jxq2000
caa606af71
Lua writer color config is now functional, with default button; small fix to default library color; reverted introduction of redundant "Emulua..." value.
2012-07-26 00:48:19 +00:00
adelikat
c0015a5b4c
Lua Console - set a proper tooltip on the New Script toolstrip menu item
2012-07-26 00:01:21 +00:00
adelikat
f93be79a47
LuaConsole: Hides and Disables the new script button on debug mode.
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LuaWriter: Automatically adds "end" after pressing enter when if the line has "if", "for", "while", or "function". Even though, it creates a new line before the statement
2012-07-25 22:53:11 +00:00
andres.delikat
a5ed71269d
text: LuaConsole. Added a New Script menu item and toolstrip button. It calls the LuaWriter with a null path.
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LuaWriter. If it is loaded with a null value, it will start the Text with while true do emu.frameadvance() end.
2012-07-25 17:36:26 +00:00
andres.delikat
8214a649c3
Lua console - fix to autoload lua session, if there is no recent session, it will open nothing, rather than cause an exception
2012-07-25 13:55:25 +00:00
brandman211
1bedd81666
That optimization for movie length calculation in the PlayMovie dialog now accounts for files with new line characters of all sizes.
2012-07-25 08:01:02 +00:00
adelikat
bb05876f84
Fix lag counter display where lag frame drawing did not use the anchoring property
2012-07-25 00:51:59 +00:00
adelikat
863a7c3690
Fix bug when Run in Background is Disabled, emulator will now remember if the emulator was paused before losing focus, if it was, it will not unpause when activated.
2012-07-25 00:45:05 +00:00
andres.delikat
f72905f602
NES - start mapper 96 (prg mapping working)
2012-07-24 14:32:09 +00:00
brandman211
b96e014327
-Reverted disassembly printout as it'll now match up with my comparison.
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-Fixed the branching disassembly; the direction just negates the offset and the second parameter only belongs to BEXT. All of my sources contradict each other, but this seems sensible.
2012-07-24 05:29:24 +00:00
adelikat
817b202192
On Behalf of Rolanmen - LuaWriter. Now Colors Lua Library Words.
2012-07-24 03:35:28 +00:00
brandman211
d469a4e568
-Put the disassembly in parenthesis and put the opcode to the left of it in the logs. This is uglier, but it's initially easier for comparison this way.
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-RegisterSP now increments in MVO@ instead of decrements. I'm not sure how this allows the stack to function properly, but it seems to work.
2012-07-24 03:05:57 +00:00
adelikat
08e79f26a2
Lua Writer - color config - re-hook up the load event that got clobbered at some point
2012-07-24 01:39:19 +00:00
jxq2000
6c5c33ea7a
Beginning of Lua Writer Color config form - not yet functioning.
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Renamed a global variable for consistency with others.
2012-07-24 01:11:36 +00:00
adelikat
d774e49cd8
NES - Mapper 245 - do chr-ram logic. The 3 games I found correctly labeled as 245 (Yin He Shi Dai, DQ7, Hyrule Fantasy) all fail to run properly in this implementation, and FCEUX.
2012-07-24 00:12:40 +00:00
andres.delikat
b08c2861a4
NES - start mapper 245 prg mapping working (possibly)
2012-07-23 22:15:22 +00:00
andres.delikat
ae291162e1
Add Xing Ji Wu Shi (Ch) to gamedb as Mapper 176 (The ROM floating around is incorrectly labeled as 177)
2012-07-23 21:19:45 +00:00
adelikat
8825cb7499
Fixes to Lua Writer on behalf of Rolanmen
2012-07-23 12:28:03 +00:00
adelikat
8b06a39ef9
Lua Text - start a very rough auto-complete box
2012-07-23 02:24:48 +00:00
adelikat
6379aafbae
Lua Writer - start syntax color config dialog and font config, neither do anything yet
2012-07-23 01:32:41 +00:00
adelikat
973aa8f9ae
Lua Writer - better color of library names, anchoring
2012-07-23 01:10:31 +00:00
adelikat
a8753021cc
Lua Writer - syntax highlighting for bizhawk lua library functions
2012-07-23 01:02:04 +00:00
goyuken
7db089fbbd
add automated dumping. command line example:
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bizhawk.multiclient --dump-type=ffmpeg --dump-name=foobar.avi --dump-length=1000
type is one of 'vfwavi' (doesn't work), 'ffmpeg', 'jmd', 'nut', 'wave'
name is filename to dump to; might be auto-modified to add segment split names (_00, _01, etc)
length is length of dump in frames after which it auto-stops. if omitted, set to be equal to the length of the movie loaded with --movie, or if not that, it runs forever (can be stopped from UI)
2012-07-23 00:33:30 +00:00
adelikat
f9c764f5e5
oops, previous commit didn't compile
2012-07-22 22:26:43 +00:00
adelikat
09fb9c88f4
Lua Writer - implement saving and fix so that the text only redraws when it needs to.
