Commit Graph

232 Commits

Author SHA1 Message Date
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
adelikat 2059558771 Lua - fix emu.getdisplaytype() that has been broken for a long time, also fix it to properly use the IEmulatorService system instead of reflection shenanigans 2016-12-15 13:09:52 -06:00
adelikat 2d9213c379 IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations 2016-12-14 14:12:16 -06:00
adelikat e94de78ebd Lua - fix movie.getinput() to return float values instead of passing "False" no matter what 2016-12-14 13:22:01 -06:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat 44fa93e15f Lua - make the MemorySavestate library dependent on IStatable 2016-12-04 12:08:21 -06:00
adelikat 63202570cc Lua NES library - properly use an OptionalService instead of Global.Emulator 2016-12-04 11:50:07 -06:00
adelikat 7bff28bdee Lua - memory library - actually default to system bus, previous commit was unsufficient 2016-11-12 11:55:20 -06:00
adelikat bf9956089d Lua - default the memory library to system bus (if available) 2016-11-12 09:25:18 -06:00
adelikat 045f5e9df1 Lua documentation - clean up return values to match conventions in parameters 2016-11-11 11:40:53 -06:00
adelikat b0552224e0 Lua documentation - fix notation for nullable bools 2016-11-11 11:30:18 -06:00
adelikat fa6cb75a77 When generating wiki documentation, add some info about parameter types, #401 2016-11-11 11:27:06 -06:00
feos 91a29a8692 n64: yet another dynarec check, this time for lua 2016-08-25 22:11:53 +03:00
parasyte 71c7edbb24 Add address mask setting for breakpoints 2016-08-08 04:37:39 -07:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
zeromus 5024f6022e console log lua exceptions, workaround for #607 2016-03-31 14:11:34 -05:00
feos a6c3561db0 lua: movie.getinput() now fails gracefully if adapter is null.
fixes #595
movie.mode() returns a string, so make its modes look like strings in the description.
2016-03-12 12:05:24 +03:00
zeromus aa3c599882 readd y=x functionality to SetReadOnly 2016-03-10 19:03:07 -06:00
feos 78f20510e5 lua: emu.disassemble(uint pc, string name = "") 2016-02-21 18:14:03 +03:00
adelikat ddbaf6b2f9 Lua - registering completiosn to sublime text 2 - exclude strings from completion logic 2016-02-14 22:35:47 -05:00
feos 07d4ac846b lua: memory.GetMemoryDomainSize()
fix #542
2016-02-09 17:54:11 +03:00
zeromus 97998071a7 fix bugs in lua's memorysavestate apis (fixes #565) 2016-02-08 01:28:26 -06:00
adelikat 36b82c3563 Lua Console - add a button that installs auto-complete for all bizhawk's lua library to Sublime Text 2's lua syntax, still todo - notepad++ 2016-02-07 08:27:57 -05:00
adelikat 487fce328b Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken. 2016-02-06 13:50:02 -05:00
zeromus 5e89e563d0 overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now. 2016-01-31 19:54:55 -06:00
zeromus 42c0b62261 fix some lua currdir bugs, but its all broken, dont pay any attention to it 2016-01-31 03:18:34 -06:00
zeromus da865e28b8 try sandboxing currenty directory harder 2016-01-31 02:40:48 -06:00
adelikat 5ddd9e097b clean up some warnings 2016-01-30 21:28:49 -05:00
zeromus 0da6e745e5 move EnvironmentSandbox and LuaSandbox to Client.Common 2016-01-30 18:37:30 -06:00
zeromus b0ab66801f Revert "comment out feos' sandbox change so things compile"
This reverts commit 418eed6cc5.
2016-01-30 18:28:51 -06:00
adelikat 418eed6cc5 comment out feos' sandbox change so things compile 2016-01-30 18:10:23 -05:00
adelikat ca3b43973c Load Lua session - when loading a relative path, drop the .\ part, I'm disappointed in Path.Combine 2016-01-30 18:08:54 -05:00
feos 7409a32658 lua: attempt to use sandbox in callbacks. 2016-01-30 23:26:27 +03:00
feos c641d94e05 lua: movie.save
see #384
2016-01-30 16:10:28 +03:00
feos a821fce6c8 typo 2016-01-30 16:10:27 +03:00
feos 7421bd7244 lua docs derp 2016-01-27 17:06:22 +03:00
feos 3c779a897b lua: emu.setislagged() 2016-01-27 16:41:41 +03:00
feos c1e70077c8 instafix #546 2015-12-13 00:00:22 +03:00
feos 3c07f7e649 lua: optional domain for memory functions.
fixes #538.

I tested heavy memory reading, and it's not adding noticeable overhead.
2015-11-29 22:56:28 +03:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
zeromus 93e7c91ee9 clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on 2015-10-22 16:28:52 -05:00
adelikat aa01b725a6 Also handle lack of input callbacks when removing a lua function, not just on clear all 2015-10-17 20:03:07 -04:00
adelikat 32a2711303 When clearing lua callbacks, handle the case that input callbacks might not be implemented, also handle memory callbacks in a more consistent way 2015-10-12 19:02:03 -04:00
zeromus e6ea96771b fix crashes removing lua callbacks on some cores 2015-10-01 01:16:34 -05:00
adelikat f1c77c349e Oops, add EmuLuaLibrary.MemorySavestate.cs 2015-09-10 17:36:20 -04:00
adelikat 3ba965321a make bizstring.split() 1-based 2015-09-09 19:57:14 -04:00
adelikat 12479cbc25 lua implement movie.getcomments() and movie.getsubtitles() 2015-08-04 18:33:22 -04:00
adelikat f3d8388dfe Lua - implement movie.getheader() 2015-08-04 18:22:22 -04:00
adelikat 0205762409 lua - remove movie.insertframe() as it is no longer needed and was not coded in an acceptable way, if such a feature is needed in the future, it needs to be thought through better 2015-08-01 22:21:44 -04:00