zeromus
|
83dc819fbe
|
add a rather bulky build of themaister's cg2glsl. as usual, the python->exe conversion story is totally bolloxed, so I had to use ironpython which turns 250KB of python code into 5280KB of MSIL
|
2014-02-03 07:16:26 +00:00 |
zeromus
|
cd7ca56441
|
restore scanlines filter as shader
|
2014-02-03 07:01:31 +00:00 |
zeromus
|
582a3ae58a
|
forgot to add
|
2014-02-03 06:34:55 +00:00 |
zeromus
|
151b074563
|
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
|
2014-02-03 05:27:59 +00:00 |
goyuken
|
28c1347b75
|
genesis: only save the actual saveram (instead of an overly large file) in some cases with MD cart. disable automatic saveram (that didn't exist anyway) in most non-saveram carts. for mega CD, reduce size of EBRAM cart to 16KiB. it's still enough for a total of 3 Shining Force CD saves, so no complaining.
|
2014-02-03 04:04:53 +00:00 |
goyuken
|
339cceaca3
|
nes: finish cleanup on namcot 129/163
|
2014-02-02 20:05:09 +00:00 |
adelikat
|
f72debc84e
|
Slight and meaningless TAStudio stuff
|
2014-02-02 17:49:40 +00:00 |
goyuken
|
06338066c7
|
gpgx: cleanup unused stuff
|
2014-02-02 17:37:42 +00:00 |
goyuken
|
63a1be2a70
|
NES: change namcot 163/129 to conform to more accurate modern knowledge of how the chip works. probably doesn't affect any games?
|
2014-02-02 17:06:48 +00:00 |
goyuken
|
c3df573698
|
continue previous commit
|
2014-02-02 16:30:04 +00:00 |
goyuken
|
99af51b883
|
nes: move namcot175&340 to their own class, and change a few things. fixes bad mirroring in some games
|
2014-02-02 16:23:35 +00:00 |
goyuken
|
7a22757ca8
|
gpgx minor code cleanup
|
2014-02-02 02:05:36 +00:00 |
sappharad
|
cae7e7fc98
|
Converted GPGX Analog Controls to 1D
|
2014-02-02 01:35:03 +00:00 |
adelikat
|
a17945296c
|
Update about box with new contributers and gpgx information
|
2014-02-01 22:39:48 +00:00 |
goyuken
|
41fe0b56d7
|
NES: fix off by one in the "Clip Left and Right" setting
|
2014-02-01 16:57:20 +00:00 |
goyuken
|
062d86ff7b
|
genesis: catch revisions through r850 from trunk
|
2014-02-01 16:47:39 +00:00 |
adelikat
|
50a879dd05
|
Tastudio - implement Floating window and refactor to use ToolDialogSettings object
|
2014-02-01 15:44:51 +00:00 |
adelikat
|
89f9cfc711
|
Ti83 Keypad - Always on Top, Floating Window, refactor
|
2014-02-01 15:29:18 +00:00 |
adelikat
|
791a4d655b
|
SNES Game Genie dialog - Always on Top, Floating Window, refactor
|
2014-02-01 14:55:08 +00:00 |
goyuken
|
239ce987da
|
GB: fix problems with STOP opcode? maybe? maybe not?
|
2014-02-01 03:45:28 +00:00 |
adelikat
|
3497e28f96
|
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
|
2014-01-31 23:42:06 +00:00 |
goyuken
|
5ecc74c435
|
GB: implement the undefined opcodes. according to sources, they completely lock up the machine; so they are emulated as DI; <repeat last opcode>, which should do the trick? testing needed. thanks to sanqui for pointing this out
|
2014-01-31 22:58:54 +00:00 |
adelikat
|
d87978087d
|
NES PPU Viewer - implement Always on Top and Floating Window and refactor
|
2014-01-31 22:58:41 +00:00 |
goyuken
|
284eca0545
|
GB: MBC3: correct behavior when bank value of 0 is written. thanks to sanqui for pointing this out
|
2014-01-31 22:30:25 +00:00 |
adelikat
|
33c104d418
|
NES Nametable Viewer - Floating Window and Always on Top, and refactor
|
2014-01-31 21:23:46 +00:00 |
adelikat
|
4aab2ea31d
|
NES Game Genie dialog - implement Always on Top and Floating Window + refactor
|
2014-01-31 20:49:38 +00:00 |
adelikat
|
8654303b59
|
Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
|
2014-01-31 20:36:27 +00:00 |
zeromus
|
01b5c44d5c
|
refine hex editor keyboard handling a bit
|
2014-01-31 04:26:39 +00:00 |
goyuken
|
a9e4baa380
|
NES: support worthless garbage
|
2014-01-31 04:15:18 +00:00 |
beirich
|
4f65c621e5
|
SMS: maybe fix some desyncs. needs retest by someone that can make it fail
|
2014-01-31 03:50:38 +00:00 |
adelikat
|
e634d9558a
|
Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
|
2014-01-31 02:26:09 +00:00 |
adelikat
|
8e2fa8a31b
|
Virtualpads - simplify some boilerplate logic
|
2014-01-31 01:53:20 +00:00 |
adelikat
|
83be118d03
|
Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
|
2014-01-31 00:53:20 +00:00 |
adelikat
|
f3755975a1
|
Lua - implement Always on Top and Floating Window
|
2014-01-30 22:32:29 +00:00 |
adelikat
|
5f5677781b
|
Cheats dialog - Floating window option
|
2014-01-30 15:51:07 +00:00 |
adelikat
|
003156d28e
|
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
|
2014-01-30 15:28:05 +00:00 |
adelikat
|
dead076979
|
Ram Watch - floating window and refactor
|
2014-01-30 14:29:34 +00:00 |
zeromus
|
0e88359f1e
|
bizwaregl-some simplification and cleanup and reduction of pointless api calls
|
2014-01-30 04:54:02 +00:00 |
zeromus
|
c922dde1ee
|
double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards.
|
2014-01-30 04:46:59 +00:00 |
zeromus
|
b7a053f7da
|
dont allocate keystates repeatedly in input code (use `ref keystate`) instead
|
2014-01-30 04:35:35 +00:00 |
adelikat
|
a742758288
|
oops
|
2014-01-30 03:36:18 +00:00 |
adelikat
|
d44e6c6342
|
Ditto for trace logger
|
2014-01-30 03:34:58 +00:00 |
adelikat
|
ab4f9534fe
|
a bit of cleanup
|
2014-01-30 03:11:28 +00:00 |
adelikat
|
364c2367ea
|
Hex Editor - refactor to use ToolDialogSettings Add floating window option
|
2014-01-30 03:10:17 +00:00 |
adelikat
|
53fa1a566a
|
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
|
2014-01-30 00:55:31 +00:00 |
goyuken
|
ba163b5c08
|
NES: support mapper 95 and 206 hashless dumps
|
2014-01-29 22:16:49 +00:00 |
zeromus
|
cc73af76bd
|
snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
|
2014-01-29 21:59:06 +00:00 |
goyuken
|
c18f1af150
|
PCE: fix noticeable LOH thrashing when rewinding with big savestates (arcade card)
|
2014-01-29 04:31:23 +00:00 |
zeromus
|
42eca164cb
|
remove useless glGetError calls
|
2014-01-29 02:17:34 +00:00 |
zeromus
|
ed9d8e2e69
|
dont alloc and pin during GuiRenderer work
|
2014-01-29 00:53:04 +00:00 |