 +00:00
zeromus 9628ab3506 hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report 2011-07-10 21:00:28 +00:00