Commit Graph

98 Commits

Author SHA1 Message Date
adelikat 5c92adcaaa Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported 2014-11-08 14:54:00 +00:00
adelikat d0aee55059 Tastudio - a bit of simplifying some code 2014-10-20 19:04:59 +00:00
scepheo bad2bda4f4 Added Lua functions to work with the letterboxing of the emulator, and for transforming emulator space points to client space. 2014-10-10 11:02:18 +00:00
zeromus 1358294a5c ladies and gentlemen, it is my extreme pleasure to you, for tonight's entertainment to present, the lua DrawText without cleartype. May you all enjoy it as much as I have. 2014-10-04 02:09:25 +00:00
adelikat 7a1fe8d51d lua/tastudio - implement tastudio.islag() and tastudio.hasstate() 2014-09-22 21:58:45 +00:00
adelikat 8b212da594 tastudio/lua - implement tastudio.getmarker(), tastudio.setmarker(), and tastudio.removemarker() 2014-09-21 15:17:29 +00:00
adelikat 538c4632af Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false 2014-09-20 01:00:50 +00:00
adelikat ad16be7712 Start a tastudio lua library 2014-09-19 21:43:16 +00:00
adelikat afdfe11c7e lua - forms.label - add an optional fixedwidth font param 2014-09-07 02:42:44 +00:00
adelikat bcd78cc4b8 Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active 2014-08-02 15:32:48 +00:00
adelikat 43d9f77fd6 this is mostly a hack, but fixes loading a rom when a movie is still running 2014-08-01 01:34:40 +00:00
adelikat 5f1df3224c fix some dangling references to BizHawk.Multiclient mostly in comments, but also in some client facing tooltip and lua documentation 2014-07-27 01:19:33 +00:00
adelikat 7e768eacb1 When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed 2014-07-11 17:14:45 +00:00
zeromus 0fe74f95e7 fix LuaConsole PWD-related bugs 2014-06-03 02:39:15 +00:00
adelikat 0649d1c77e Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing) 2014-06-03 02:19:13 +00:00
adelikat d037c6ed60 Oops 2014-06-03 01:21:49 +00:00
adelikat ba4e7d620b Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff 2014-06-03 00:34:41 +00:00
adelikat 5d79072a38 Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things 2014-06-02 01:04:13 +00:00
adelikat 58b5163715 Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse() 2014-06-02 00:43:25 +00:00
adelikat 83ada011e8 Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these 2014-06-01 22:02:59 +00:00
adelikat 0782c9820d Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script 2014-05-26 03:08:16 +00:00
adelikat e88b7cc93e one more tweak to make lua library constructors unified 2014-05-21 01:15:52 +00:00
adelikat 17568997bf Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
adelikat 6401e6d719 Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
adelikat f19d15d1ed Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it 2014-05-20 20:25:18 +00:00
adelikat 4ee4088c4c read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash 2014-05-19 01:42:41 +00:00
adelikat 059952f0a4 Change memory.getmemorydomainlist() to return a lua table instead of a string 2014-05-19 01:06:44 +00:00
adelikat 3d10d67fea Implement bizstring.split() 2014-05-18 21:06:16 +00:00
adelikat 55b4dcd53c gui.text - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText do anything else 2014-05-14 23:44:46 +00:00
gochaism 0a9039fc60 Set SystemIcons.Application to Lua form icon. 2014-05-02 00:44:14 +00:00
gochaism 3fd9113f0d Disable maximize/resize of Lua forms, since user cannot do anything on resize anyway. 2014-05-02 00:38:48 +00:00
gochaism a84b4126f2 Lua: Make console.log(...) a little more prettier. 2014-05-01 00:25:14 +00:00
adelikat 9d7c92fb6e Oops 2014-04-29 21:25:17 +00:00
gochaism 38a0a3593e Lua: Update print and console.log to take variable arguments. 2014-04-29 05:07:43 +00:00
adelikat 8c1c034090 Lua - make Print() be an alias of console.log() 2014-04-29 01:24:06 +00:00
adelikat bbf7c43b6d Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system 2014-04-27 13:01:10 +00:00
adelikat 603fd81066 Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording) 2014-04-22 21:27:08 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
adelikat 6adde23553 Lua - also fix client.frameskip() 2014-04-13 18:39:46 +00:00
adelikat f589a91479 Lua - fix client.setwindowsize() and client.speedmode() 2014-04-13 18:35:27 +00:00
adelikat 9c3a7fec37 Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods 2014-04-13 14:22:13 +00:00
adelikat 5559024757 Lua - Rip out gui.alert() and refactor/simplify things as a result 2014-03-23 17:39:07 +00:00
adelikat 54363e4da1 Lua - fix gui.drawText() (and gui.drawString) 2014-03-23 17:24:06 +00:00
adelikat 1226603697 Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit 2014-03-23 17:12:25 +00:00
adelikat 33fdf03af6 Lua - fix forms.newForm() 2014-02-23 22:47:45 +00:00
adelikat 63e8702242 Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically 2014-02-17 01:57:25 +00:00
adelikat 4ca0f5792b rip out some lua console code I didn't mean to check in 2014-02-16 23:06:14 +00:00
adelikat 5849d2d80d make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists 2014-02-15 19:15:04 +00:00
adelikat 05823d3022 fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup 2014-02-14 01:27:38 +00:00
zeromus 96da0880b4 work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua. 2014-02-14 00:55:18 +00:00