2012-07-22 22:24:02 +00:00
rolanmen1
0eba6e53e4
LuaWriter. Added coloring symbols, it won't color if the symbol is part of a comment or a string. Also made (") and (') to not color when it's part of a comment.
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Config.cs. Added SymbolColor, wich by default is black.
2012-07-22 22:16:44 +00:00
zeromus
f951b5e932
fix issue where mario bros 3. gets auxilary files created as mario bros. how it got this way is a bit baffling, so i hope i didnt break anything
2012-07-22 20:26:38 +00:00
adelikat
75bed1f242
Lua Console - open selected file in lua writer dialog, implement drag & drop on lua writer (but fails because it doesn't allow drop on the edit box itself)
2012-07-22 20:25:53 +00:00
adelikat
ed16f40529
oops, forgot to add Mapper205.cs
2012-07-22 20:11:55 +00:00
adelikat
a380319973
Lua Console - remove hacky lua writer button. Set edit button to open the writer on interim builds only
2012-07-22 19:59:33 +00:00
adelikat
e56de584e3
Lua Writer - faster drawing
2012-07-22 19:54:40 +00:00
adelikat
f45238132e
NES - start mapper 205
2012-07-22 18:41:54 +00:00
brandman211
743480e26f
-Logging now uses a static StreamWriter instead of building the string and writing on destruction.
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-Applied to the old Gameboy core. Why not? It at least fixes that annoying bug from before if we ever care to use it again.
-Both logs are now written to different files.
2012-07-22 18:40:28 +00:00
brandman211
9f2bcf3318
-Fixed logging.
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--It now just builds a strings and writes on finalization.
-Fixed up format strings.
-As RegisterPC already increments upon reading the third decle, I now just store PC as the return address for jumping instead of PC + 1.
2012-07-22 18:08:10 +00:00
brandman211
60c5a1ce58
Added logging for the CP1610. Not working for some reason.
2012-07-22 17:18:11 +00:00
adelikat
b089f2996c
NES - decently support mappers 74 and 192 (games play fine other than missing characters in text boxes))
2012-07-22 16:57:44 +00:00
adelikat
91be138920
NES - fixes to mapper 91, still fails
2012-07-22 15:35:19 +00:00
rolanmen1
21344b7bc4
LuaWriter. Re-structured coloring Strings.
2012-07-22 04:22:18 +00:00
adelikat
f85b6a017b
NES - checkin start of mapper 91
2012-07-22 01:02:18 +00:00
adelikat
225079a843
NES - implement board MLT-ACTION52 (Mapper 228) for both Action-52 and Cheetahmen II
2012-07-21 20:40:10 +00:00
zeromus
e66e936567
nes-fix mapper 061
2012-07-21 19:45:16 +00:00
rolanmen1
f775c081f1
Config.cs: Added 3 variables that will be used for the colors of LuaWriter.
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LuaWriter: Made it use the values of the variables in Config.cs. Made (") and (') colors the whole line if they are not closed. Now colors the word elseif.
2012-07-21 19:29:45 +00:00
adelikat
b8a16f93fa
Implement mapper 243
2012-07-21 19:23:05 +00:00
adelikat
f16a44d4e6
Start Mapper 243
2012-07-21 18:54:12 +00:00
adelikat
8aeb313381
Fixes to mapper 164, Final Fantasy V has a broken title screen but otherwise playable. Implemented based on Disch's original notes and so not quite complete.
2012-07-21 18:31:41 +00:00
adelikat
544410b4d8
Fix mapper 154 (Devil Man)
2012-07-21 17:51:52 +00:00
adelikat
86e14410b7
NES - mapper 225 finished
2012-07-21 17:19:59 +00:00
brandman211
0a0763966c
-Refactored of the executor / disassembler / Intellicart to use more descriptive variable names and types to clear up a lot of confusion.
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-Added implementation for NOP (6 cycles of nothing).
-Made SWAP actually store the result (Still disabled).
-Added breaks to the swap / shift / rotate cases (Yikes).
Instruction disassembly:
JSRD R5, $1026
MVI@ R7, R6
JSR R5, $1A83
MVO@ R5, R6
MVO@ R0, R6
MVO@ R1, R6
MVI@ R7, R4
MVI@ R7, R0
JSR R5, $1738
MVO@ R5, R6
XORR R5, R5 <- Needs implementation.
2012-07-21 05:25:52 +00:00
rolanmen1
1616cc7eb9
LuaWriter. Prevented some exceptions.
2012-07-21 04:17:49 +00:00
brandman211
259ec356bd
-Updated the disassembly based on a more accurate resource.
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-Retrieved the double bit from the swap / shift / rotate instructions in a more proper way.
TODO: Use more specific variables; most of them suck, and with these docs, I have better names for them.
2012-07-20 23:06:59 +00:00