Commit Graph

238 Commits

Author SHA1 Message Date
adelikat 7ce6a27da9 Change Power Cycle menu item and hotkey to Reboot Core since that is what it really does, and does not emulate a power cycle 2012-09-16 16:06:28 +00:00
goyuken 9a442d72f5 gambatte palette editor: save/load support 2012-09-15 23:50:18 +00:00
adelikat 1d9b6d5fbc Add gameboy palette folder to svn, and add palette path to Path Config 2012-09-15 18:15:55 +00:00
adelikat 77d0ff8ac8 Hokeys - hotkeys for obj and bg toggles for snes (in a SNES tab) 2012-09-15 16:43:16 +00:00
goyuken cfe73b292d add gambatte boot flags to menu and config. i don't like all that stuff in mainform, but it works anyway...
TODO: these flags must also be added to .chickenfucker file header
2012-09-15 16:14:03 +00:00
adelikat 84cfa9c546 Ram Watch - menu item to hide domain column (still needs context menu item too) 2012-09-15 14:35:13 +00:00
andres.delikat faed5ba5f7 1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2) Ram Poke - fix poking of signed/hex values, set the signed value to the value of the address on load, other misc fixes regarding signed
3) Hex Editor - add Poke to menu/context menu and Ctrl+P hotkey
2012-09-14 21:31:00 +00:00
adelikat f9bc7fd15e Movies/Paths - add a backup movie path to Paths config and have Movie backups use that path 2012-09-13 00:44:17 +00:00
andres.delikat be3b97ece0 SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness 2012-09-10 19:44:44 +00:00
adelikat acae69dc91 Ram Watch - Implement Domain column 2012-09-10 02:37:44 +00:00
zeromus cfe1e749a1 hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default. 2012-09-07 06:18:58 +00:00
zeromus 9726b75ec4 snes-support layer toggles (needs gui hookups) 2012-09-04 19:12:16 +00:00
zeromus d02f925e13 snes-support SNES subdirectory for sram and such 2012-09-04 07:14:29 +00:00
zeromus 37e6f68370 bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00
adelikat 3b39b2b898 Cheats - add compare column, and show active cheat rows in cyan (like other tool dialogs), do validation on address and value textboxes when adding/editing a cheat 2012-09-01 17:09:44 +00:00
adelikat ebf029b76d Some turbo speed refactorings - added a new hotkey for turbo mapped to shift+tab, rennamed the original turbo as unthrottle (since it is simply a toggle for this feature) and removed its mapping. On the new turbo, lots of various things will eventually be in place, but right now it bypasses tool updating. Still todo: have it max out frame skip and whatnot, also what is the difference between unthrottle and the limit framerate option? I think these should be merged. 2012-08-28 01:29:07 +00:00
rolanmen1 e2469328ae LuaWriter. Color numbers, need to make it color hexadecimals aswell. 2012-08-12 07:06:38 +00:00
rolanmen1 087947273c LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
LuaWriter. Added menu item that colors the background of the textbox. Added all the variables into Config.cs
2012-08-04 03:35:17 +00:00
goyuken 49daf880fb automated dumping with --dump-type=vfwavi works. this involves marshalling/unmarshalling deep copies of unmanaged structs, which has a lot of details i'm not terribly familiar with. so might crash on some stuff? feedback appreciated 2012-08-03 17:43:17 +00:00
rolanmen1 8d0f87e5d9 LuaWriter. Added new option "Start With Empty Script", wich triggers the option of having while true do emu.frameadvance() end when creating a new script. 2012-08-03 02:59:36 +00:00
andres.delikat 754422b0e4 Lua Writer - bold for syntax highlighting option 2012-08-02 17:48:17 +00:00
adelikat 5a28f54454 On behalf of Rolanmen: LuaWriter. Added Restore Settings item, when closing, it will save the Zoom Value in Config.cs
LuaWriterColorConfig. Fixed little bug that didn't colored the Library panel. Also made each Color Dialog select it's default color.
