Commit Graph

1966 Commits

Author SHA1 Message Date
adelikat 7aa170283e cleanup some lua files 2019-11-29 16:35:21 -06:00
adelikat 50cad2067f Lua - when removing registered functions, remove functions reigstered to a script of the same path (or the same thread) 2019-11-29 15:11:40 -06:00
adelikat f36d69e6b0 cleanup LuaFileList 2019-11-29 15:10:58 -06:00
adelikat d757b8e64f Refactor a lot of lua code to use a LuaFile object instead of a Lua object, and unify some luafile manipulation logic into methods 2019-11-29 15:02:40 -06:00
adelikat 84d9419637 LuaLibraryBase - a bit of cleanup 2019-11-29 12:40:14 -06:00
adelikat c9d34ca828 minor cleanup 2019-11-29 10:16:48 -06:00
adelikat ce2a7b1612 EmuLuaLibrary.Events - cleanup 2019-11-29 10:14:07 -06:00
adelikat a0ba2189af lua events library - remove N64 dynarec checks since we don't have the dynarec core anymore 2019-11-29 10:03:35 -06:00
adelikat 263a72f57d Lua console - remove bad user option (defaulted to true even) that clears all registered functions on toggle, toggle already clears all registered functions registered to the script. If there is some edge case there, we need to fix it, not clear registered funcitons that don't even belong to the given script 2019-11-29 09:58:07 -06:00
adelikat 6eb9fa9b51 movie importers - import the core header key on systems that we check for core when loading the movie 2019-11-26 20:10:34 -06:00
adelikat f0f8cd3171 cleanup Bk2Movie.HeaderApi.cs 2019-11-26 20:04:12 -06:00
adelikat 3c14371009 pjm import - fix analog stick importing 2019-11-26 09:11:20 -06:00
adelikat 3e92b8c5ab pjm import - account junk white space at the ened of the file 2019-11-26 08:53:09 -06:00
adelikat c741c37789 fix .pjm import, text based input parsing was completely broken. Fixes #1723 2019-11-25 15:02:26 -06:00
adelikat 64f32983f6 misc movie code cleanups 2019-11-25 08:37:11 -06:00
adelikat ffd2aedfa5 oops, fix paste logic to be the first different frame, not the last 2019-11-24 19:23:12 -06:00
adelikat 6eef264f91 paste - only invalidate on the first different frame pasted, rather than the first selected frame 2019-11-24 19:14:49 -06:00
adelikat 1f4a2274d3 TasMovie - more cleanup 2019-11-24 16:06:01 -06:00
adelikat 60487c6a96 don't use Guid.GetHashCode, this was a leftover from some old bad code 2019-11-24 15:53:33 -06:00
adelikat caced9c2a8 TasMovie - remove unused constructor params 2019-11-24 15:40:26 -06:00
adelikat 6a584c00bd TasMovie - delete unused progress worker 2019-11-24 15:35:45 -06:00
adelikat 7d0b736e8d Simplify TasMovie by using auto-properties 2019-11-24 15:33:25 -06:00
adelikat 1c67066e13 TasMovie - a small simplification 2019-11-24 15:26:44 -06:00
adelikat 289971c9e9 .tasproj - convert Session saving/loading to json. This is a breaking change, and older versions will silently fallback to defaults 2019-11-23 21:55:29 -06:00
adelikat b4c4c3b870 .tasproj - use json to save/load statemanager settings. This is a breaking format change, earlier .tasproj will load and silently fallback to default settings 2019-11-23 21:43:23 -06:00
adelikat 707419bba1 some TasMovie cleanups 2019-11-23 21:33:48 -06:00
feos d15dc56e15 address #1631 for gambatte 2019-11-20 21:25:55 +03:00
alyosha-tas 2fbf3c3b19 O2Hawk: system management work 2019-11-18 22:17:29 -05:00
alyosha-tas 61038a13ae O2Hawk: Expose Core and start running code 2019-11-18 17:33:55 -05:00
adelikat eb1d87933b Fix Nintento (breaking config change but we've already thoroughly broken compatibility since last release), partially addresses #971 2019-11-16 12:42:18 -06:00
YoshiRulz a7ffdd948e
Add DelegatingLuaLibrary and set up ApiHawk instantiation 2019-11-16 17:19:04 +10:00
YoshiRulz 27b2d1b6ad
Mirror cleanup from cf4dd6770 onto the Lua APIs 2019-11-16 16:52:32 +10:00
YoshiRulz fab882b7a5 Move most API interfaces and implementations to BizHawk.Client.Common 2019-11-16 17:28:25 +11:00
adelikat 5a1341dd47 misc cleanups 2019-11-15 17:00:43 -06:00
adelikat e974006ea6 RamSearchEngine - simplify some 2019-11-15 16:47:54 -06:00
adelikat ab9c7699ec misc cleanups 2019-11-15 15:15:13 -06:00
adelikat c4658c3e85 remove Bkm as a IMovie implementation and remove all code other than what is necessary to import it 2019-11-14 21:41:37 -06:00
adelikat adf834480a remove .bkm as a standard movie type, require user to run the importer 2019-11-14 21:39:15 -06:00
adelikat 8dfbd752ae SmvImport - remove useless If 2019-11-14 21:03:50 -06:00
adelikat 2a3c9b741e Cleanups 2019-11-14 18:18:46 -06:00
adelikat 40e5106064 oops 2019-11-14 18:01:52 -06:00
adelikat 5aed5ed9c7 rename importer attribute 2019-11-14 18:01:16 -06:00
adelikat 673073e650 data drive the import movies dialog filter 2019-11-14 18:00:33 -06:00
adelikat 0235ca21ab make movie importers internal 2019-11-14 17:19:59 -06:00
adelikat af50d74b98 simplify movie import code more 2019-11-14 17:00:47 -06:00
adelikat f93766e5bb Movie import cleanup 2019-11-14 16:35:29 -06:00
adelikat 0043c1de1e Movie Import cleanup - use IMovie more, don't redundantly save in Pjm and Psx importers, cleanups 2019-11-14 15:59:01 -06:00
adelikat eb1b658f6e movie import - cleanup 2019-11-13 20:52:20 -06:00
adelikat fb8111d630 convert .mmv import to new style, properly import game gear flag 2019-11-13 20:52:19 -06:00
YoshiRulz 5eb54dbf9e
Fix #1727 2019-11-14 11:37:13 +10:00