2012-08-01 02:56:38 +00:00
adelikat bbbc51ecf8 Lua Writer - save font and font size to config (todo: font style), hook up exit button 2012-07-27 00:15:02 +00:00
jxq2000 caa606af71 Lua writer color config is now functional, with default button; small fix to default library color; reverted introduction of redundant "Emulua..." value. 2012-07-26 00:48:19 +00:00
adelikat 817b202192 On Behalf of Rolanmen - LuaWriter. Now Colors Lua Library Words. 2012-07-24 03:35:28 +00:00
jxq2000 6c5c33ea7a Beginning of Lua Writer Color config form - not yet functioning.
Renamed a global variable for consistency with others.
2012-07-24 01:11:36 +00:00
adelikat 973aa8f9ae Lua Writer - better color of library names, anchoring 2012-07-23 01:10:31 +00:00
rolanmen1 0eba6e53e4 LuaWriter. Added coloring symbols, it won't color if the symbol is part of a comment or a string. Also made (") and (') to not color when it's part of a comment.
Config.cs. Added SymbolColor, wich by default is black.
2012-07-22 22:16:44 +00:00
rolanmen1 f775c081f1 Config.cs: Added 3 variables that will be used for the colors of LuaWriter.
LuaWriter: Made it use the values of the variables in Config.cs. Made (") and (') colors the whole line if they are not closed. Now colors the word elseif.
2012-07-21 19:29:45 +00:00
pasky1382 4ef07ddf23 Implemented Zeromus's Display Filters in the menubar for usage. 2012-07-15 08:50:24 +00:00
andres.delikat b84a601ef3 PCE - BG Viewer - Refresh Rate slider, UI cleanup 2012-07-13 00:38:04 +00:00
andres.delikat 0834c63a43 NES - sound config dialog for toggling sound channels 2012-07-12 23:13:22 +00:00
andres.delikat 70b5d68ae0 Add hotkey for background input (add on screen message when toggling this feature) 2012-07-12 21:56:59 +00:00
andres.delikat 16b86e70e7 Increase/Decrease Speed hotkeys 2012-07-12 21:39:11 +00:00
andres.delikat ca9c27113f "Never be asked to save changes" config menu item 2012-07-10 17:22:23 +00:00
adelikat b0b7478b40 Ram Watch - on load, check if Diff should be displayed. Implement prev value options - last frame, and last change (Diff adjust accordingly as well) 2012-07-05 01:58:33 +00:00
adelikat a8e3ffa624 Ram Watch - implement Diff column 2012-07-04 23:11:17 +00:00
goyuken a4cbce89f0 VideoWriterChooserForm: save config 2012-06-17 15:09:53 +00:00
goyuken 766737ca63 FFmpegWriterForm: save config 2012-06-17 15:04:41 +00:00
pasky1382 16a24df692 Added initial values to the HexEditor color globals (left this out in my last commit). 2012-06-12 03:54:40 +00:00
pasky1382 48e2f8c7dd Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs 2012-06-12 03:50:25 +00:00
adelikat da1aebe1ac Hex Editor - some minor code cleanup including putting highlight colors in the config file for eventually adding to the color picker 2012-06-10 23:34:37 +00:00
pasky1382 7ef1151b99 Added a 'Custom Colors' Dialog for the Hex editor tool. 2012-06-10 22:43:43 +00:00
zeromus 5b86a9c375 emergency measures to return display thread stuff to the way it was before (i think? i hope?) as a reasonable baseline when no video pipeline fanciness is called for (no lua overlay, for instance) so that this is useful for gaming again. also add a toggle for the entire HUD system which bypasses some extra work for people stuck in sysdrawing mode who need more speed. 2012-06-10 02:19:36 +00:00
brandman211 38d22b8549 Exlude => Exclude. >_< 2012-06-07 20:24:29 +00:00
adelikat 147caec758 GameboyHawk - Skip BIOS menu option 2012-05-19 15:17:32 +00:00
zeromus 42715fdca7 rehabilitate the GB core: fix videoprovider and input system 2012-05-18 18:28:12 +00:00
goyuken b35ab0d936 Add JMD to config.cs, and fix whitespace on JMDWriter.cs.
My editor whitespace settings are correct now, I promise!
2012-05-10 00:38:26 +00:00
adelikat 059aebec8e ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco 2012-05-06 00:54:13 +00:00
adelikat 3d10431a2b Atari - implement console switches (as menu items) 2012-04-29 02:48:33 +00:00